Flames and Steel (official thread)
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Apparently I've uploaded too many files at one time and should try again later. But the above is a lot of the techs.
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@KurtGodel7 Sorry to repeat, but the B-17 was way more protected and protective than the Avro Lancaster. It was way harder to down a B-17 than an Avro Lancaster. I suggest it having +2 hit-points. (Also, the B-17 was some more of a fortress than the B-24, but the difference here is much less than with the much weaker Avro Lancaster.)
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Apparently I've uploaded too many files at one time and should try again later. But the above is a lot of the techs.
Cool.
Rail Guns should definitely be Railway guns - they’re two rather different things

Mobile warfare and armored warfare make those two sound a little better
If you want some flavor on the Italian/Japanese tank unlock tech, use Carro Armato for Italy and Sensha for Japan (just means tank but in the local language).
Pershing tank could be M26 Pershing and Britain could use their A numbers (A22 Churchill, A34 Comet, A41 Centurion) if you want them to look a little more polished. KV-1 is a better fit than KV-2, lot more of the -1 were built.
Merchant Marine -> Propulsion Advancements (merchant marine sounds like transport tech)
Fleet Action -> Advanced Fire Control
Improved Sub -> Improved Submarines
Shipyards -> Shipyard Improvements
Dockyards -> Dockyard Expansion
Undersea War -> Undersea WarfareKate -> B5N Kate
Jill -> B6N Jill
Emily -> H8K Emily -




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Upload limit reached.
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Recent changes:
Created the "colonial militia" unit. This is for Britain only, and is basically a conscript by another name. Britain cannot build this unit. But by researching tech it receives this unit for free for India. Three per turn with the Raj tech. Once Britain researches Expand India Army (or whatever I decided to call that tech) it gets six of these a turn for free, on India.
@vendetta suggested better names for some of the techs. Rail guns tech is now railway guns. (Good call on that, btw.) Other tech names have changed as well, reflective Vendetta's suggestions.
@cernel suggested the idea of starting the game with certain techs already researched, much like Classic would do depending on the option you chose. I have this on my list of needed changes.
@schulz suggested changes to the map itself, and provided example maps to use. I devoted precious weekly usage to this task. (Even though I was already at 40% of weekly usage just 24 hours into my week.) I have had AI alter the Europe/Mediterranean/West Russia part of my map using the example Schulz provided.
Earlier in this thread someone mentioned an incorrect border in Europe, which I think is now fixed. But there is also the problem of territory labels: West Prussia, Posen, etc. The problem I'm running into is that I want a territory to have the name Danzig, given the importance of Danzig to the start of the war. Labeling a territory Danzig maybe displaces where you might want the West Prussia label, so then the latter finds its way into the second-best location.
@cernel wants the differences between the Lancaster, Flying Fortress, and Liberator to be accurately reflected in the stats for those three bomber types. Claude believes this is already achieved by current unit stats. I will have to double check Claude on this. America Pacific gets the Liberator, America Atlantic gets the Flying Fortress, and Britain of course gets the Lancaster.
Light tanks were too easily confused with tanks, so I've used scout car logo art for light tanks. I hate doing that, but if I'm confused by a light tank icon versus a normal tank icon, other people will be confused too.
The reason why I consumed so much weekly usage so quickly was in large part to fix GUI problems associated with changes to the air system. Those GUI problems appear to be solved.
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@KurtGodel7
Hilfswilliger was the name for the local auxiliaries that Germany recruited in Russia, would be a good fit for "Crush communism."Panzerschreck for Advanced Panzerfaust?
Sturmgewehr for assault rifle
The B-52 is way too far ahead of the timeline, didn't enter service until the 1950s. Use the B-45 Tornado, that was America's earliest jet bomber.
Go 229 is the flying wing model.
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What Claude had to say about territory names:
Renaming Pomerania to West Prussia: I’d advise against it. Your map’s Pomerania sits on the coast just northeast of Berlin and west of Danzig. That’s the Stettin–Köslin area, which really was the Prussian province of Pomerania. West Prussia was the Vistula region around Danzig, Thorn and Bromberg, south of Danzig and west of Warsaw. That’s exactly where your West Prussia territory already is. Only one of your names is debatable: the coastal strip between Danzig and Koenigsberg (Elbing, Marienburg) was West Prussian before 1920 and became part of East Prussia from 1920. For a 1941 map, “East Prussia” is right.
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Note that Britain's list is now replaced with some new techs. "Raj" gives one colonial militia for each of India's three most valuable territories. Increased Indian Army means those territories now produce 2 colonial militia each turn.


Marines (America Pacific) can be built from the start. America Atlantic cannot research Superfortress or B-52.

That's it for the tech list for now. Expect this list to become out-of-date soon after being posted, however.
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On TripleA, I will sometimes be a spectator for Total World War (TWW). I saw the exact same type of thinking which led to Totaler Krieg. Terrain effects. Lots of special rules. I've been told that TWW takes about 2 - 3 times longer to play than Domination 1914 No Man's Land (NML). But, a game of TWW doesn't give you any more strategic depth than NML. TWW asks for double or triple the player's time, without providing anything more in exchange for all that extra time.
Please. let me disagree.
TWW is the best game on TripleA at the moment. I have played a lot of games and we (me and 2 italian friends) all agree that TWW is the top.
Maybe there is soem Player Enforced Rule that requires edit mode nbut this is a techical issue of the engine.
I strongly suggest you to give TWW a try, I'm offering to help you, you will appreciate it !
Terrain effects are realistic and add no extra brain-effort, you just have to use BATT CALC before every battle, but I use B.C. every time even when playing other games.
About special rules, I think that tech in TWW are easier than in Flames&Steel (if I undesrtood F&S tech rules) and also the part about airplanes, in TWW it is like in any other TripleA game so the effort to understand rules regarding air battles in F&S is higher than in TWW. In TWW you just have 4 standard fighting type of planes instead of basic 1/2 in other games.Please let me know if you want to try TWW and you won't be disappointed, trust me.
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@KurtGodel7 How about if I make a full set of names changes for the Great German Realm and you ask Claude about what it thinks on the whole new set of names compared to the current one for 1941 Germany? Would that be feasible? (I mean not name per name but all together.)
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