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    Total World War: December 1941 (BETA) 2.8.0.5

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    • wirkeyW Offline
      wirkey Moderators
      last edited by

      The possibility that the bots take control of the neutrals is usually a nice feature to increase the speed, it's really a pita if you play in any form with neutrals, being it attack only or the full politics. You just can't take control of any neutral...

      prastleP 1 Reply Last reply Reply Quote 0
      • prastleP Offline
        prastle Moderators Admin @wirkey
        last edited by

        @wirkey Atm I am asking @simon33 and @ssoloff to get them to do autosaves like/similar to hosting and playing offline but yes wirks that would be awesome!

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

        1 Reply Last reply Reply Quote 0
        • B Offline
          BlackFox
          last edited by

          It seems mech inf at base tech and rockets are awful PU trade. Spend 24 PU on advanced rockets to destroy 11 PU factory? Nope. Rail is not worth rebuilding and trains have the issue that you can't load additional things along the route.

          HeppsH redrumR 2 Replies Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @BlackFox
            last edited by Hepps

            @blackfox said in Total World War: December 1941 (BETA) 2.8.0.5:

            It seems mech inf at base tech and rockets are awful PU trade. Spend 24 PU on advanced rockets to destroy 11 PU factory? Nope. Rail is not worth rebuilding and trains have the issue that you can't load additional things along the route.

            Rockets were intentionally nerfed. They have not been readdressed since as few players ever use nor give feed back on them.

            Your observations on trains and Mech. would probably be refuted by avid players of the game whom use them to great effect while playing.

            If you want a match look for me on the lobby. My handle is Guardian.

            Thanks for the input.

            "A joyous heart sours with the burden of expectation"
            Hepster

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            • redrumR Offline
              redrum Admin @BlackFox
              last edited by

              @blackfox Thoughts:

              1. Mech inf are actually probably one of the most OP units in the game because they can transport another unit. Pairing mech inf + inf allows you to have 2 units that can move 2 territories for 8 PUs. I tend to build a good number of mech inf as germany and some as russia. If anything you could maybe argue tanks are a bit UP compared to mech inf.

              2. The key to trains is planning your moves. You need to group together what you want to transport the following turn. The best thing to use trains for is transporting materials and infantry. If you could pick things up on the way then there would be less strategy involved and they would be way too strong as they currently sit.

              You may want to look at some of the PBF TWW games to see these units in action: https://forums.triplea-game.org/category/45/play-by-forum

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 1
              • B Offline
                BlackFox
                last edited by

                @redrum said in Total World War: December 1941 (BETA) 2.8.0.5:

                Mech inf are actually probably one of the most OP units in the game because they can transport another unit. Pairing mech inf + inf allows you to have 2 units that can move 2 territories for 8 PUs. I tend to build a good number of mech inf as germany and some as russia. If anything you could maybe argue tanks are a bit UP compared to mech inf.

                I didn't see the need to use fodder to do a truck/train job. It would be a difference if they could carry into combat.

                In battle calculator I've never seen one fort beat 2 entrenchments. The problem is terrain bonus is multiplied by quantity. With base tech both are simply worse than plain infantry.

                @hepps said in Total World War: December 1941 (BETA) 2.8.0.5:

                Rockets were intentionally nerfed. They have not been readdressed since as few players ever use nor give feed back on them.

                I see them only as disables of airfield scrambling to cover a move, like crossing channel or invading adjacent zone.

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @BlackFox
                  last edited by

                  @blackfox In most situations, its better to buy mech inf then trucks for transporting especially given you often have limited production. You almost never have enough trains to transport units and they are very expensive to buy more.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    tookarook @Hepps
                    last edited by

                    @hepps ok new to the map and it is awesome so far. I am trying to learn the rules about the trains. I figured out how to use them but what about placing the rails? Does the territory need a factory or what do I need so I can place new rails?

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @tookarook
                      last edited by

                      @tookarook just a material and engineer. Same as air bases.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 1
                      • B Offline
                        BlackFox
                        last edited by BlackFox

                        The battle calculator does not support how subs work. Subs can't be attacked at base tech because they submerge before rolls are made. But the calculator will show them getting wrecked.

