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    Flames and Steel (official thread)

    Scheduled Pinned Locked Moved Maps & Mods
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    • K
      KurtGodel7 Lobby Moderators @Cernel
      last edited by

      @Cernel said:

      @KurtGodel7 How about if I make a full set of names changes for the Great German Realm and you ask Claude about what it thinks on the whole new set of names compared to the current one for 1941 Germany? Would that be feasible? (I mean not name per name but all together.)

      Yeah I'll take you up on this.

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      • K
        KurtGodel7 Lobby Moderators @Schulz
        last edited by

        @Schulz said:

        AI does not look good at drawing maps, territories, and naming things. Like Krakow being connected to Konigsberg through the northeast while bypassing Warsaw makes no sense at this map's scale. Or Kiev bordering Krakow.

        Also, for consistency, it is better to name every land territory with its biggest city, like Prague instead of Bohemia. Having impassable Pripet Marshes would be great, too.

        Map changes, including some border changes and the creation of the Pripet Marshes.

        image.jpeg

        As for naming conventions: I don't require 100% consistency. I am fine with naming some territories after cities, such as Berlin, and other territories after regions, such as Bohemia.

        image.jpeg

        The Pacific after its changes.

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        • K
          KurtGodel7 Lobby Moderators @Vendetta
          last edited by KurtGodel7

          @Vendetta said:

          @KurtGodel7
          Hilfswilliger was the name for the local auxiliaries that Germany recruited in Russia, would be a good fit for "Crush communism."

          Panzerschreck for Advanced Panzerfaust?

          Sturmgewehr for assault rifle

          The B-52 is way too far ahead of the timeline, didn't enter service until the 1950s. Use the B-45 Tornado, that was America's earliest jet bomber.

          Go 229 is the flying wing model.

          Name changes for tech:
          Hilfswilliger has been added as a description to crush communism
          Panzerschreck was not an advanced Panzerfaust. It was a somewhat different line of weapons development. That being said, I changed the names, such that Panzerfaust is now the 60 meter range version of the weapon, and Advanced Panzerfaust is now the 150 meter range version of the weapon.
          I changed the Assault Rifle label to include the Strumgewehr label.
          I eliminated the B-52 tech. Partly for game play purposes: the Superfortress is a good enough unit as it is, and does not need a jet engine upgrade.
          I designated the flying wing as an Ho 229. Either Go 229 or Ho 229 is a correct designation. I chose Ho 229 because it's more widely recognized, and because it gives credit to the Horten brothers who'd designed it.

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          • K
            KurtGodel7 Lobby Moderators @malmessi
            last edited by

            @malmessi said:

            @KurtGodel7 said:

            On TripleA, I will sometimes be a spectator for Total World War (TWW). I saw the exact same type of thinking which led to Totaler Krieg. Terrain effects. Lots of special rules. I've been told that TWW takes about 2 - 3 times longer to play than Domination 1914 No Man's Land (NML). But, a game of TWW doesn't give you any more strategic depth than NML. TWW asks for double or triple the player's time, without providing anything more in exchange for all that extra time.

            Please. let me disagree.
            TWW is the best game on TripleA at the moment. I have played a lot of games and we (me and 2 italian friends) all agree that TWW is the top.
            Maybe there is soem Player Enforced Rule that requires edit mode nbut this is a techical issue of the engine.
            I strongly suggest you to give TWW a try, I'm offering to help you, you will appreciate it !
            Terrain effects are realistic and add no extra brain-effort, you just have to use BATT CALC before every battle, but I use B.C. every time even when playing other games.
            About special rules, I think that tech in TWW are easier than in Flames&Steel (if I undesrtood F&S tech rules) and also the part about airplanes, in TWW it is like in any other TripleA game so the effort to understand rules regarding air battles in F&S is higher than in TWW. In TWW you just have 4 standard fighting type of planes instead of basic 1/2 in other games.

            Please let me know if you want to try TWW and you won't be disappointed, trust me.

            To my mind, a player's time and attention are a finite resource. Yes, there are some areas where my map is more complex than a normal TripleA map would be. But that means that, where at all possible, I need to say no to any additional sources of complexity.

            I appreciate your offer to play TWW. I can't take you up on that now, because all my TripleA time is going into Flames and Steel.

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            • V
              Vendetta @Schulz
              last edited by Vendetta

              @Schulz said:

              AI does not look good at drawing maps, territories, and naming things. Like Krakow being connected to Konigsberg through the northeast while bypassing Warsaw makes no sense at this map's scale. Or Kiev bordering Krakow.

              Also, for consistency, it is better to name every land territory with its biggest city, like Prague instead of Bohemia. Having impassable Pripet Marshes would be great, too.

              image.jpeg

              The main issue I see with the map at present is that the borders don't conform with the outlines of the pre-war countries at all. Try to picture how things would look here If you were to dial the clock back to 1938. Who would get Silesia, for instance? Czechoslovakia, Germany, Poland? It's impossible to answer because that province is drawn over territory belonging to all three of them, and whoever you give it to leaves the other two messed up.

