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    Large Middle Earth queries

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    • C Offline
      Cernel Moderators @Hepps
      last edited by

      @hepps While not currently possible, aside from making an entire mapskin for it (which would anyway require going through the menu to click), it would be probably better if the user can switch between plain units and units with those things beside. My guess is that the best would be those details showing only for the units in the territory you have the mouse over.
      Also better considering them while having an 1 magnitude stack number.

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @Cernel
        last edited by Hepps

        @cernel Sure it possible. All you would have to do is to create 2 separate unit lists and put a user action in at the beginning of the game to decide if you want to use the unit set with icons... or without.

        "A joyous heart sours with the burden of expectation"
        Hepster

        alkexrA 1 Reply Last reply Reply Quote 0
        • alkexrA Offline
          alkexr @Hepps
          last edited by

          @hepps Don't forget to add a unit set for every language, too.

          Actually, with unit icons it wouldn't be unreasonable. I mean the details, not the languages.

          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @alkexr
            last edited by

            @alkexr Yeah it would be pretty easy given that most of it is just cut and past. You would probably only have to write like 5 new lines in the XML.

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @alkexr
              last edited by

              @alkexr said in Large Middle Earth queries:

              @hepps . Also, if you have ideas for better production / unit production pictograms, don't hold yourself back 🙂

              You mean something like this?

              0_1528384986491_Example 2.png

              😃

              "A joyous heart sours with the burden of expectation"
              Hepster

              redrumR alkexrA 2 Replies Last reply Reply Quote 2
              • redrumR Offline
                redrum Admin @Hepps
                last edited by

                @hepps Looks pretty good. Only drawback of the anvil is that the orange number doesn't pop out that much for the orange players.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @redrum
                  last edited by

                  @redrum That's ok. the Dwarves don't really stand a chance anyways. 😉

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators
                    last edited by

                    Perhaps this?

                    0_1528387908037_Example 3.png

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 1
                    • alkexrA Offline
                      alkexr @Hepps
                      last edited by

                      @hepps It's not intuitive to me why anvil is unit production and gold is PUs. Also, the orange numbers are a bit weird.
                      The background is just sooo cool tho. At this point I'm not entirely sure my plain font generated names can match this visual quality.

                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                      redrumR HeppsH 3 Replies Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @alkexr
                        last edited by

                        @alkexr I'd actually say most people associate PUs with money/gold/etc and unit production with hammers/anvil/etc. I think some of it is just other TBS games but it also makes some sense since you are 'collecting' PUs and then using that to determine where to 'produce/build' units/structures.

                        @Hepps Its definitely better with the background. I kind of like it and feels pretty intuitive to me. Its definitely much easier to comprehend and notice than the existing symbols.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @alkexr
                          last edited by

                          @alkexr Kinda to what Red just said... You have PU (Production Unit) and UP (Unit Production) on this map.

                          I figured the PU was meant to reflect economy... ie. Gold or currency.
                          While UP is meant to reflect arming and training men for an army.

                          I don't really care either way. Your map.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators
                            last edited by

                            Seemed to me the settlements didn't really pop enough given their importance within the game. So I added a little someth'n someth'n.

                            0_1528393594006_Accentuated settlements.png

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 1
                            • HeppsH Offline
                              Hepps Moderators @alkexr
                              last edited by

                              @alkexr said in Large Middle Earth queries:

                              The background is just sooo cool tho. At this point I'm not entirely sure my plain font generated names can match this visual quality.

                              Perhaps something like this might be more suitable...

                              0_1528405875854_Evolutionary rocking of the Kazbar.png

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              alkexrA 1 Reply Last reply Reply Quote 3
                              • alkexrA Offline
                                alkexr @Hepps
                                last edited by

                                @hepps I wish I could proc. gen. fancy font like that. But I'm stuck with the c# Font class 😞


                                Anyway... reworked the territory effects. Now every unit has one single territory preference archetype, so no more matrix multiplication for you. "Light" is infantry without armor, "Heavy" is armored infantry, "Ranged" is ranged and siege category. The effects are more or less the same as they were before, but some changes may significantly affect gameplay.
                                0_1528409978302_lmetaas_new_terreff.PNG

                                Also, cavalry can now enter caves. It was a rather arbitrary rule, as flying units and siege engines could still enter. So the Witch-King can no longer lock himself out of Carn Dum. They still do get a severe penalty to att/def in caves.

                                Further plans:

                                • add 1 hit flying units: Crebain for Saruman and Ravens for the dwarves
                                • High Elves will get Noldor Swordsman as an infantry unit

                                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                1 Reply Last reply Reply Quote 2
                                • HeppsH Offline
                                  Hepps Moderators
                                  last edited by

                                  Just doodling around.

                                  Here are some ideas to give the map a little more LOTR feel.

                                  0_1528473109213_Doodles.png

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  redrumR 1 Reply Last reply Reply Quote 1
                                  • redrumR Offline
                                    redrum Admin @Hepps
                                    last edited by

                                    @hepps One thing that is sorely missing is player flags. Looks like you might have added something for Dwarves already. If you open up the history panel you'll immediately see the problem.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    HeppsH alkexrA 2 Replies Last reply Reply Quote 1
                                    • HeppsH Offline
                                      Hepps Moderators @redrum
                                      last edited by

                                      @redrum 100% I mentioned the very same thing earlier in the thread.

                                      I just quickly insert a rough image for display purposes.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 0
                                      • alkexrA Offline
                                        alkexr @redrum
                                        last edited by

                                        @redrum I've already added "flags" - monochromatic squares of the player color. That should help with telling whose turn it is. In fact, this sort of flag is better suited for this purpose than 17 elaborate flags that you'd have to memorize. Also most factions have no flag/symbol mentioned in canon, with the notable exceptions of Gondor, Mordor, Isengard and Harad (that pop to my mind), so you'd have to be creative, possibly leaving players confused.

                                        But it's all up to @Hepps 🙂 I think at this point it's safe to say that Hepps is more or less in charge of the visual style.
                                        One point though, there are two sea zones (Nenuial, next to the capital of Arnor and Gulf of Umbar, down next to Harad) that Frostion apparently mistook for land territories, and now they have a blue border. Will you be able to fix those when you get there?

                                        Btw you can keep track of changes here: https://github.com/triplea-maps/large_middle_earth/commits/version-1.3

                                        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                        HeppsH 1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @alkexr
                                          last edited by

                                          @alkexr I can take care of those. NP.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators
                                            last edited by

                                            Something I have noticed when trying to change image in the JPEG format.

                                            Why does it save a file as a JPG when editting with Paint.net... and how is that different from a JPEG file. Furthermore, how are they different and how do I convert one from the other?

                                            Very confusing.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            redrumR 1 Reply Last reply Reply Quote 0

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