                        There is a problem with scrambling. Fighters sent to Southern Britain or London don't get escort option and fighters in Central Britain can't intercept. The borders look adjacent.

                        HeppsH redrumR 2 Replies Last reply Reply Quote 0
                        • G Offline
                          Gully
                          last edited by

                          The sub thing, yes it doesn't warn you. Also in a few other places. I learned the hard way, when British still had a HeavyDD at game start, that if the DD dies to firststrikes, the detection is immediately gone.

                          Intercepts to adjacent are never possible I think. And for escorts you need to move fgt and bombers together, try putting them in a seazone and then move them into your target zone.

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @BlackFox
                            last edited by Hepps

                            @blackfox I will defer to @redrum for any and all BC questions.

                            I would need to see a save game... but I suspect that you are trying to send fighters to escort into territories where there are no defensive fighters. If you try to send fighters as an escort into a territory that has no defending fighters in the target territory (to intercept), the attacking fighters have no escort role, they will always directly attack whatever else is in the territory.

                            Intercepting only works in the territory being bombed... there is no scrambling to intercept. So you cannot intercept a bombing run with fighters that are stationed in an adjacent territory to the one being bombed. You can only "scramble" to adjacent territories to try and thwart a direct attack.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

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                            • HeppsH Offline
                              Hepps Moderators @Gully
                              last edited by Hepps

                              @gully said in Total World War: December 1941 (BETA) 2.8.0.5:

                              Intercepts to adjacent are never possible I think. And for escorts you need to move fgt and bombers together, try putting them in a seazone and then move them into your target zone.

                              They do not have to be moved together. The easy way to remind yourself is if the prompt to decide whether to "Attack" or "Bomb/Escort" does not pop up when you move a fighter into an intended bombing target territory... then you know you have missed something and the fighters are 99.9999999999% assuredly wasting their time and will undoubtedly die in a futile attack.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

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                              • redrumR Offline
                                redrum Admin @BlackFox
                                last edited by redrum

                                @blackfox The BC doesn't really deal with submerging/retreating very well. It simulates the battles out until one side loses or units can no longer target each other in most cases.

                                As @Hepps mentions, escort/intercept is only done for the territory the unit is in. Scrambling is the only operation which can be done to adjacent territories.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • L Offline
                                  LovePlayingAAA
                                  last edited by

                                  Something wrong?
                                  There seems to be two problems:

                                  • the windows appear in the wrong order (when doing strategic bombing: air defens fire, result of bombing and other ground combats are a mess, wrong order)
                                  • before the result of the strategic bombing is shown, a smaller window with no text appears.

                                  Here's the log:

