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    Large Middle Earth queries

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    • alkexrA Offline
      alkexr @zlefin
      last edited by

      @zlefin The other side of the coin is that engine generated tooltips don't show some vital details, like whether a unit can move into mountains, be targeted by flank special attack, etc. It is also poor with describing abilities implemented using support attachments. Custom tooltips being incorrect is not the fault of custom tooltips, but mine; custom tooltips are fine and I need to be more rigorous.

      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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      • redrumR Offline
        redrum Admin
        last edited by

        I think both are valid points. The generated tooltips could definitely use improvements but for complex maps, there is probably always a good case for custom tooltips as there are a lot of unit properties that are hard to capture in a generated way.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • M Offline
          mattbarnes
          last edited by

          Here's another oddity: a Bat attacking a Bear in a Settlement (on a River). The Bear appears to defend at 2: why?? His stats on defence are 3x2 and a Creature is -1 in a Settlement. So he ought to defend at 3 surely? The Bear also died after a single hit for some reason. He was not previously wounded but died after a single dice roll,

          alkexrA HeppsH redrumR 3 Replies Last reply Reply Quote 0
          • alkexrA Offline
            alkexr @mattbarnes
            last edited by

            @mattbarnes That's a great WTF. @redrum you should have a look at the bear dying immediately despite having multiple hitpoints. Only happens in settlements, quite consistently reproducible.

            The bear gets -1 defense in a settlement for being a creature, so it should defend with 2x2 instead of 3x2. But the bear is a unit, so the "All" colunm also affects it, meaning it is supposed to be back to 3x2. But I have found the glitch in the territory effect matrix, it will be fixed in the next version. Honestly I did not expect territory effects to be correct, that part of the xml is just such a mess.

            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

            redrumR HeppsH 3 Replies Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @alkexr
              last edited by

              @alkexr @mattbarnes If you can post a save that reproduces it, I'm glad to take a look.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              alkexrA 1 Reply Last reply Reply Quote 2
              • alkexrA Offline
                alkexr @redrum
                last edited by

                @redrum bear_bug.tsvg

                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                B 1 Reply Last reply Reply Quote 2
                • B Online
                  beelee @alkexr
                  last edited by

                  @alkexr sorry to jump in here but "bear bug" made me LOL.

                  I'll go away now : )

                  prastleP 1 Reply Last reply Reply Quote 2
                  • HeppsH Offline
                    Hepps Moderators @alkexr
                    last edited by Hepps

                    @alkexr Just looked at your XML.... and there are some real queer things going on in the Territory effects section. These might be contributing to the strange behaviors you are seeing. From the examples I have seen the territory attachments are filled with large amounts of conflicting data.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    alkexrA 1 Reply Last reply Reply Quote 0
                    • alkexrA Offline
                      alkexr @Hepps
                      last edited by

                      @hepps Strange behaviors like a two hit unit dying without being hit once? There might be queer things going on, but for sure not queer enough for this.

                      Conflicting data? I'm fairly certain it usually works just fine, the problem was that bears had -3/-2 on a settlement, instead of the intended -1/0.

                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                      1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @mattbarnes
                        last edited by Hepps

                        @mattbarnes The Bear has a defense of 3 (x2 defensive rolls) the terrain modifier on defense is -2 for a bear in settlement. So the engine will take -2 from both defensive rolls.... (3-2)+(3-2)= 1+1= defense of 2 in LL or a defense of 1 and 1 for dice.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        HeppsH M 2 Replies Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @Hepps
                          last edited by

                          @hepps I just re-tested and the 2 hit bears function normally and all the attack and defense values match what is in the XML.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          alkexrA 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @alkexr
                            last edited by

                            @alkexr The issue is in the notes.... in the game notes it says a bear receives a -1 in settlement.... but the value is set to -2 in the XML.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

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                            • alkexrA Offline
                              alkexr @Hepps
                              last edited by

                              @hepps Except download the saved game I sent, look at game history, especially the last two battles:
                              1 bat attacking 1 bear (and a factory)
                              bat rolls 10 at 4
                              bear rolls 4 and 12 at 1
                              BOOM bear dies!

                              "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @alkexr
                                last edited by

                                @alkexr Well I redid the battle and it functioned correctly. The history looks wonky.... but when I executed the same attack on the very next turn it operated perfectly. The bear sustained 2 hits as it is supposed to.

                                I have no idea which engine version you are running on.... that may be the issue.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                alkexrA 1 Reply Last reply Reply Quote 0
                                • alkexrA Offline
                                  alkexr @Hepps
                                  last edited by

                                  @hepps 1.9.0.0.7062

                                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                  HeppsH 2 Replies Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @alkexr
                                    last edited by

                                    @alkexr One of the Devs might be better qualified to assess whether that particular release had issues.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @alkexr
                                      last edited by

                                      @alkexr Oh and after looking at the XML the territory effects are fine.... they are just formatted slightly differently than I am used to seeing. Threw me for a loop at first glance.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

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                                      • redrumR Offline
                                        redrum Admin @mattbarnes
                                        last edited by

                                        @mattbarnes @alkexr Yeah, if I save right before the battles and re-roll them everything seems to work fine and the bear takes 2 hits to kill with the latest pre-release. I know there were a few bugs around multi-hp units in earlier engine versions but they seem to be resolved based on my test.

                                        Can you try downloading the latest pre-release and see if you can reproduce the bug: https://github.com/triplea-game/triplea/releases

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        alkexrA 1 Reply Last reply Reply Quote 0
                                        • prastleP Offline
                                          prastle Moderators Admin @beelee
                                          last edited by prastle

                                          @beelee it wasn't the bat attacking a bear part? 😉

                                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                          1 Reply Last reply Reply Quote 2
                                          • alkexrA Offline
                                            alkexr @redrum
                                            last edited by

                                            @redrum Couldn't reproduce in 1.9.0.0.9347

                                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                            1 Reply Last reply Reply Quote 1

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