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    Large Middle Earth queries

    Scheduled Pinned Locked Moved Bug Reports
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    • alkexrA Offline
      alkexr @Hepps
      last edited by

      @hepps Except download the saved game I sent, look at game history, especially the last two battles:
      1 bat attacking 1 bear (and a factory)
      bat rolls 10 at 4
      bear rolls 4 and 12 at 1
      BOOM bear dies!

      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @alkexr
        last edited by

        @alkexr Well I redid the battle and it functioned correctly. The history looks wonky.... but when I executed the same attack on the very next turn it operated perfectly. The bear sustained 2 hits as it is supposed to.

        I have no idea which engine version you are running on.... that may be the issue.

        "A joyous heart sours with the burden of expectation"
        Hepster

        alkexrA 1 Reply Last reply Reply Quote 0
        • alkexrA Offline
          alkexr @Hepps
          last edited by

          @hepps 1.9.0.0.7062

          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

          HeppsH 2 Replies Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @alkexr
            last edited by

            @alkexr One of the Devs might be better qualified to assess whether that particular release had issues.

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @alkexr
              last edited by

              @alkexr Oh and after looking at the XML the territory effects are fine.... they are just formatted slightly differently than I am used to seeing. Threw me for a loop at first glance.

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @mattbarnes
                last edited by

                @mattbarnes @alkexr Yeah, if I save right before the battles and re-roll them everything seems to work fine and the bear takes 2 hits to kill with the latest pre-release. I know there were a few bugs around multi-hp units in earlier engine versions but they seem to be resolved based on my test.

                Can you try downloading the latest pre-release and see if you can reproduce the bug: https://github.com/triplea-game/triplea/releases

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                alkexrA 1 Reply Last reply Reply Quote 0
                • prastleP Offline
                  prastle Moderators Admin @beelee
                  last edited by prastle

                  @beelee it wasn't the bat attacking a bear part? 😉

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                  1 Reply Last reply Reply Quote 2
                  • alkexrA Offline
                    alkexr @redrum
                    last edited by

                    @redrum Couldn't reproduce in 1.9.0.0.9347

                    "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                    1 Reply Last reply Reply Quote 1
                    • M Offline
                      mattbarnes @Hepps
                      last edited by

                      @hepps Thanks for your reply but the Game Notes say a Creature defends at -1 in a Settlement. In addition, as @alkexr says, it should also have a +1 for being "All". How do you get -2? Have you read that from the XML? Does the XML differ from the Game Notes?

                      Also, you say the 2 Hit Bears are working correctly and yet @alkexr has posted a bugged file. Why do he and I have the bug and you don't?

                      HeppsH redrumR 2 Replies Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @mattbarnes
                        last edited by

                        @mattbarnes Yes... the XML differs from the notes.

                        I think the bug is related to the exact engine version you may have been playing with. I am on a different engine and the 2 hit issue appears to have been isolated to the engine version you were playing with.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        M 1 Reply Last reply Reply Quote 1
                        • redrumR Offline
                          redrum Admin @mattbarnes
                          last edited by

                          @mattbarnes Yeah the hit points bug has been fixed and looks like @alkexr was able to confirm that using one of the pre-releases (1.9.0.0.9347).

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 2
                          • M Offline
                            mattbarnes @Hepps
                            last edited by

                            @hepps Is it possible to circulate a table of modifiers based on the XML please, to the extent that they differ from the Notes?

                            HeppsH alkexrA 2 Replies Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @mattbarnes
                              last edited by

                              @mattbarnes It is the responsibilty of the map maker to correct issues with the map.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 1
                              • alkexrA Offline
                                alkexr @mattbarnes
                                last edited by

                                @mattbarnes Known issues affecting gameplay are:

                                • Incorrect tooltip for dwarven units
                                • Incorrect territory effect for bears in settlements
                                • No unit production after losing capital

                                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @alkexr
                                  last edited by

                                  @alkexr I would add....

                                  No nation flags (large and small) to make gameplay more user friendly.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  alkexrA 1 Reply Last reply Reply Quote 0
                                  • alkexrA Offline
                                    alkexr @Hepps
                                    last edited by

                                    @hepps That didn't make it to this list since it does not directly affect gameplay. I didn't forget it, don't worry 🙂

                                    "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                    HeppsH 1 Reply Last reply Reply Quote 2
                                    • HeppsH Offline
                                      Hepps Moderators @alkexr
                                      last edited by

                                      @alkexr Fine what about the questionable support mechanics? Were those already corrected?

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 0
                                      • M Offline
                                        mattbarnes
                                        last edited by

                                        Can I just say again: it's a fantastic map? So intriguingly complex.

                                        1 Reply Last reply Reply Quote 3
                                        • M Offline
                                          mattbarnes
                                          last edited by

                                          Hey - one more game mechanic observation: after I foolishly lost Rivendell, my Eagles no longer repair at the end of my High Elf turn. Is that deliberate?

                                          alkexrA 1 Reply Last reply Reply Quote 0
                                          • alkexrA Offline
                                            alkexr @mattbarnes
                                            last edited by

                                            @mattbarnes I think this is an engine thing, ask @redrum
                                            In any case, at this point I'm sufficiently fed up with all the problems around capitals that I will simply not use capitals in the next version. It's not like you would want to give up your capital even if it was just a normal territory.

                                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                            1 Reply Last reply Reply Quote 0

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