              Or why I brought up the Posen vs. West Prussia example... Posen is Poznań, a city that was in Polish hands before the war started. But German Silesia actually extended past it to the south, between Posen and Bohemia. West Prussia is the territory on your map that's above Silesia, where Posen ought to be. And yes, when you're drawing the provinces at this scale, Danzig and West Prussia essentially belong in the same space, so you should probably just be using one or the other. So relabel West Prussia as Posen, and make Posen something like Brandenburg. But Brandenburg belongs above Saxony, not east of it... kind of a headache.

              image.jpeg

              Meanwhile you've got Königsberg separate from East Prussia, but it's shaped so that its hooking down behind Warsaw, between Warsaw and Polish owned Bialystok. And Kiev is that oblong shape that cuts in Bialystok and Lwów, which was also Polish. And should Kiev really be a border province that Germany invades on turn 1 anyway?

              image.jpeg

              And then Austria is just a squarish blob and it's fully east of Bavaria, when it should be extending between Bavaria and Venice.

              The bottom line here is that there are too many issues to solve in just a couple of spot fixes. Figuring out how to draw the borders is just not something that AI is good at. Even with terrible art skills, if you spend a few nights on drawing things out yourself, you're going to end up doing a better job than it just because you have a spatial sense of where things should go in relation to other things that AI really struggles with. What AI might be able to do is take a map where you've hand drawn crude outlines of the borders with a black marker in MS Paint, and polish it up - refine the shaping and re-render it with the better quality outline style your current map has.

              At the end of the day though, it's up to you what standard you want to hold yourself to. A map can still play well even if it doesn't look right, and if it plays well right now, I'd understand if you decided a substantial redo would be more trouble than it's worth.

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              • SchulzS
                Schulz
                last edited by

                I think @kurtgodel7 could perfectly fine go with these territories for the Eastern Front. All he needs is to redraw Poland and its surroundings for the 1940 borders. Tsarist-era names have to go, too.
                wwieurope_names_values.jpg

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                • C
                  Cernel Moderators Lobby Moderators @KurtGodel7
                  last edited by

                  @KurtGodel7 said:

                  Map changes, including some border changes and the creation of the Pripet Marshes.

                  image.jpeg

                  Specify to Claude that's 1941.

                  When either can be chosen, I've chosen one. For example, Wurttemberg can be called either Wurttemberg or Baden, and I've chosen Baden.

                  Also, you should be consistent: either have Koenigsberg and Wuerttemberg or Konigsberg and Wurttemberg. Your call.

                  (Current : New)
                  Koenigsberg : eastern East Prussia
                  East Prussia : Koenigsberg
                  Danzig : Danzig - West Prussia
                  West Prussia : Wartheland
                  Posen : Lower Silesia
                  Silesia : Upper Silesia
                  Pomerania : Pomerania
                  Bohemia : Bohemia - Moravia
                  Vienna : Austria
                  Bavaria : Bavaria
                  Wurttemberg : Baden
                  Saxony : Saxony
                  Berlin : Berlin
                  Hesse : Rhineland
                  Ruhr : Westphalia
                  Hanover : Hanover
                  Hamburg : Hamburg

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                  • K
                    KurtGodel7 Lobby Moderators @Vendetta
                    last edited by KurtGodel7

                    @Vendetta said:

                    The main issue I see with the map at present is that the borders don't conform with the outlines of the pre-war countries at all. Try to picture how things would look here If you were to dial the clock back to 1938. Who would get Silesia, for instance? Czechoslovakia, Germany, Poland? It's impossible to answer because that province is drawn over territory belonging to all three of them, and whoever you give it to leaves the other two messed up.

                    Or why I brought up the Posen vs. West Prussia example... Posen is Poznań, a city that was in Polish hands before the war started. But German Silesia actually extended past it to the south, between Posen and Bohemia. West Prussia is the territory on your map that's above Silesia, where Posen ought to be. And yes, when you're drawing the provinces at this scale, Danzig and West Prussia essentially belong in the same space, so you should probably just be using one or the other. So relabel West Prussia as Posen, and make Posen something like Brandenburg. But Brandenburg belongs above Saxony, not east of it... kind of a headache.

                    image.jpeg

                    Meanwhile you've got Königsberg separate from East Prussia, but it's shaped so that its hooking down behind Warsaw, between Warsaw and Polish owned Bialystok. And Kiev is that oblong shape that cuts in Bialystok and Lwów, which was also Polish. And should Kiev really be a border province that Germany invades on turn 1 anyway?

                    image.jpeg

                    And then Austria is just a squarish blob and it's fully east of Bavaria, when it should be extending between Bavaria and Venice.