                                  Nov 22, 2018 8:21:39 PM games.strategy.engine.framework.GameRunner lambda$start$0
                                  SCHWERWIEGEND: null
                                  java.lang.NullPointerException
                                  at javax.swing.ImageIcon.<init>(Unknown Source)
                                  at games.strategy.triplea.image.DiceImageFactory.getDieIcon(DiceImageFactory.java:168)
                                  at games.strategy.triplea.ui.DicePanel.create(DicePanel.java:70)
                                  at games.strategy.triplea.ui.DicePanel.setDiceRollForBombing(DicePanel.java:36)
                                  at games.strategy.triplea.ui.BattleDisplay.bombingResults(BattleDisplay.java:165)
                                  at games.strategy.triplea.ui.BattlePanel.lambda$bombingResults$17(BattlePanel.java:408)
                                  at java.awt.event.InvocationEvent.dispatch(Unknown Source)
                                  at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
                                  at java.awt.EventQueue.access$500(Unknown Source)
                                  at java.awt.EventQueue$3.run(Unknown Source)
                                  at java.awt.EventQueue$3.run(Unknown Source)
                                  at java.security.AccessController.doPrivileged(Native Method)
                                  at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
                                  at java.awt.EventQueue.dispatchEvent(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
                                  at java.awt.WaitDispatchSupport$2.run(Unknown Source)
                                  at java.awt.WaitDispatchSupport$4.run(Unknown Source)
                                  at java.awt.WaitDispatchSupport$4.run(Unknown Source)
                                  at java.security.AccessController.doPrivileged(Native Method)
                                  at java.awt.WaitDispatchSupport.enter(Unknown Source)
                                  at java.awt.Dialog.show(Unknown Source)
                                  at javax.swing.JOptionPane.showOptionDialog(Unknown Source)
                                  at javax.swing.JOptionPane.showMessageDialog(Unknown Source)
                                  at javax.swing.JOptionPane.showMessageDialog(Unknown Source)
                                  at games.strategy.util.EventThreadJOptionPane.lambda$showMessageDialogWithScrollPane$2(EventThreadJOptionPane.java:90)
                                  at games.strategy.util.EventThreadJOptionPane.lambda$invokeAndWait$3(EventThreadJOptionPane.java:95)
                                  at games.strategy.util.EventThreadJOptionPane.lambda$invokeAndWait$4(EventThreadJOptionPane.java:109)
                                  at java.awt.event.InvocationEvent.dispatch(Unknown Source)
                                  at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
                                  at java.awt.EventQueue.access$500(Unknown Source)
                                  at java.awt.EventQueue$3.run(Unknown Source)
                                  at java.awt.EventQueue$3.run(Unknown Source)
                                  at java.security.AccessController.doPrivileged(Native Method)
                                  at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
                                  at java.awt.EventQueue.dispatchEvent(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                  at java.awt.EventDispatchThread.run(Unknown Source)

                                  Nov 22, 2018 8:33:39 PM games.strategy.engine.framework.GameRunner lambda$start$0
                                  SCHWERWIEGEND: null
                                  java.lang.NullPointerException
                                  at javax.swing.ImageIcon.<init>(Unknown Source)
                                  at games.strategy.triplea.image.DiceImageFactory.getDieIcon(DiceImageFactory.java:168)
                                  at games.strategy.triplea.ui.DicePanel.create(DicePanel.java:70)
                                  at games.strategy.triplea.ui.DicePanel.setDiceRollForBombing(DicePanel.java:36)
                                  at games.strategy.triplea.ui.BattleDisplay.bombingResults(BattleDisplay.java:165)
                                  at games.strategy.triplea.ui.BattlePanel.lambda$bombingResults$17(BattlePanel.java:408)
                                  at java.awt.event.InvocationEvent.dispatch(Unknown Source)
                                  at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
                                  at java.awt.EventQueue.access$500(Unknown Source)
                                  at java.awt.EventQueue$3.run(Unknown Source)
                                  at java.awt.EventQueue$3.run(Unknown Source)
                                  at java.security.AccessController.doPrivileged(Native Method)
                                  at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
                                  at java.awt.EventQueue.dispatchEvent(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                  at java.awt.EventDispatchThread.run(Unknown Source)

                                  Nov 22, 2018 8:45:14 PM games.strategy.engine.framework.GameRunner lambda$start$0
                                  SCHWERWIEGEND: null
                                  java.lang.NullPointerException
                                  at javax.swing.ImageIcon.<init>(Unknown Source)
                                  at games.strategy.triplea.image.DiceImageFactory.getDieIcon(DiceImageFactory.java:168)
                                  at games.strategy.triplea.ui.DicePanel.create(DicePanel.java:70)
                                  at games.strategy.triplea.ui.DicePanel.setDiceRollForBombing(DicePanel.java:36)
                                  at games.strategy.triplea.ui.BattleDisplay.bombingResults(BattleDisplay.java:165)
                                  at games.strategy.triplea.ui.BattlePanel.lambda$bombingResults$17(BattlePanel.java:408)
                                  at java.awt.event.InvocationEvent.dispatch(Unknown Source)
                                  at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
                                  at java.awt.EventQueue.access$500(Unknown Source)
                                  at java.awt.EventQueue$3.run(Unknown Source)
                                  at java.awt.EventQueue$3.run(Unknown Source)
                                  at java.security.AccessController.doPrivileged(Native Method)
                                  at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
                                  at java.awt.EventQueue.dispatchEvent(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                  at java.awt.EventDispatchThread.run(Unknown Source)

