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    Large Middle Earth queries

    Scheduled Pinned Locked Moved Bug Reports
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    • HeppsH Offline
      Hepps Moderators @mattbarnes
      last edited by

      @mattbarnes Yes... the XML differs from the notes.

      I think the bug is related to the exact engine version you may have been playing with. I am on a different engine and the 2 hit issue appears to have been isolated to the engine version you were playing with.

      "A joyous heart sours with the burden of expectation"
      Hepster

      M 1 Reply Last reply Reply Quote 1
      • redrumR Offline
        redrum Admin @mattbarnes
        last edited by

        @mattbarnes Yeah the hit points bug has been fixed and looks like @alkexr was able to confirm that using one of the pre-releases (1.9.0.0.9347).

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 2
        • M Offline
          mattbarnes @Hepps
          last edited by

          @hepps Is it possible to circulate a table of modifiers based on the XML please, to the extent that they differ from the Notes?

          HeppsH alkexrA 2 Replies Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @mattbarnes
            last edited by

            @mattbarnes It is the responsibilty of the map maker to correct issues with the map.

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 1
            • alkexrA Offline
              alkexr @mattbarnes
              last edited by

              @mattbarnes Known issues affecting gameplay are:

              • Incorrect tooltip for dwarven units
              • Incorrect territory effect for bears in settlements
              • No unit production after losing capital

              "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

              HeppsH 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @alkexr
                last edited by

                @alkexr I would add....

                No nation flags (large and small) to make gameplay more user friendly.

                "A joyous heart sours with the burden of expectation"
                Hepster

                alkexrA 1 Reply Last reply Reply Quote 0
                • alkexrA Offline
                  alkexr @Hepps
                  last edited by

                  @hepps That didn't make it to this list since it does not directly affect gameplay. I didn't forget it, don't worry 🙂

                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                  HeppsH 1 Reply Last reply Reply Quote 2
                  • HeppsH Offline
                    Hepps Moderators @alkexr
                    last edited by

                    @alkexr Fine what about the questionable support mechanics? Were those already corrected?

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      mattbarnes
                      last edited by

                      Can I just say again: it's a fantastic map? So intriguingly complex.

                      1 Reply Last reply Reply Quote 3
                      • M Offline
                        mattbarnes
                        last edited by

                        Hey - one more game mechanic observation: after I foolishly lost Rivendell, my Eagles no longer repair at the end of my High Elf turn. Is that deliberate?

                        alkexrA 1 Reply Last reply Reply Quote 0
                        • alkexrA Offline
                          alkexr @mattbarnes
                          last edited by

                          @mattbarnes I think this is an engine thing, ask @redrum
                          In any case, at this point I'm sufficiently fed up with all the problems around capitals that I will simply not use capitals in the next version. It's not like you would want to give up your capital even if it was just a normal territory.

                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                          1 Reply Last reply Reply Quote 0
                          • M Offline
                            mattbarnes
                            last edited by

                            No problem, I'll ask Redrum. However, I'm interested in your intent as creator: I'm playing PvP and find myself with non-repairing Eagles. Should we consider it a game error and Edit each round to correct this, or should we just accept the game as it is?

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @mattbarnes
                              last edited by

                              @mattbarnes Whether you control your capital I don't think influences whether your units repair to my knowledge. Do you have the save game?

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              M 1 Reply Last reply Reply Quote 0
                              • M Offline
                                mattbarnes @redrum
                                last edited by

                                @redrum Yep, here it is.0_1527063152473_M&M1.tsvg

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @mattbarnes
                                  last edited by

                                  @mattbarnes I don't think that is the right save game as I see them repairing in the 4th round...

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • M Offline
                                    mattbarnes
                                    last edited by

                                    Sorry. This one: 0_1527150174137_M&M2.tsvg

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @mattbarnes
                                      last edited by

                                      @mattbarnes @alkexr So the engine behavior is correct as this map is using this repair property:

                                      				<property name="Two HitPoint Units Require Repair Facilities" value="true" editable="false">
                                      					<boolean/>
                                      				</property>
                                      

                                      And eagle units are defined as repairing themselves:

                                      					<attachment name="unitAttachment" attachTo="eagle" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                      						<option name="isAir" value="true"/>
                                      						<option name="movement" value="8"/>
                                      						<option name="hitPoints" value="2"/>
                                      						<option name="repairsUnits" value="1:eagle"/>						
                                                                                      <option name="attack" value="4"/>
                                      						<option name="attackRolls" value="2"/>
                                      						<option name="defense" value="3"/>
                                      						<option name="defenseRolls" value="2"/>
                                                          </attachment>
                                      

                                      This means if the player that owns the eagles loses their capital then the eagles won't be repaired as for 'repair facilities' to function for units the unit owner must control at least one of their capitals. Whether that is what @alkexr intended is a different question and I'm guessing that the use of that property and units repaired themselves was done for some other reason and this is probably a side effect since it isn't mentioned in the notes.

                                      Here is the code snippet and explanation for reference:

                                              // Damaged units can only be repaired by facilities if the unit owner controls their capital
                                              if (!TerritoryAttachment.doWeHaveEnoughCapitalsToProduce(damagedUnit.getOwner(), damagedUnit.getData())) {
                                                return false;
                                              }
                                      

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      alkexrA 1 Reply Last reply Reply Quote 0
                                      • alkexrA Offline
                                        alkexr @redrum
                                        last edited by

                                        @redrum Aww. That means I either have to

                                        • accept that eagles don't repair after losing capital 😒
                                        • accept that by repairing 2 out of 3 hitpoints a turn dragons and mumakil are crazy op 😰
                                        • create 1px x 1px capital provinces in the top left edge of the map for every player, disconnected from everything 😱

                                        I guess I can always just make dragons and oliphants even more expensive. At least it will feel good to 🚂 steamroll with them 😉

                                        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                        redrumR HeppsH 2 Replies Last reply Reply Quote 1
                                        • redrumR Offline
                                          redrum Admin @alkexr
                                          last edited by

                                          @alkexr Oh, you are using the facilities repair to get around that regular repair always heals all HP. While I generally don't like more properties this might be a case where a property like "Repair Facilities Don't Require Capital Ownership". I think your options 1 & 3 are reasonable as well if something like that isn't added.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 1
                                          • HeppsH Offline
                                            Hepps Moderators @alkexr
                                            last edited by

                                            @alkexr Or you could just remove the requirement for facilities.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            redrumR 1 Reply Last reply Reply Quote 0

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