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    Large Middle Earth queries

    Scheduled Pinned Locked Moved Bug Reports
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    • alkexrA Offline
      alkexr @redrum
      last edited by

      @redrum Couldn't reproduce in 1.9.0.0.9347

      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

      1 Reply Last reply Reply Quote 1
      • M Offline
        mattbarnes @Hepps
        last edited by

        @hepps Thanks for your reply but the Game Notes say a Creature defends at -1 in a Settlement. In addition, as @alkexr says, it should also have a +1 for being "All". How do you get -2? Have you read that from the XML? Does the XML differ from the Game Notes?

        Also, you say the 2 Hit Bears are working correctly and yet @alkexr has posted a bugged file. Why do he and I have the bug and you don't?

        HeppsH redrumR 2 Replies Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @mattbarnes
          last edited by

          @mattbarnes Yes... the XML differs from the notes.

          I think the bug is related to the exact engine version you may have been playing with. I am on a different engine and the 2 hit issue appears to have been isolated to the engine version you were playing with.

          "A joyous heart sours with the burden of expectation"
          Hepster

          M 1 Reply Last reply Reply Quote 1
          • redrumR Offline
            redrum Admin @mattbarnes
            last edited by

            @mattbarnes Yeah the hit points bug has been fixed and looks like @alkexr was able to confirm that using one of the pre-releases (1.9.0.0.9347).

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 2
            • M Offline
              mattbarnes @Hepps
              last edited by

              @hepps Is it possible to circulate a table of modifiers based on the XML please, to the extent that they differ from the Notes?

              HeppsH alkexrA 2 Replies Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @mattbarnes
                last edited by

                @mattbarnes It is the responsibilty of the map maker to correct issues with the map.

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 1
                • alkexrA Offline
                  alkexr @mattbarnes
                  last edited by

                  @mattbarnes Known issues affecting gameplay are:

                  • Incorrect tooltip for dwarven units
                  • Incorrect territory effect for bears in settlements
                  • No unit production after losing capital

                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @alkexr
                    last edited by

                    @alkexr I would add....

                    No nation flags (large and small) to make gameplay more user friendly.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    alkexrA 1 Reply Last reply Reply Quote 0
                    • alkexrA Offline
                      alkexr @Hepps
                      last edited by

                      @hepps That didn't make it to this list since it does not directly affect gameplay. I didn't forget it, don't worry 🙂

                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                      HeppsH 1 Reply Last reply Reply Quote 2
                      • HeppsH Offline
                        Hepps Moderators @alkexr
                        last edited by

                        @alkexr Fine what about the questionable support mechanics? Were those already corrected?

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          mattbarnes
                          last edited by

                          Can I just say again: it's a fantastic map? So intriguingly complex.

                          1 Reply Last reply Reply Quote 3
                          • M Offline
                            mattbarnes
                            last edited by

                            Hey - one more game mechanic observation: after I foolishly lost Rivendell, my Eagles no longer repair at the end of my High Elf turn. Is that deliberate?

                            alkexrA 1 Reply Last reply Reply Quote 0
                            • alkexrA Offline
                              alkexr @mattbarnes
                              last edited by

                              @mattbarnes I think this is an engine thing, ask @redrum
                              In any case, at this point I'm sufficiently fed up with all the problems around capitals that I will simply not use capitals in the next version. It's not like you would want to give up your capital even if it was just a normal territory.

                              "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                              1 Reply Last reply Reply Quote 0
                              • M Offline
                                mattbarnes
                                last edited by

                                No problem, I'll ask Redrum. However, I'm interested in your intent as creator: I'm playing PvP and find myself with non-repairing Eagles. Should we consider it a game error and Edit each round to correct this, or should we just accept the game as it is?

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @mattbarnes
                                  last edited by

                                  @mattbarnes Whether you control your capital I don't think influences whether your units repair to my knowledge. Do you have the save game?

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  M 1 Reply Last reply Reply Quote 0
                                  • M Offline
                                    mattbarnes @redrum
                                    last edited by

                                    @redrum Yep, here it is.0_1527063152473_M&M1.tsvg

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @mattbarnes
                                      last edited by

                                      @mattbarnes I don't think that is the right save game as I see them repairing in the 4th round...

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • M Offline
                                        mattbarnes
                                        last edited by

                                        Sorry. This one: 0_1527150174137_M&M2.tsvg

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @mattbarnes
                                          last edited by

                                          @mattbarnes @alkexr So the engine behavior is correct as this map is using this repair property:

                                          				<property name="Two HitPoint Units Require Repair Facilities" value="true" editable="false">
                                          					<boolean/>
                                          				</property>
                                          

                                          And eagle units are defined as repairing themselves:

                                          					<attachment name="unitAttachment" attachTo="eagle" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                          						<option name="isAir" value="true"/>
                                          						<option name="movement" value="8"/>
                                          						<option name="hitPoints" value="2"/>
                                          						<option name="repairsUnits" value="1:eagle"/>						
                                                                                          <option name="attack" value="4"/>
                                          						<option name="attackRolls" value="2"/>
                                          						<option name="defense" value="3"/>
                                          						<option name="defenseRolls" value="2"/>
                                                              </attachment>
                                          

                                          This means if the player that owns the eagles loses their capital then the eagles won't be repaired as for 'repair facilities' to function for units the unit owner must control at least one of their capitals. Whether that is what @alkexr intended is a different question and I'm guessing that the use of that property and units repaired themselves was done for some other reason and this is probably a side effect since it isn't mentioned in the notes.

                                          Here is the code snippet and explanation for reference:

                                                  // Damaged units can only be repaired by facilities if the unit owner controls their capital
                                                  if (!TerritoryAttachment.doWeHaveEnoughCapitalsToProduce(damagedUnit.getOwner(), damagedUnit.getData())) {
                                                    return false;
                                                  }
                                          

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          alkexrA 1 Reply Last reply Reply Quote 0
                                          • alkexrA Offline
                                            alkexr @redrum
                                            last edited by

                                            @redrum Aww. That means I either have to

                                            • accept that eagles don't repair after losing capital 😒
                                            • accept that by repairing 2 out of 3 hitpoints a turn dragons and mumakil are crazy op 😰
                                            • create 1px x 1px capital provinces in the top left edge of the map for every player, disconnected from everything 😱

                                            I guess I can always just make dragons and oliphants even more expensive. At least it will feel good to 🚂 steamroll with them 😉

                                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                            redrumR HeppsH 2 Replies Last reply Reply Quote 1

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