Possible Bug with Battlecalc since 0.8304 at least.
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Hey.
Been checking out some calcs in my last game with Epi and my battlecalc is bugged in this version, at least on the map Domination or at least it seems so.
Here's a picture!(
So basically the calc works fine in any normal scenario with endless amount of rounds. But any scenario in where you try to retreat before losing or winning it does not count the losses for the attacker at all. As if the attackers units were all planes attacking subs in older versions of the game.
So yeah, and basically you guys can report this to the official bug thingy thing but I figured it would be good to crowdsoure some info about whether or not this happens to all people, on what maps it happens and in what versions.
Interestingly if you change the rounds from 3 to 4 (a round in which it is possible to win or lose, considering I could hit him 4 out of 4 rounds) it produes the result 1.6 average units left for attacker.
Check the save.
0_1518004098952_epikgame2.tsvg
PM me super secret strategies btw! -
Yeah there seems to be a bug here.
Here's a link to a another post with what's seems to be same problem.
https://forums.triplea-game.org/topic/520/battle-calc-bug-with-retreat
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Who are the lads developing the game and did you ever post that report and get a reply? I could go back when I have some time and check some older versions to see if it broke somewhere along the way. I can't remember seeing this until recently.
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I haven't posted an official bug report. I'm hoping more people add to this with examples and their game saves and game version, etc... Then I would be willing to report it on their behalf.
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Thanks for posting the bug. Had noticed the same thing.
Bug issue created here: https://github.com/triplea-game/triplea/issues/2960 -
@zjelcop @Ondis This bug is now fixed with PR:
https://github.com/triplea-game/triplea/pull/2970. Please try the latest pre-release and let me know if you still see any issues.