TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    AA Question

    Scheduled Pinned Locked Moved Map Making
    30 Posts 6 Posters 11.7k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      beelee
      last edited by

      So I went over all the AA stuff in POS2 again and am thinking what I want to do isn't possible, but, : ) maybe someone here knows if it is.

      I have DDs getting a one time AA shot at subs when in combat. DDs don't block subs and what i want to do is have them shoot at subs when they pass by as well.

      HeppsH M 3 Replies Last reply Reply Quote 1
      • HeppsH Offline
        Hepps Moderators @beelee
        last edited by Hepps

        @beelee Only if the Subs move as an aircraft.

        I'd have to test to be sure

        "A joyous heart sours with the burden of expectation"
        Hepster

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @Hepps
          last edited by beelee

          @hepps thanks hepps Yea I haven't dove in too much yet. Was thinking of seeing if a unit could have two typeaa might work but kinda doubt it.

          Just looking for a cheap fix. 🙂 I'll dive into it later. Thanks again

          Good idea on being aircraft but not sure how that would affect isSea I think ? Anyways I'll give it a go

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @beelee
            last edited by

            @beelee You could potentially restrict subs to the sea territories. But overall trying to do "fly over AA" type things is pretty limited at the moment.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @redrum
              last edited by

              @redrum right on I think I remember crazy german, think it was him, doing something like that.
              That should work with the isSea issue possibly. I'll give it a go

              General_ZodG 1 Reply Last reply Reply Quote 0
              • General_ZodG Offline
                General_Zod Moderators @beelee
                last edited by General_Zod

                @beelee
                You can create depth charge units to be suicide/air /aa/isDestoyer units that the destroyer creates each turn (can be prevented from entering land too via "unitsNotAllowed"). They die if not used (via triggers), but new ones generate in destroyer current locations each turn (via "createsUnitsList"), so not bad. When used they will be a powerful 1 melee combat round barrage with anti stealth ability. Any submarines that survive the barrage of shock waves can escape after the suicide depth charge dies.

                Also note they should be designed to only attack submarines and be the principal anti-submarine units which only destroyers can wield.

                Very similar to age of tribes cannonballs bombard thing. Give them 1 movement max though, otherwise they might be too strong. Poor subs would be at bottom of seas.

                After experimenting with many other possibilities, this one seems best. So I'm currently designing this type of depth charge for Big World 3 too.

                But I'm gonna push the envelope with submarine vs destroyer dynamics. Strategic importance of sea in general should be improved after this and other changes is my hope.

                Submarines will be able to go to special sea zones which are essentially underwater sea zones. Only submarines and depth charges may enter underwater sea zones. Destroyers will lose the silly anti stealth as well, since it has a side effect that ruins submarine warfare. Blockades will be available and convoy centers will be critical to protect.

                Also submarines will be able to block naval ships, blockade coastal territories and take convoy centers if in normal sea zones. However anything can attack them, even without destroyers, if in these normal sea zones, since they are considered surfaced. They wont be able to submerge in normal sea zone either so they have their weaknesses too.

                Anyways, yes it can be done.

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @General_Zod
                  last edited by

                  @general_zod Thanks for the reply general. That sounds pretty interesting. One concern is if the turn report would be spammed out with all the dying and regenerating if playing by forum. i guess it might not be too bad. Definitely worth looking into.

                  Your underwater SZs sound way cool. Will have to check it out when it's done.

                  General_ZodG 1 Reply Last reply Reply Quote 0
                  • General_ZodG Offline
                    General_Zod Moderators @beelee
                    last edited by

                    @beelee
                    I don't think it will show the removed units if via trigger, but I never played pbf, so not sure what the report shows.

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @General_Zod
                      last edited by

                      @general_zod yea pretty sure it does, although I've only played a handful of pbf games myself. Think it basically shows the same as history if I remember correctly.

                      At any rate, it's still a good idea. I'm in the process of implementing it right now. Just got started on it, so it'll take me a while : )

                      1 Reply Last reply Reply Quote 0
                      • M Offline
                        max333 @beelee
                        last edited by

                        @beelee powerful subs. Can u help me navigate this site?

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @max333
                          last edited by

                          @max333 Hi
                          what do you need help with ? Think I've seen you here before. Maybe not

                          M 1 Reply Last reply Reply Quote 0
                          • M Offline
                            max333 @beelee
                            last edited by

                            @beelee ty, u may have seen me play online, but I'm looking to play be email. Can I find players here and how do I go about it? Thanks

                            B 1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @max333
                              last edited by

                              @max333 yep online : )
                              You can play here. redrum and wirkey do. Anyway Idk the specifics but there is PBF and PBEM topics that probably explain it. Otherwise suggest you ask prastle

                              prastleP 1 Reply Last reply Reply Quote 0
                              • prastleP Offline
                                prastle Moderators Admin @beelee
                                last edited by

                                @max333 have a look at this post by @Deltium and the rest of that thread.
                                https://forums.triplea-game.org/post/229

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                M 1 Reply Last reply Reply Quote 0
                                • M Offline
                                  max333 @prastle
                                  last edited by

                                  @prastle ty. will check it out now

                                  1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @beelee
                                    last edited by Hepps

                                    @beelee in my initial tests it works for naval units Beelee. The fly over AA strike apparently is fine for naval units without issue.

                                    Great innovative "out of the box" thinking.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    General_ZodG B 2 Replies Last reply Reply Quote 2
                                    • General_ZodG Offline
                                      General_Zod Moderators @Hepps
                                      last edited by General_Zod

                                      @hepps @beelee

                                      Ah that's cool. All those aa related attributes keep giving. It would be extremely useful if they were tweaked to be even more flexible.

                                      I may have to incorporate that into mine too. 🙂

                                      1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @Hepps
                                        last edited by beelee

                                        @hepps wow sweet hepps ! I messed around with it a little last night and then went back to the test game as Germany and Russia are in a total Bloodbath at the moment. : )

                                        The subs seem a little too powerful being unblocked, although I haven't tried a massive sub spam yet. Thinking that at least have some risk involved when they cruise by DDs.

                                        Far Out ! Thanks for testing it out

                                        One thing though was I couldn't make a sub "isSub" and "isAir". Would you mind showing how you did that ?

                                        HeppsH 1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @beelee
                                          last edited by Hepps

                                          @beelee You don't have to change the subs. It works beautifully with them as they are.

                                          All you have to do is set the DD to have an AA strike on the subs....and then set the "isAAforflyover" to true.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee @Hepps
                                            last edited by

                                            @hepps so just need to give the DD the option "isAAforflyover" like subs have then ? This is what I currently have:

                                            <attachment name="unitAttachment" attachTo="destroyerC5" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                            <option name="movement" value="2"/>
                                            <option name="isSea" value="true"/>
                                            <option name="attack" value="1"/>
                                            <option name="defense" value="1"/>
                                            <option name="isAAforCombatOnly" value="true"/>
                                            <option name="mayOverStackAA" value="true"/>
                                            <option name="offensiveAttackAA" value="1"/>
                                            <option name="attackAA" value="1"/>
                                            <option name="maxAAattacks" value="1"/>
                                            <option name="targetsAA" value="submarine"/>
                                            <option name="typeAA" value="Destroyer Depth Charge"/>
                                            <option name="isDestroyer" value="false"/>
                                            <option name="blockade" value="1"/>
                                            <option name="canBeGivenByTerritoryTo" value="Americans:French:British:ANZAC:Chinese:Russians:Germans:Italians:Japanese"/>
                                            </attachment>

                                            Shit that would be too easy ! Gonna give it a go : )

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums