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    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    234 Posts 10 Posters 220.8k Views 10 Watching
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    • redrumR Offline
      redrum Admin @Hepps
      last edited by

      @hepps More free the better? But yeah doesn't cost move points or fuel. Its magic!

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @redrum
        last edited by

        @redrum It was magic before... now its low carbon foot print magic. 😃

        "A joyous heart sours with the burden of expectation"
        Hepster

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        • redrumR Offline
          redrum Admin
          last edited by redrum

          Here are some initial screenshots of scrambling with fuel. The scramble window shows 'estimated' fuel cost of both defending/returning. If the fighters die then they aren't charged returning fuel for "fuelCost". This is using Global 40 with fighters having:

          	  <option name="fuelFlatCost" value="PUs" count="4"/>
          	  <option name="fuelCost" value="PUs" count="1"/>
          

          No Fighters Selected
          0_1521254122751_c1278080-6235-41ba-a64f-733f4bf5e799-image.png

          UK Fighter Selected
          0_1521254161671_75a55420-c997-4237-808d-cb8125da84db-image.png

          UK and French Fighters Selected
          0_1521254195544_7db21a06-840c-46ab-87b9-f3475f89c57d-image.png

          Not Enough Fuel for Scramble
          0_1521257323195_c2bafd2e-0a41-40b0-965b-59826070237f-image.png

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          prastleP 1 Reply Last reply Reply Quote 1
          • prastleP Offline
            prastle Moderators Admin @redrum
            last edited by

            @redrum magic only is you

            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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            • redrumR Offline
              redrum Admin
              last edited by

              Here is the PR: https://github.com/triplea-game/triplea/pull/3292

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 2
              • FrostionF Offline
                Frostion Admin
                last edited by Frostion

                The above screenshots need the favicon in the top right, not a java icon 😁

                Edit: @General_Zod @redrum Good that the option to move fighters to new carriers is not removed. The option is critical to the Star Wars maps, an option implemented per request from players to prevent new fleets from being taken out immediately by long range fighters.

                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Frostion
                  last edited by redrum

                  @frostion Good catch. There was a bug (probably been around forever) that caused the TripleA icon not to appear and for scramble window to not close if you exited the game. Both are fixed in the PR now.

                  Yeah, no plan to remove that property as it would break lots of maps and A&A die hards would be up in arms 🙂 I would say there are probably better ways to prevent new carriers from being taken out too easily. I would recommend some combination of these properties instead as they are more intuitive:

                      <property name="Produce fighters on carriers" value="true" editable="false">
                        <boolean/>
                      </property>
                      <property name="Produce new fighters on old carriers" value="true" editable="false">
                        <boolean/>
                      </property>
                      <property name="Land existing fighters on new carriers" value="true" editable="false">
                        <boolean/>
                      </property>
                  

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  prastleP 1 Reply Last reply Reply Quote 1
                  • prastleP Offline
                    prastle Moderators Admin @redrum
                    last edited by prastle

                    @redrum JP bots were empty and the lobby is slow atm. If you and Dan are done with your latest engine/fuel update we could add it to jp bots just a thought. I stopped all JP bots for now.

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                    redrumR 1 Reply Last reply Reply Quote 1
                    • redrumR Offline
                      redrum Admin @prastle
                      last edited by

                      @prastle Yeah, the latest PR is now merged and can be tested with this pre-release: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.9859. Feel free to spin it up on a few bots if you want to test it out.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      prastleP 1 Reply Last reply Reply Quote 1
                      • prastleP Offline
                        prastle Moderators Admin @redrum
                        last edited by prastle

                        @redrum kk Japan and NewJersy bots run the latest pre and have maps updated

                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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