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    Total World War: December 1941 (BETA) 2.8.0.5

    Scheduled Pinned Locked Moved Maps & Mods
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    • redrumR Offline
      redrum Admin @Hepps
      last edited by

      @hepps Hmm. Interesting. I don't see any reason that it shouldn't work.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @redrum
        last edited by Hepps

        @redrum May have been something I did as well. Either way when I put it all back in the tigger it worked fine.

        Now I am onto a different issue.

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators
          last edited by Hepps

          Just a quick update. All the revisions are done. The new features are completely awesome!

          We are trouble shooting a few minor issues currently, but these are certainly fixable.

          The new game includes...

          1. Rail lines now sustain 3 damage when captured. (Disabled)

          2. Trains now sustain 2 damage when captured.

          3. Research Centers now sustain 4 damage when captured.

          4. Air Transports can now be bombed by Tact. Bombers and can be disabled. (2 H.P. disabled if hit)0_1518636455486_britishAirTransport_disabled.png

          5. Air Transports are now unselectable as a casualty on defense (1 less user enforced rule) {destroyed upon capture}

          6. Can now load transports in hostile S.Z. (Included so we can test functionality)

          7. Trains are now available to L&L. Allied->Russia via Murmansk, Archangelis and Iran. Russia-> China via Altay.

          Beyond that I have no idea what the future holds.

          "A joyous heart sours with the burden of expectation"
          Hepster

          prastleP 1 Reply Last reply Reply Quote 3
          • prastleP Offline
            prastle Moderators Admin @Hepps
            last edited by

            @hepps May the Insanity BEGIN! 🙂

            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

            HeppsH 1 Reply Last reply Reply Quote 1
            • HeppsH Offline
              Hepps Moderators @prastle
              last edited by

              @prastle This is more like lunacy... insanity will be G.D. 😃

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 2
              • HeppsH Offline
                Hepps Moderators
                last edited by

                So far everything now appears to be working well.

                The new functionality looks good and the changes at seem ok. Just testing some of the basic functionality, and barring any issues will release this some time later today.

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators
                  last edited by Hepps

                  The map is ready for re-release.... however I have (in my usual spirit of changing things) decided to add a couple more alterations & features to the game.

                  1. Russian Marine placed in Nenetsia {slight change for balance}

                  2. Russian Infantry placed in Northern Kazahk {slight change for balance}

                  3. American Carrier and Destroyer moved from S.Z. 137 to S.Z. 136 {slight change to balance since the Atlantic is much stronger from game start with the other changes already made. This will stop the Americans from sliding back into S.Z. 37 on turn 1}

                  4. Improved Special Warfare shall now allow Alpine Infantry to be air dropped into combat. (They can be dropped into any terrain, but they will receive a heavy penalty for para-dropping into anything other than Hills & Mountain)

                  5. Advanced Logistics shall now allow all Infantry types to be airlifted during noncombat moves.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  wirkeyW 1 Reply Last reply Reply Quote 1
                  • wirkeyW Offline
                    wirkey Moderators @Hepps
                    last edited by

                    @hepps said in Total World War: December 1941 Trains (BETA) 2.8.0.1:

                    The map is ready for re-release.... however I have (in my usual spirit of changing things) decided to add a couple more alterations & features to the game.

                    1. Russian Marine placed in Nenetsia {slight change for balance}

                    so you have two marines ready to land on the shores of Norway? I like that

                    1. Russian Infantry placed in Northern Kazahk {slight change for balance}

                    2. American Carrier and Destroyer moved from S.Z. 137 to S.Z. 136 {slight change to balance since the Atlantic is much stronger from game start with the other changes already made. This will stop the Americans from sliding back into S.Z. 37 on turn 1}

                    Won't be useful for a strike on any japanese fleets in US1, rihgt?

                    1. Improved Special Warfare shall now allow Alpine Infantry to be air dropped into combat. (They can be dropped into any terrain, but they will receive a heavy penalty for para-dropping into anything other than Hills & Mountain)

                    Huge change, but I think I'll like it. In that context, I'd like the Chinese being able to gain some Airtranspors via L&L.