                                  Nov 22, 2018 8:45:14 PM games.strategy.engine.framework.GameRunner lambda$start$0
                                  SCHWERWIEGEND: null
                                  java.lang.NullPointerException
                                  at javax.swing.ImageIcon.<init>(Unknown Source)
                                  at games.strategy.triplea.image.DiceImageFactory.getDieIcon(DiceImageFactory.java:168)
                                  at games.strategy.triplea.ui.DicePanel.create(DicePanel.java:70)
                                  at games.strategy.triplea.ui.DicePanel.setDiceRollForBombing(DicePanel.java:36)
                                  at games.strategy.triplea.ui.BattleDisplay.bombingResults(BattleDisplay.java:165)
                                  at games.strategy.triplea.ui.BattlePanel.lambda$bombingResults$17(BattlePanel.java:408)
                                  at java.awt.event.InvocationEvent.dispatch(Unknown Source)
                                  at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
                                  at java.awt.EventQueue.access$500(Unknown Source)
                                  at java.awt.EventQueue$3.run(Unknown Source)
                                  at java.awt.EventQueue$3.run(Unknown Source)
                                  at java.security.AccessController.doPrivileged(Native Method)
                                  at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
                                  at java.awt.EventQueue.dispatchEvent(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                  at java.awt.EventDispatchThread.run(Unknown Source)

                                  L 1 Reply Last reply Reply Quote 0
                                  • L Offline
                                    LovePlayingAAA @LovePlayingAAA
                                    last edited by

                                    and the save game0_1542916649052_3.tsvg

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @LovePlayingAAA
                                      last edited by

                                      @LovePlayingAAA Its a known error and has already been fixed in the latest pre-release with this PR: https://github.com/triplea-game/triplea/pull/4140. Thanks for reporting it though.

                                      The error is caused by the engine not properly finding and displaying the die image icon for '0' (miss for bombing). It doesn't cause any game problems so you can just close the error and ignore it. It'll be fixed in the next TripleA stable release.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      L 1 Reply Last reply Reply Quote 1
                                      • L Offline
                                        LovePlayingAAA @redrum
                                        last edited by

                                        @redrum Hi, thanks for the response and explanation. Another bug is still present: "US seeking allies (here: turkey), they have success, but result is: Turkey is now at war with US and an ally of the axis." SaveGame is attached.0_1543009079904_USA won turkey as ally but now axix.tsvg

                                        1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          BlackFox
                                          last edited by

                                          I rolled Improved Destroyer for Britain, then attacked an Italian sub and no roll was made against it before it had submerge option. But the tech description says it stops submerge.

                                          The Improved Subs tech seems lousy if it only gets +1 against destroyer for 1 round.

                                          AA tech description says it enables rolls at 1/12, but it already has 1.

                                          Tac bomber seems overpriced compared to fighter. It has net -2 to rolls and -3 in the important area defense, yet costs 1 PU more.

                                          wirkeyW 1 Reply Last reply Reply Quote 0
                                          • wirkeyW Offline
                                            wirkey Moderators @BlackFox
                                            last edited by

                                            @BlackFox said in Total World War: December 1941 (BETA) 2.8.0.5:

                                            I rolled Improved Destroyer for Britain, then attacked an Italian sub and no roll was made against it before it had submerge option. But the tech description says it stops submerge.

                                            The tech will only get activated after the turn it was discovered.

                                            The Improved Subs tech seems lousy if it only gets +1 against destroyer for 1 round.

                                            yeah, imp subs is only useful if you want to build adv subs.

                                            AA tech description says it enables rolls at 1/12, but it already has 1.

                                            it enables rolling for ground combats

                                            Tac bomber seems overpriced compared to fighter. It has net -2 to rolls and -3 in the important area defense, yet costs 1 PU more.

                                            imp range and support for tanks. While I agree fighters are the plane to go, some tacs in the right spot can really make some difference

                                            1 Reply Last reply Reply Quote 0

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