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    Large Middle Earth queries

    Scheduled Pinned Locked Moved Bug Reports
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    • redrumR Offline
      redrum Admin @mattbarnes
      last edited by

      @mattbarnes @alkexr Yeah, if I save right before the battles and re-roll them everything seems to work fine and the bear takes 2 hits to kill with the latest pre-release. I know there were a few bugs around multi-hp units in earlier engine versions but they seem to be resolved based on my test.

      Can you try downloading the latest pre-release and see if you can reproduce the bug: https://github.com/triplea-game/triplea/releases

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      alkexrA 1 Reply Last reply Reply Quote 0
      • prastleP Offline
        prastle Moderators Admin @beelee
        last edited by prastle

        @beelee it wasn't the bat attacking a bear part? 😉

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

        1 Reply Last reply Reply Quote 2
        • alkexrA Offline
          alkexr @redrum
          last edited by

          @redrum Couldn't reproduce in 1.9.0.0.9347

          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

          1 Reply Last reply Reply Quote 1
          • M Offline
            mattbarnes @Hepps
            last edited by

            @hepps Thanks for your reply but the Game Notes say a Creature defends at -1 in a Settlement. In addition, as @alkexr says, it should also have a +1 for being "All". How do you get -2? Have you read that from the XML? Does the XML differ from the Game Notes?

            Also, you say the 2 Hit Bears are working correctly and yet @alkexr has posted a bugged file. Why do he and I have the bug and you don't?

            HeppsH redrumR 2 Replies Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @mattbarnes
              last edited by

              @mattbarnes Yes... the XML differs from the notes.

              I think the bug is related to the exact engine version you may have been playing with. I am on a different engine and the 2 hit issue appears to have been isolated to the engine version you were playing with.

              "A joyous heart sours with the burden of expectation"
              Hepster

              M 1 Reply Last reply Reply Quote 1
              • redrumR Offline
                redrum Admin @mattbarnes
                last edited by

                @mattbarnes Yeah the hit points bug has been fixed and looks like @alkexr was able to confirm that using one of the pre-releases (1.9.0.0.9347).

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 2
                • M Offline
                  mattbarnes @Hepps
                  last edited by

                  @hepps Is it possible to circulate a table of modifiers based on the XML please, to the extent that they differ from the Notes?

                  HeppsH alkexrA 2 Replies Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @mattbarnes
                    last edited by

                    @mattbarnes It is the responsibilty of the map maker to correct issues with the map.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 1
                    • alkexrA Offline
                      alkexr @mattbarnes
                      last edited by

                      @mattbarnes Known issues affecting gameplay are:

                      • Incorrect tooltip for dwarven units
                      • Incorrect territory effect for bears in settlements
                      • No unit production after losing capital

                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @alkexr
                        last edited by

                        @alkexr I would add....

                        No nation flags (large and small) to make gameplay more user friendly.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        alkexrA 1 Reply Last reply Reply Quote 0
                        • alkexrA Offline
                          alkexr @Hepps
                          last edited by

                          @hepps That didn't make it to this list since it does not directly affect gameplay. I didn't forget it, don't worry 🙂

                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                          HeppsH 1 Reply Last reply Reply Quote 2
                          • HeppsH Offline
                            Hepps Moderators @alkexr
                            last edited by

                            @alkexr Fine what about the questionable support mechanics? Were those already corrected?

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 0
                            • M Offline
                              mattbarnes
                              last edited by

                              Can I just say again: it's a fantastic map? So intriguingly complex.

                              1 Reply Last reply Reply Quote 3
                              • M Offline
                                mattbarnes
                                last edited by

                                Hey - one more game mechanic observation: after I foolishly lost Rivendell, my Eagles no longer repair at the end of my High Elf turn. Is that deliberate?

                                alkexrA 1 Reply Last reply Reply Quote 0
                                • alkexrA Offline
                                  alkexr @mattbarnes
                                  last edited by

                                  @mattbarnes I think this is an engine thing, ask @redrum
                                  In any case, at this point I'm sufficiently fed up with all the problems around capitals that I will simply not use capitals in the next version. It's not like you would want to give up your capital even if it was just a normal territory.

                                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                  1 Reply Last reply Reply Quote 0
                                  • M Offline
                                    mattbarnes
                                    last edited by

                                    No problem, I'll ask Redrum. However, I'm interested in your intent as creator: I'm playing PvP and find myself with non-repairing Eagles. Should we consider it a game error and Edit each round to correct this, or should we just accept the game as it is?

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @mattbarnes
                                      last edited by

                                      @mattbarnes Whether you control your capital I don't think influences whether your units repair to my knowledge. Do you have the save game?

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      M 1 Reply Last reply Reply Quote 0
                                      • M Offline
                                        mattbarnes @redrum
                                        last edited by

                                        @redrum Yep, here it is.0_1527063152473_M&M1.tsvg

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @mattbarnes
                                          last edited by

                                          @mattbarnes I don't think that is the right save game as I see them repairing in the 4th round...

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • M Offline
                                            mattbarnes
                                            last edited by

                                            Sorry. This one: 0_1527150174137_M&M2.tsvg

                                            redrumR 1 Reply Last reply Reply Quote 0

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