Large Middle Earth queries
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@hepps I wish I could proc. gen. fancy font like that. But I'm stuck with the c# Font class

Anyway... reworked the territory effects. Now every unit has one single territory preference archetype, so no more matrix multiplication for you. "Light" is infantry without armor, "Heavy" is armored infantry, "Ranged" is ranged and siege category. The effects are more or less the same as they were before, but some changes may significantly affect gameplay.

Also, cavalry can now enter caves. It was a rather arbitrary rule, as flying units and siege engines could still enter. So the Witch-King can no longer lock himself out of Carn Dum. They still do get a severe penalty to att/def in caves.
Further plans:
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Just doodling around.
Here are some ideas to give the map a little more LOTR feel.

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@hepps One thing that is sorely missing is player flags. Looks like you might have added something for Dwarves already. If you open up the history panel you'll immediately see the problem.
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@redrum 100% I mentioned the very same thing earlier in the thread.
I just quickly insert a rough image for display purposes.
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@redrum I've already added "flags" - monochromatic squares of the player color. That should help with telling whose turn it is. In fact, this sort of flag is better suited for this purpose than 17 elaborate flags that you'd have to memorize. Also most factions have no flag/symbol mentioned in canon, with the notable exceptions of Gondor, Mordor, Isengard and Harad (that pop to my mind), so you'd have to be creative, possibly leaving players confused.
But it's all up to @Hepps
I think at this point it's safe to say that Hepps is more or less in charge of the visual style.
One point though, there are two sea zones (Nenuial, next to the capital of Arnor and Gulf of Umbar, down next to Harad) that Frostion apparently mistook for land territories, and now they have a blue border. Will you be able to fix those when you get there?Btw you can keep track of changes here: https://github.com/triplea-maps/large_middle_earth/commits/version-1.3
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@alkexr I can take care of those. NP.
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Something I have noticed when trying to change image in the JPEG format.
Why does it save a file as a JPG when editting with Paint.net... and how is that different from a JPEG file. Furthermore, how are they different and how do I convert one from the other?
Very confusing.
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@hepps Here ya go: http://lmgtfy.com/?q=jpeg+vs+jpg
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@redrum Ok. But why does a map break when you replace one with the other?
And how do I change the format name?
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@hepps Lol. Didn't enjoy my video?
In theory, for maps it shouldn't matter and I believe we should support .png, .jpg, and .jpeg for images. I'd have to look at the code to see if its only accepting certain image types.
For .jpg and .jpeg, you should be able to just rename the extension back and forth and it shouldn't have any negative impact. Assuming you are on windows, you just have to enable the property to show the file extensions then you can change them as you please: http://www.thewindowsclub.com/show-file-extensions-in-windows
PS. It appears the only place that specifies only ".jpeg" and not ".jpg" is "smallMap.jpeg".
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@redrum Yes that is the only place it breaks maps.
But for the life of me I can't seem to change the file extension.
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@hepps Lol. Did you go to the link I posted? If not if you uploaded it here, I'll rename and then upload it back up
Sometimes its just too much work to teach a man to fish...PS. That should probably be a bug report and allow .jpg for smallMap images.
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@redrum That's why I eat beef.
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@hepps Teach a man to slaughter cattle then...
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@redrum Even when I open the file in Paint and choose JPEG... it still reverts the image back to a JPG.
God this is frustrating.
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This is the image.
After some reading it appears JPEG is an old file extension. Why is the smallMap still using this exclusively?
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I fugured it out. You can convert a JPG into a JPEG by saving over the original JPEG image.
But it was all for not since the intended outcome was far less than desirable.
Here is what I was hoping to do....

Here is what happens when you place an image with details in the smallMap....

Since the fill colour for territory owner ship has zero opacity... it simply over writes the image. Thereby making it impossible to dress up the small map.
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@hepps Sounds like someone wants a new feature request...
I don't think there is any reasoning behind only supporting .jpeg and not .jpg for smallMap. Should put a bug report in for that and it should be easy to fix.
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@redrum said in Large Middle Earth queries:
@hepps Sounds like someone wants a new feature request...
I was just trying to explain what I was doing. I don't really thing the mini map is much of a priority. I was just testing whether or not I could dress it up.
I don't think there is any reasoning behind only supporting .jpeg and not .jpg for smallMap. Should put a bug report in for that and it should be easy to fix.
Sounds good. I think its warranted since it happens often.
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@redrum Personally, I don't like the idea of supporting redundant extensions. I'd advice, when stuff is redundant, choosing and supporting only one, either JPG or JPEG only.
Of course, the best solution would be supporting only PNG and changing all minimap in the repository to PNG, but I guess not feasibly worthwhile.
I see that the problem is that some utilities oblige you to save in "jpg", not "jpeg". GIMP allows either.
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