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    Large Middle Earth queries

    (ARCHIVED) Bug Reports
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    • Hepps
      Hepps Moderators @Hepps last edited by

      @hepps I just re-tested and the 2 hit bears function normally and all the attack and defense values match what is in the XML.

      alkexr 1 Reply Last reply Reply Quote 0
      • Hepps
        Hepps Moderators @alkexr last edited by

        @alkexr The issue is in the notes.... in the game notes it says a bear receives a -1 in settlement.... but the value is set to -2 in the XML.

        1 Reply Last reply Reply Quote 0
        • alkexr
          alkexr @Hepps last edited by

          @hepps Except download the saved game I sent, look at game history, especially the last two battles:
          1 bat attacking 1 bear (and a factory)
          bat rolls 10 at 4
          bear rolls 4 and 12 at 1
          BOOM bear dies!

          Hepps 1 Reply Last reply Reply Quote 0
          • Hepps
            Hepps Moderators @alkexr last edited by

            @alkexr Well I redid the battle and it functioned correctly. The history looks wonky.... but when I executed the same attack on the very next turn it operated perfectly. The bear sustained 2 hits as it is supposed to.

            I have no idea which engine version you are running on.... that may be the issue.

            alkexr 1 Reply Last reply Reply Quote 0
            • alkexr
              alkexr @Hepps last edited by

              @hepps 1.9.0.0.7062

              Hepps 2 Replies Last reply Reply Quote 0
              • Hepps
                Hepps Moderators @alkexr last edited by

                @alkexr One of the Devs might be better qualified to assess whether that particular release had issues.

                1 Reply Last reply Reply Quote 0
                • Hepps
                  Hepps Moderators @alkexr last edited by

                  @alkexr Oh and after looking at the XML the territory effects are fine.... they are just formatted slightly differently than I am used to seeing. Threw me for a loop at first glance.

                  1 Reply Last reply Reply Quote 0
                  • redrum
                    redrum Admin @mattbarnes last edited by

                    @mattbarnes @alkexr Yeah, if I save right before the battles and re-roll them everything seems to work fine and the bear takes 2 hits to kill with the latest pre-release. I know there were a few bugs around multi-hp units in earlier engine versions but they seem to be resolved based on my test.

                    Can you try downloading the latest pre-release and see if you can reproduce the bug: https://github.com/triplea-game/triplea/releases

                    alkexr 1 Reply Last reply Reply Quote 0
                    • prastle
                      prastle Moderators Admin @beelee last edited by prastle

                      @beelee it wasn't the bat attacking a bear part? 😉

                      1 Reply Last reply Reply Quote 2
                      • alkexr
                        alkexr @redrum last edited by

                        @redrum Couldn't reproduce in 1.9.0.0.9347

                        1 Reply Last reply Reply Quote 1
                        • M
                          mattbarnes @Hepps last edited by

                          @hepps Thanks for your reply but the Game Notes say a Creature defends at -1 in a Settlement. In addition, as @alkexr says, it should also have a +1 for being "All". How do you get -2? Have you read that from the XML? Does the XML differ from the Game Notes?

                          Also, you say the 2 Hit Bears are working correctly and yet @alkexr has posted a bugged file. Why do he and I have the bug and you don't?

                          Hepps redrum 2 Replies Last reply Reply Quote 0
                          • Hepps
                            Hepps Moderators @mattbarnes last edited by

                            @mattbarnes Yes... the XML differs from the notes.

                            I think the bug is related to the exact engine version you may have been playing with. I am on a different engine and the 2 hit issue appears to have been isolated to the engine version you were playing with.

                            M 1 Reply Last reply Reply Quote 1
                            • redrum
                              redrum Admin @mattbarnes last edited by

                              @mattbarnes Yeah the hit points bug has been fixed and looks like @alkexr was able to confirm that using one of the pre-releases (1.9.0.0.9347).

                              1 Reply Last reply Reply Quote 2
                              • M
                                mattbarnes @Hepps last edited by

                                @hepps Is it possible to circulate a table of modifiers based on the XML please, to the extent that they differ from the Notes?

                                Hepps alkexr 2 Replies Last reply Reply Quote 0
                                • Hepps
                                  Hepps Moderators @mattbarnes last edited by

                                  @mattbarnes It is the responsibilty of the map maker to correct issues with the map.

                                  1 Reply Last reply Reply Quote 1
                                  • alkexr
                                    alkexr @mattbarnes last edited by

                                    @mattbarnes Known issues affecting gameplay are:

                                    • Incorrect tooltip for dwarven units
                                    • Incorrect territory effect for bears in settlements
                                    • No unit production after losing capital
                                    Hepps 1 Reply Last reply Reply Quote 0
                                    • Hepps
                                      Hepps Moderators @alkexr last edited by

                                      @alkexr I would add....

                                      No nation flags (large and small) to make gameplay more user friendly.

                                      alkexr 1 Reply Last reply Reply Quote 0
                                      • alkexr
                                        alkexr @Hepps last edited by

                                        @hepps That didn't make it to this list since it does not directly affect gameplay. I didn't forget it, don't worry 🙂

                                        Hepps 1 Reply Last reply Reply Quote 2
                                        • Hepps
                                          Hepps Moderators @alkexr last edited by

                                          @alkexr Fine what about the questionable support mechanics? Were those already corrected?

                                          1 Reply Last reply Reply Quote 0
                                          • M
                                            mattbarnes last edited by

                                            Can I just say again: it's a fantastic map? So intriguingly complex.

                                            1 Reply Last reply Reply Quote 3
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