                    1. Advanced Logistics shall now allow all Infantry types to be airlifted during noncombat moves.

                    We had that before. Wasn't it considered too strong?

                    One more thing that came to my mind just last night. I'd like to see the possibility of Vichy producing carriers and battleships.

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @wirkey
                      last edited by

                      @wirkey As per your comments

                      1. Yes I have been toying with the idea of the Chinese getting some Air Tran action. Not 100% sure yet.

                      2. We tried it very early on in the game development, when great parts of the game were missing. Additionally I believe we tried it from game start. So this won't be available til later in the game since it is attached to Advanced Logistics.

                      W1) That is definitely a possibility with some of the American game start changes. As we test more we can certainly look to things like Vichy as balancing mechanisms.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      wirkeyW 1 Reply Last reply Reply Quote 0
                      • wirkeyW Offline
                        wirkey Moderators @Hepps
                        last edited by

                        @hepps said in Total World War: December 1941 Trains (BETA) 2.8.0.1:

                        @wirkey As per your comments

                        1. We tried it very early on in the game development, when great parts of the game were missing. Additionally I believe we tried it from game start. So this won't be available til later in the game since it is attached to Advanced Logistics.

                        I'm sure we had it with some tech, maybe even adv logistics, but most certain imp logistics.

                        HeppsH 1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @wirkey
                          last edited by Hepps

                          @wirkey I don't remember exactly how it was implemented in its original form to be honest with you. Nice thing about a BETA is that it is a BETA. So we can always remove things. If we find it uber powerful.... then we can always remove it.

                          I was also worried about the BB changes... but those are turning out to be a great deal of fun and add a huge amount of depth to the naval game-play.

                          If we find it is over powered we can always revisit it. But the idea makes a great deal of sense to me.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 1
                          • wirkeyW Offline
                            wirkey Moderators @Hepps
                            last edited by

                            @hepps is the latest version available anywhere?

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @wirkey
                              last edited by

                              @wirkey PM'd you the link. Here is a save game: 0_1518893176625_save_TWW_2802.tsvg

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              prastleP 1 Reply Last reply Reply Quote 0
                              • prastleP Offline
                                prastle Moderators Admin @redrum
                                last edited by

                                @redrum and @all JP and GA Bots are now running 1.9.0.0.8824

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                wc_sumptonW 1 Reply Last reply Reply Quote 2
                                • wc_sumptonW Offline
                                  wc_sumpton @prastle
                                  last edited by

                                  @prastle Tankie

                                  Cheers...

                                  prastleP 1 Reply Last reply Reply Quote 0
                                  • prastleP Offline
                                    prastle Moderators Admin @wc_sumpton
                                    last edited by

                                    @wc_sumpton and @ all new TWW2.8.0.2 is inn the repo now and can be downloaded directly in game with the download maps button. In the High quality map section. Thanks @redrum @Hepps @RoiEX

                                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                    B 2 Replies Last reply Reply Quote 4
                                    • B Offline
                                      beelee @prastle
                                      last edited by

                                      @prastle Great work everyone !

                                      1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @prastle
                                        last edited by beelee

                                        @prastle It's not showing up for me pras. Also didn't it use to give a notification saying "update available" or something ?

                                        prastleP 1 Reply Last reply Reply Quote 0
                                        • prastleP Offline
                                          prastle Moderators Admin @beelee
                                          last edited by

                                          @beelee ya i don't know how to do the "update" tag yet hopefully @Frostion can help with that. Either way just uninstall old tww and then reinstall it. After that you will be fine. You can uninstall with the map downloader by selecting the installed map. It's in the high quality section.

                                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                          B 1 Reply Last reply Reply Quote 2
                                          • B Offline
                                            beelee @prastle
                                            last edited by

                                            @prastle heh heh just what i tried : ) Need to pick heppster's xml mind a little. Could be scary : )

                                            wc_sumptonW 1 Reply Last reply Reply Quote 1

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