                    The bottom line here is that there are too many issues to solve in just a couple of spot fixes. Figuring out how to draw the borders is just not something that AI is good at. Even with terrible art skills, if you spend a few nights on drawing things out yourself, you're going to end up doing a better job than it just because you have a spatial sense of where things should go in relation to other things that AI really struggles with. What AI might be able to do is take a map where you've hand drawn crude outlines of the borders with a black marker in MS Paint, and polish it up - refine the shaping and re-render it with the better quality outline style your current map has.

                    At the end of the day though, it's up to you what standard you want to hold yourself to. A map can still play well even if it doesn't look right, and if it plays well right now, I'd understand if you decided a substantial redo would be more trouble than it's worth.

                    Claude said that nearly all your points were correct. The one place it pushed back was your assertion that AI could not do this task well. While it acknowledged the flaws with the earlier map, it expressed the view that it has the ability to correct those flaws.

                    Claude looked up borders from 1938, borders from June 1941, census data from 1910 and the 1930s, etc. This was all preparatory to a substantial redo of Eastern Europe's borders. A redo which your post inspired. Ty for pushing me on this.

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                    • K
                      KurtGodel7 Lobby Moderators @Schulz
                      last edited by KurtGodel7

                      @Schulz said:

                      I think @kurtgodel7 could perfectly fine go with these territories for the Eastern Front. All he needs is to redraw Poland and its surroundings for the 1940 borders. Tsarist-era names have to go, too.
                      wwieurope_names_values.jpg

                      I like the map you've posted. Ty for this.

                      However, there are two issues.

                      1. I'm less than 48 hours into my usage week, and I'm already at 74% of my weekly usage. I was close to finishing the Europe redo when I saw your post.
                      2. I'd envisioned Flames and Steel being roughly the same scale of map as Domination 1914 No Man's Land or World at War. The map you've posted implies a significantly larger map than that scale. If I adopt your map for Europe, I have to redo the world map to keep that same scale.

                      In earlier posts, I'd talked about being open to having multiple maps using my rules set. I want version 1 to have a map that won't intimidate someone who plays NML, WAW, or Global. But I absolutely believe there's room for something which uses the Flames and Steel rules, and which uses a large map like the one you've provided here.

                      Edit: your map inspired me to make Moscow six spaces from the German front instead of five. Two territories were split to achieve this. I think that six spaces away will allow the game to last longer.

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                      • K
                        KurtGodel7 Lobby Moderators @Cernel
                        last edited by KurtGodel7

                        @Cernel said:

                        @KurtGodel7 said:

                        Map changes, including some border changes and the creation of the Pripet Marshes.

                        image.jpeg

                        Specify to Claude that's 1941.

                        When either can be chosen, I've chosen one. For example, Wurttemberg can be called either Wurttemberg or Baden, and I've chosen Baden.

                        Also, you should be consistent: either have Koenigsberg and Wuerttemberg or Konigsberg and Wurttemberg. Your call.

                        (Current : New)
                        Koenigsberg : eastern East Prussia
                        East Prussia : Koenigsberg
                        Danzig : Danzig - West Prussia
                        West Prussia : Wartheland
                        Posen : Lower Silesia
                        Silesia : Upper Silesia
                        Pomerania : Pomerania
                        Bohemia : Bohemia - Moravia
                        Vienna : Austria
                        Bavaria : Bavaria
                        Wurttemberg : Baden
                        Saxony : Saxony
                        Berlin : Berlin
                        Hesse : Rhineland
                        Ruhr : Westphalia
                        Hanover : Hanover
                        Hamburg : Hamburg

                        The new map of Europe
                        image.jpeg

                        I was doing this while you were creating your list of names. I will hit Claude with that list. But if the new shapes inspire any thoughts about name changes lmk.

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                        • C
                          Cernel Moderators Lobby Moderators @KurtGodel7
                          last edited by

                          @KurtGodel7 Wait then. I'll make the new list based on the new map.

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                          • C
                            Cernel Moderators Lobby Moderators @KurtGodel7
                            last edited by

                            @KurtGodel7 said:

                            The new map of Europe

                            image.jpeg

                            (Current : New)
                            East Prussia : East Prussia
                            Danzig : Danzig
                            West Prussia : West Prussia
                            Posen : Wartheland
                            Silesia : Lower Silesia
                            Pomerania : northern Pomerania
                            Neumark : southern Pomerania
                            Bohemia : Bohemia - Moravia
                            Vienna : Austria
                            Bavaria : Bavaria
                            Wurttemberg : Baden
                            Saxony : Saxony
                            Berlin : Berlin
                            Hesse : Rhineland
                            Ruhr : Westphalia
                            Hanover : Hanover
                            Hamburg : Hamburg

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                            • V
                              Vendetta @KurtGodel7
                              last edited by Vendetta

                              @KurtGodel7 The outlines for Hungary, Austria, Czechoslovakia, Poland. and Romania are a lot more coherent now. There's still a bit of weirdness with with how far north Bessarabia extends and Lwow curling around Slovakia, but on the whole this is a major improvement over the previous version.

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