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    Large Middle Earth queries

    Scheduled Pinned Locked Moved Bug Reports
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    • HeppsH Offline
      Hepps Moderators @mattbarnes
      last edited by Hepps

      @mattbarnes The Bear has a defense of 3 (x2 defensive rolls) the terrain modifier on defense is -2 for a bear in settlement. So the engine will take -2 from both defensive rolls.... (3-2)+(3-2)= 1+1= defense of 2 in LL or a defense of 1 and 1 for dice.

      "A joyous heart sours with the burden of expectation"
      Hepster

      HeppsH M 2 Replies Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @Hepps
        last edited by

        @hepps I just re-tested and the 2 hit bears function normally and all the attack and defense values match what is in the XML.

        "A joyous heart sours with the burden of expectation"
        Hepster

        alkexrA 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @alkexr
          last edited by

          @alkexr The issue is in the notes.... in the game notes it says a bear receives a -1 in settlement.... but the value is set to -2 in the XML.

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 0
          • alkexrA Offline
            alkexr @Hepps
            last edited by

            @hepps Except download the saved game I sent, look at game history, especially the last two battles:
            1 bat attacking 1 bear (and a factory)
            bat rolls 10 at 4
            bear rolls 4 and 12 at 1
            BOOM bear dies!

            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @alkexr
              last edited by

              @alkexr Well I redid the battle and it functioned correctly. The history looks wonky.... but when I executed the same attack on the very next turn it operated perfectly. The bear sustained 2 hits as it is supposed to.

              I have no idea which engine version you are running on.... that may be the issue.

              "A joyous heart sours with the burden of expectation"
              Hepster

              alkexrA 1 Reply Last reply Reply Quote 0
              • alkexrA Offline
                alkexr @Hepps
                last edited by

                @hepps 1.9.0.0.7062

                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                HeppsH 2 Replies Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @alkexr
                  last edited by

                  @alkexr One of the Devs might be better qualified to assess whether that particular release had issues.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @alkexr
                    last edited by

                    @alkexr Oh and after looking at the XML the territory effects are fine.... they are just formatted slightly differently than I am used to seeing. Threw me for a loop at first glance.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @mattbarnes
                      last edited by

                      @mattbarnes @alkexr Yeah, if I save right before the battles and re-roll them everything seems to work fine and the bear takes 2 hits to kill with the latest pre-release. I know there were a few bugs around multi-hp units in earlier engine versions but they seem to be resolved based on my test.

                      Can you try downloading the latest pre-release and see if you can reproduce the bug: https://github.com/triplea-game/triplea/releases

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      alkexrA 1 Reply Last reply Reply Quote 0
                      • prastleP Offline
                        prastle Moderators Admin @beelee
                        last edited by prastle

                        @beelee it wasn't the bat attacking a bear part? 😉

                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                        1 Reply Last reply Reply Quote 2
                        • alkexrA Offline
                          alkexr @redrum
                          last edited by

                          @redrum Couldn't reproduce in 1.9.0.0.9347

                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                          1 Reply Last reply Reply Quote 1
                          • M Offline
                            mattbarnes @Hepps
                            last edited by

                            @hepps Thanks for your reply but the Game Notes say a Creature defends at -1 in a Settlement. In addition, as @alkexr says, it should also have a +1 for being "All". How do you get -2? Have you read that from the XML? Does the XML differ from the Game Notes?

                            Also, you say the 2 Hit Bears are working correctly and yet @alkexr has posted a bugged file. Why do he and I have the bug and you don't?

                            HeppsH redrumR 2 Replies Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @mattbarnes
                              last edited by

                              @mattbarnes Yes... the XML differs from the notes.

                              I think the bug is related to the exact engine version you may have been playing with. I am on a different engine and the 2 hit issue appears to have been isolated to the engine version you were playing with.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              M 1 Reply Last reply Reply Quote 1
                              • redrumR Offline
                                redrum Admin @mattbarnes
                                last edited by

                                @mattbarnes Yeah the hit points bug has been fixed and looks like @alkexr was able to confirm that using one of the pre-releases (1.9.0.0.9347).

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 2
                                • M Offline
                                  mattbarnes @Hepps
                                  last edited by

                                  @hepps Is it possible to circulate a table of modifiers based on the XML please, to the extent that they differ from the Notes?

                                  HeppsH alkexrA 2 Replies Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @mattbarnes
                                    last edited by

                                    @mattbarnes It is the responsibilty of the map maker to correct issues with the map.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    1 Reply Last reply Reply Quote 1
                                    • alkexrA Offline
                                      alkexr @mattbarnes
                                      last edited by

                                      @mattbarnes Known issues affecting gameplay are:

                                      • Incorrect tooltip for dwarven units
                                      • Incorrect territory effect for bears in settlements
                                      • No unit production after losing capital

                                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                      HeppsH 1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @alkexr
                                        last edited by

                                        @alkexr I would add....

                                        No nation flags (large and small) to make gameplay more user friendly.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        alkexrA 1 Reply Last reply Reply Quote 0
                                        • alkexrA Offline
                                          alkexr @Hepps
                                          last edited by

                                          @hepps That didn't make it to this list since it does not directly affect gameplay. I didn't forget it, don't worry 🙂

                                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                          HeppsH 1 Reply Last reply Reply Quote 2
                                          • HeppsH Offline
                                            Hepps Moderators @alkexr
                                            last edited by

                                            @alkexr Fine what about the questionable support mechanics? Were those already corrected?

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            1 Reply Last reply Reply Quote 0

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