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    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • redrumR Offline
      redrum Admin
      last edited by

      Couple of small adjustments and here is the PR: https://github.com/triplea-game/triplea/pull/3189

      Before
      0_1519789759555_e30ddc74-9aa9-41e3-9db6-432c607b1147-image.png

      After
      0_1519789768969_6f8c7e2d-97d5-49b5-a94f-a9f4bc718003-image.png

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 2
      • FrostionF Offline
        Frostion Admin
        last edited by

        I would think it is best to have that movement canvas coloured in a clean grey color as in the first picture examples, not a creamy yellowish sandish coloring.

        The reason for this is that any coloring of the canvas, might be in visual / stylish conflict with the specific map artwork or style. Also, I would say that grey might be the most neutral color that would go along with any engine UI. (Excluding black and white, as they are not as pleasant for the eyes.)

        I think that the newest pictures look great, as the coloring is in line with the CW map. But we have to think of ALL maps.

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        redrumR 1 Reply Last reply Reply Quote 1
        • redrumR Offline
          redrum Admin @Frostion
          last edited by redrum

          @frostion I'm open to different canvas colors and will probably go with whatever the majority votes for. Here is a light gray version:
          0_1519835528024_795e17ab-cc74-433d-b3cc-bea44019f25a-image.png

          If anyone wants to suggest a specific color code, I'm glad to give it a try.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          General_ZodG 1 Reply Last reply Reply Quote 2
          • General_ZodG Offline
            General_Zod Moderators @redrum
            last edited by

            @redrum

            Maybe try the first number back to yellow if using a grey again.

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @General_Zod
              last edited by

              @general_zod Yellow ends up being way too light to show on a light gray background as well.

              I made a few adjustments to colors and here is the latest:
              0_1519843859399_cc142710-1594-4b84-b43e-d38f67d45487-image.png

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @redrum
                last edited by

                @redrum That looks pretty good

                1 Reply Last reply Reply Quote 0
                • FrostionF Offline
                  Frostion Admin
                  last edited by

                  Let me just throw in new proposals:

                  I have used @Hepps mockup and redrums screenshots as basis for these.
                  I think the added arrow really help explain what info is being displayed, plus it is an eye catcher.
                  I removed the blue, as the dash number is in essence a part of the same number in front of it.
                  Lastly I removed the ( and ) as it seems redundant.

                  0_1519855674500_Frostions-proposed.png
                  0_1519855683534_Frostions-proposed2.png

                  Thoughts?

                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                  HeppsH redrumR 2 Replies Last reply Reply Quote 2
                  • HeppsH Offline
                    Hepps Moderators @Frostion
                    last edited by

                    @frostion I do like the arrow since as you say it keeps things consisent as far as icons. Also really like the numbers for movement the same colour. The yellow version is with the darker background would have to be my favorite.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Frostion
                      last edited by

                      @frostion So for the initial iteration I'm going to leave as is but interesting suggestions. Thoughts:

                      1. I'm kind of neutral on parens vs no parens.
                      2. The red doesn't show up very well on the darker gray background but the yellow looks nice.
                      3. I'd probably make the green a bit darker but like how the light gray example looks. The challenge would be that if you have a move beyond max movement and it only shows the green number that would seem to contradict the red X you get as green tends to indicate "go"/"success".

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 1
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        The latest changes have been merged and can be tested in the following pre-release: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.9464

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 2
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          So on to fuel flat costs... Here is an example of what I'm proposing for the new XML parameter (fuelFlatCost):

                          	<attachment name="unitAttachment" attachTo="fighter" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                          		<option name="movement" value="4"/>
                          		<option name="carrierCost" value="1"/>
                          		<option name="isAir" value="true"/>
                          		<option name="attack" value="3"/>
                          		<option name="defense" value="4"/>
                                          <option name="fuelcost" value="oil" count="1"/>
                          		<option name="fuelFlatCost" value="oil" count="2"/>
                                          <option name="fuelFlatCost" value="pilots" count="1"/>	
                          	</attachment>
                          

                          This would mean a fighter pays 2 oil & 1 pilot if it moves at all plus 1 oil per each move. So if it moved a total of 3 then it would pay 5 oil and 1 pilot. The goal is to have both the existing per move fuel cost (fuelCost) and the new fuel flat cost (fuelFlatCost) work for all unit types and be able to be used in any combination.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          prastleP 2 Replies Last reply Reply Quote 1
                          • prastleP Offline
                            prastle Moderators Admin @redrum
                            last edited by

                            @redrum are oil reserves being added for future maps 🙂

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                            redrumR 1 Reply Last reply Reply Quote 0
                            • prastleP Offline
                              prastle Moderators Admin @redrum
                              last edited by

                              @redrum storage tanks that can be bombed?
                              smells a Heppster in this scenario

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                              • redrumR Offline
                                redrum Admin @prastle
                                last edited by redrum

                                @prastle I sure hope so. Otherwise I'm adding features just for the fun of it 🙂

                                Actually I believe you could probably do some kind of bombing where when a structure is destroyed, you trigger loss of resources.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                prastleP 1 Reply Last reply Reply Quote 2
                                • prastleP Offline
                                  prastle Moderators Admin @redrum
                                  last edited by

                                  @redrum your both evil bastards

                                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @prastle
                                    last edited by

                                    @redrum Looks great! Adding all these features just for the fun of it. What a champ! 😉

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    prastleP 1 Reply Last reply Reply Quote 0
                                    • prastleP Offline
                                      prastle Moderators Admin @Hepps
                                      last edited by prastle

                                      @hepps @redrum you both realize I EXPECT POS2 @ UPDATES and this will make GD a very rough map
                                      sigh

                                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                      prastleP 1 Reply Last reply Reply Quote 0
                                      • prastleP Offline
                                        prastle Moderators Admin @prastle
                                        last edited by

                                        @hepps its almost like you want all to ignore unless Tylenol scripts

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @prastle
                                          last edited by

                                          @prastle Did you just volunteer to update POS2 XML?

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          prastleP 1 Reply Last reply Reply Quote 0
                                          • prastleP Offline
                                            prastle Moderators Admin @redrum
                                            last edited by

                                            @redrum NOPE! but with all your additions I really hope you did 🙂

                                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                            1 Reply Last reply Reply Quote 0

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