AA Question
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@beelee
I don't think it will show the removed units if via trigger, but I never played pbf, so not sure what the report shows. -
@general_zod yea pretty sure it does, although I've only played a handful of pbf games myself. Think it basically shows the same as history if I remember correctly.
At any rate, it's still a good idea. I'm in the process of implementing it right now. Just got started on it, so it'll take me a while : )
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@beelee powerful subs. Can u help me navigate this site?
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@max333 Hi
what do you need help with ? Think I've seen you here before. Maybe not -
@beelee ty, u may have seen me play online, but I'm looking to play be email. Can I find players here and how do I go about it? Thanks
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@max333 yep online : )
You can play here. redrum and wirkey do. Anyway Idk the specifics but there is PBF and PBEM topics that probably explain it. Otherwise suggest you ask prastle -
@max333 have a look at this post by @Deltium and the rest of that thread.
https://forums.triplea-game.org/post/229 -
@prastle ty. will check it out now
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@beelee in my initial tests it works for naval units Beelee. The fly over AA strike apparently is fine for naval units without issue.
Great innovative "out of the box" thinking.
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@hepps wow sweet hepps ! I messed around with it a little last night and then went back to the test game as Germany and Russia are in a total Bloodbath at the moment. : )
The subs seem a little too powerful being unblocked, although I haven't tried a massive sub spam yet. Thinking that at least have some risk involved when they cruise by DDs.
Far Out ! Thanks for testing it out
One thing though was I couldn't make a sub "isSub" and "isAir". Would you mind showing how you did that ?
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@beelee You don't have to change the subs. It works beautifully with them as they are.
All you have to do is set the DD to have an AA strike on the subs....and then set the "isAAforflyover" to true.
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@hepps so just need to give the DD the option "isAAforflyover" like subs have then ? This is what I currently have:
<attachment name="unitAttachment" attachTo="destroyerC5" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="movement" value="2"/>
<option name="isSea" value="true"/>
<option name="attack" value="1"/>
<option name="defense" value="1"/>
<option name="isAAforCombatOnly" value="true"/>
<option name="mayOverStackAA" value="true"/>
<option name="offensiveAttackAA" value="1"/>
<option name="attackAA" value="1"/>
<option name="maxAAattacks" value="1"/>
<option name="targetsAA" value="submarine"/>
<option name="typeAA" value="Destroyer Depth Charge"/>
<option name="isDestroyer" value="false"/>
<option name="blockade" value="1"/>
<option name="canBeGivenByTerritoryTo" value="Americans:French:British:ANZAC:Chinese:Russians:Germans:Italians:Japanese"/>
</attachment>Shit that would be too easy ! Gonna give it a go : )
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Looks good. Worked for me.
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@hepps F yea ! Thanks man !
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@beelee Just out of curiosity... what Mod is this going into?
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@hepps it's a house rules mod for the global game. Have a pile of house rules that are activated by tech. Give people some more options.
Hey man this works Great ! One thing I noticed is if subs don't all attack together in the same move, the DD gets more than one shot. I think that's ok though as attacking together could simulate wolfpack mode.
Also I need to get rid of some of the other AA stuff for the DD so it doesn't get to shoot again before the battle, but that should be no big deal. At least i hope so : )
Still not sure if massive sub spam will break it but for a casual player it should be fine. Gives another option compared to the one DD shutting everything down
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@beelee I changed the "isAAforCombatOnly" for DDs to false and now DDs only fire their AA once. Not sure why it works that way but just in case anyone wanted to know.
Gotta check and see if this affects any of the other AA units, Tacs depth charge subs too and BB and CAs shoot at planes, but I think it's gonna work ok
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@beelee said in AA Question:
@beelee I changed the "isAAforCombatOnly" for DDs to false and now DDs only fire their AA once. Not sure why it works that way but just in case anyone wanted to know.
Gotta check and see if this affects any of the other AA units, Tacs depth charge subs too and BB and CAs shoot at planes, but I think it's gonna work ok
It won't. It will only control the AA ability of the DD in relation to the specifications you set for the DD. It will not have any affect on any other AA abilities unless you have used the same name for the AA ability in other units.
As long as you use a unique name for every units AA ability they will operate independently of one another.
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@hepps right on that's what I thought. Now i have to start the test game over again : )
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