Large Middle Earth queries
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@mattbarnes @alkexr Yeah, if I save right before the battles and re-roll them everything seems to work fine and the bear takes 2 hits to kill with the latest pre-release. I know there were a few bugs around multi-hp units in earlier engine versions but they seem to be resolved based on my test.
Can you try downloading the latest pre-release and see if you can reproduce the bug: https://github.com/triplea-game/triplea/releases
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@beelee it wasn't the bat attacking a bear part?

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@redrum Couldn't reproduce in 1.9.0.0.9347
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@hepps Thanks for your reply but the Game Notes say a Creature defends at -1 in a Settlement. In addition, as @alkexr says, it should also have a +1 for being "All". How do you get -2? Have you read that from the XML? Does the XML differ from the Game Notes?
Also, you say the 2 Hit Bears are working correctly and yet @alkexr has posted a bugged file. Why do he and I have the bug and you don't?
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@mattbarnes Yes... the XML differs from the notes.
I think the bug is related to the exact engine version you may have been playing with. I am on a different engine and the 2 hit issue appears to have been isolated to the engine version you were playing with.
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@mattbarnes Yeah the hit points bug has been fixed and looks like @alkexr was able to confirm that using one of the pre-releases (1.9.0.0.9347).
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@hepps Is it possible to circulate a table of modifiers based on the XML please, to the extent that they differ from the Notes?
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@mattbarnes It is the responsibilty of the map maker to correct issues with the map.
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@mattbarnes Known issues affecting gameplay are:
- Incorrect tooltip for dwarven units
- Incorrect territory effect for bears in settlements
- No unit production after losing capital
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@alkexr I would add....
No nation flags (large and small) to make gameplay more user friendly.
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@hepps That didn't make it to this list since it does not directly affect gameplay. I didn't forget it, don't worry

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@alkexr Fine what about the questionable support mechanics? Were those already corrected?
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Can I just say again: it's a fantastic map? So intriguingly complex.
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Hey - one more game mechanic observation: after I foolishly lost Rivendell, my Eagles no longer repair at the end of my High Elf turn. Is that deliberate?
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@mattbarnes I think this is an engine thing, ask @redrum
In any case, at this point I'm sufficiently fed up with all the problems around capitals that I will simply not use capitals in the next version. It's not like you would want to give up your capital even if it was just a normal territory. -
No problem, I'll ask Redrum. However, I'm interested in your intent as creator: I'm playing PvP and find myself with non-repairing Eagles. Should we consider it a game error and Edit each round to correct this, or should we just accept the game as it is?
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@mattbarnes Whether you control your capital I don't think influences whether your units repair to my knowledge. Do you have the save game?
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@redrum Yep, here it is.0_1527063152473_M&M1.tsvg
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@mattbarnes I don't think that is the right save game as I see them repairing in the 4th round...
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Sorry. This one: 0_1527150174137_M&M2.tsvg
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