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    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    234 Posts 10 Posters 221.3k Views 10 Watching
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    • redrumR Offline
      redrum Admin
      last edited by

      Even lighter gray (not sure exactly what off white is considered) with a dark orange instead of yellow text:
      0_1519771249479_18ac459d-68da-4a20-a0b5-a052709c4a51-image.png

      Same but with same size text:
      0_1519771347501_f6d0c1a2-34e8-4c8f-bc94-e68692fda9da-image.png

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      General_ZodG 1 Reply Last reply Reply Quote 0
      • General_ZodG Offline
        General_Zod Moderators @redrum
        last edited by General_Zod

        @redrum Same size numbers look nice. 🙂

        Yeah the off white requires a color change in numbers. I guess grey is acceptable neutral color as well.

        1 Reply Last reply Reply Quote 1
        • redrumR Offline
          redrum Admin
          last edited by redrum

          With @Hepps magic off whitish color:
          0_1519772362527_2f65cb1c-8c05-4e50-9760-138743167b76-image.png

          And when you don't have enough movement (need to still work on shrinking canvas size):
          0_1519772497938_cd14dd45-40ee-48e6-86f0-c4f3c2998163-image.png

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          HeppsH 1 Reply Last reply Reply Quote 2
          • HeppsH Offline
            Hepps Moderators @redrum
            last edited by

            @redrum Every appendage I can raise.... is raised. 2 thumbs.... 2 big toes... and a sausage.

            "A joyous heart sours with the burden of expectation"
            Hepster

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Hepps
              last edited by

              @hepps Please keep it PC, you don't want @prastle to add 'sausage' to his list of naughty words 🙂

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              prastleP General_ZodG 2 Replies Last reply Reply Quote 2
              • prastleP Offline
                prastle Moderators Admin @redrum
                last edited by

                @redrum rofl btw i don't think i ever added bad words that's all you and @LaFayette or maybe @RoiEX

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                1 Reply Last reply Reply Quote 1
                • B Online
                  beelee
                  last edited by

                  @prastle guess it's chicken tonight LOL 🙂

                  prastleP 1 Reply Last reply Reply Quote 0
                  • prastleP Offline
                    prastle Moderators Admin @beelee
                    last edited by

                    @beelee 😉

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                    B 1 Reply Last reply Reply Quote 1
                    • B Online
                      beelee @prastle
                      last edited by

                      @prastle heh heh Hope you know it's all good brother : )

                      1 Reply Last reply Reply Quote 1
                      • General_ZodG Offline
                        General_Zod Moderators @redrum
                        last edited by

                        @redrum The sausage police may come after ya.;)

                        1 Reply Last reply Reply Quote 2
                        • redrumR Offline
                          redrum Admin
                          last edited by redrum

                          Now that we've all had some time to think about @Hepps sausage... I think we can take a look at how movement/fuel canvas is shaping up.

                          Multi-units with different fuels that can all make it:
                          0_1519777254574_633466d6-502c-4c03-b397-26051d562f07-image.png

                          Multi-units with different fuels where only some can make it:
                          0_1519777299285_6c0c38ec-5f43-4948-9520-467b64abe63d-image.png

                          Multi-units with different fuels where none can make it:
                          0_1519777343943_d8f9a1dc-4859-4da0-84c1-3eda9e52257e-image.png

                          Double digit fuel cost:
                          0_1519777478236_c8b115ad-b1b2-4d2a-8ef6-75a8e8c7f1af-image.png

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          General_ZodG B 3 Replies Last reply Reply Quote 4
                          • General_ZodG Offline
                            General_Zod Moderators @redrum
                            last edited by

                            @redrum Awesome, great job!

                            1 Reply Last reply Reply Quote 0
                            • B Online
                              beelee @redrum
                              last edited by

                              @redrum lol

                              1 Reply Last reply Reply Quote 0
                              • General_ZodG Offline
                                General_Zod Moderators @redrum
                                last edited by General_Zod

                                @redrum

                                Regarding the changes on the info bar. It no longer displays "unit prod: #". Now it only displays "production: PUs #". Can we have both displayed?

                                I use different unit production from PUs value in my Big World 3 for pacific islands. I believe there are others that do this as well.

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  So for consistency with other areas, I decided its probably better to keep the resource symbol first then the quantity so here is the updated version:
                                  0_1519783117985_787e875f-2c69-407a-b3d7-22ae7abffffc-image.png

                                  @General_Zod So I purposely decided to remove unit production from the bottom bar mostly because it seems to cause lots of noise on most maps with little or no value. There are some maps that set unit production to the same value for all territories so it becomes redundant. My feeling was that it belonged better in the territory tab with other less used information. I'm open to revisiting if the majority of folks would rather see it displayed in the bottom bar.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 1
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    Couple of small adjustments and here is the PR: https://github.com/triplea-game/triplea/pull/3189

                                    Before
                                    0_1519789759555_e30ddc74-9aa9-41e3-9db6-432c607b1147-image.png

                                    After
                                    0_1519789768969_6f8c7e2d-97d5-49b5-a94f-a9f4bc718003-image.png

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 2
                                    • FrostionF Offline
                                      Frostion Admin
                                      last edited by

                                      I would think it is best to have that movement canvas coloured in a clean grey color as in the first picture examples, not a creamy yellowish sandish coloring.

                                      The reason for this is that any coloring of the canvas, might be in visual / stylish conflict with the specific map artwork or style. Also, I would say that grey might be the most neutral color that would go along with any engine UI. (Excluding black and white, as they are not as pleasant for the eyes.)

                                      I think that the newest pictures look great, as the coloring is in line with the CW map. But we have to think of ALL maps.

                                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                      redrumR 1 Reply Last reply Reply Quote 1
                                      • redrumR Offline
                                        redrum Admin @Frostion
                                        last edited by redrum

                                        @frostion I'm open to different canvas colors and will probably go with whatever the majority votes for. Here is a light gray version:
                                        0_1519835528024_795e17ab-cc74-433d-b3cc-bea44019f25a-image.png

                                        If anyone wants to suggest a specific color code, I'm glad to give it a try.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        General_ZodG 1 Reply Last reply Reply Quote 2
                                        • General_ZodG Offline
                                          General_Zod Moderators @redrum
                                          last edited by

                                          @redrum

                                          Maybe try the first number back to yellow if using a grey again.

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @General_Zod
                                            last edited by

                                            @general_zod Yellow ends up being way too light to show on a light gray background as well.

                                            I made a few adjustments to colors and here is the latest:
                                            0_1519843859399_cc142710-1594-4b84-b43e-d38f67d45487-image.png

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            B 1 Reply Last reply Reply Quote 1

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