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    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • prastleP Offline
      prastle Moderators Admin @Frostion
      last edited by

      @frostion 20x20 or 28x28 will be fine. Prefer 28 for my old eyes 🙂 I love the addition of the terrain! I do ? if it is nec tho. Since the terrain is generally pretty obvious once ya get used to the map.

      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

      1 Reply Last reply Reply Quote 1
      • wc_sumptonW Offline
        wc_sumpton
        last edited by

        Like @prastle, I also prefer the 28x28.

        Cheers...

        1 Reply Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Moderators @Frostion
          last edited by Hepps

          @frostion said in Image Icons:

          @prastle Please tell what exactly you disagree with and what it does for the game experience. I think it is important as others might think the same. We might as well take any criticism up front, and we must not be carried away by ourselves.

          Totally agree. Clear and concise input is critical to development.

          Also, I would say that the next stable release would be a kind of BETA in regards to reactions towards the resource icons. We will see what people think.

          Since there are only a few maps that utilize multiple resources... and fewer that use multiple terrain effects... I feel like the sample pool of people giving feed back may only include those of us engaged in the conversation to begin with. 😃

          @all This made me think! (about something specific 😉). Maybe there should be a safeguard against maps using the icons if the maps icon set was not complete. Meaning if all the resources could not be displayed as icons, then the resource display would only be in text. No mixing of text and icons. It might look weird and unprofessional if mixed, and also give a bad impression about the use of icons.

          Given the examples already provided I don't see an issue with a combination of text and Images where something is missing. If we are really being honest about this then I think it is safe to assume most if not all of the map makers capable of executing these features are going to do it to completion. I think the level of professionalism for the finished product is really the responsibility of the map maker. If you look at the monster share of the maps already available on Triple A, we already have an incredible number of maps with "quality control" issues. It is the job of a mapmaker to take a project to completion, not the responsibility of the site to cater to half-assism. If we imposed a certain degree of professionalism (which is a highly subjective thing) then as much as 80% of our repository would have to be removed.

          @redrum
          I don't like the territory effects being displayed as icons. First of all it would really challenge the mapmakers with figuring out how to symbolize them. Also, I think it would be best to challenge and inform players ONLY about the condition of resources being displayed as icons, something that player are probably used to from other games. Then when players see icons, they know it is something valuable that can be used to purchase and not anything else. Edit: If used, should the engine support a fixed set of territory effects with engine icons? What would the standard mountain terrain effect be, for example? (It would be weird to have an icon from the engine used for one terrain effect on one map and another effect on another map.)

          This goes back to the preceding point. We already have multiple images styles and unit images used for the same things from game to game. I think this could be handled in the same way we deal with resources. We create a solid "default" repository for terrain images. Then allow the individual map maker the ability to include a custom set of images for terrains within the map folder. Triple A is reasonably unique in the sense that there is not a single theme or style. Personally I think that is a strength of the platform in that it allows mapmakers to truly define the style of a map to suit their individual tastes. If anything I would suggest we add 2 new controls to the map property folder allowing the map maker to define whether or not they want things like resources or terrain images to be used. Then you (as the map maker) can set how you want the info to be displayed, icons or text.

          I like the 28x28. It safeguards against a mapmaker doing a 32x32 resource picture that has the icon picture's top and bottom touching the top and bottom of the bar. But I think it is also important to both allow, and in instructions state, that sizes up to 32x32 is possible. I could imagine a mapmaker using 32x32 or smaller maybe squared icons, with Maybe coloured backgrounds, as alternative to small symbols and transparency. Something that might not look bad if they fill out the bar leaving no space around the icons.

          I am flexible over sizing... since again the individual map maker can simply use less or more of the available space upto what ever the maximum is set at.

          In regards to sizes. I can see your concerns about font sizes not being consistent. It kind of looks strange to see the unit names in smaller font size than the count/numbers, both in the bars and by the units. Especially it might not look good if we had large numbers and large resource texts in place of icons if no icons were available. And even worse if we had large numbers and small text mixed with icons.

          I like the idea of making text... whatever it is and wherever it is, being more pronounced. I find a lot of the info is so minimal when there is no spacial concerns limiting it to be at least slightly more visible.

          Maybe you should try to post a preview with 16x16 purchase icons and 28x28 bar icons, with non-enlarged text? It will take up the least space, compress the windows the most, not look weird if icons are missing, and leave any text enlargement of UI (if needed) to future development projects. The reason I ask for 16x16 here, is because large icons alongside standard size text makes this unwanted looking mismatch. Also, if both the main window bottom bar and the purchase window bottom bar displays distinctively and large 28x28 icons, then the player's recognition of small 16x16 images might not be that hard. (It is here that colors of icons mean a lot 😉) PS: I dont think that it is that problematic to have larger text in the bottom bars as long as all text there was the same size.

          Experimentation is always good!

          "A joyous heart sours with the burden of expectation"
          Hepster

          General_ZodG 1 Reply Last reply Reply Quote 1
          • General_ZodG Offline
            General_Zod Moderators @Hepps
            last edited by General_Zod

            My votes.

            For purchase 20x20 image, with text just large enough to read and ability text larger and on top.

            For bottom bar, 20x20 image with text just large enough to read. Here I would prefer using as little space as possible while at same time the image being identifiable.

            For terrain, I agree with @frostion, text best here.

            Nice job.

            Just added below since it's related:

            @general_zod said in 'isNotPurchaseFor' for resource:

            Yes I agree, this is a useful request. Not all resources acquired by an individual nation will be used during purchase. Thus may not want them listed in purchase. And may or may not want them displayed at bottom bar either.

            A method to differentiate would be nice. Especially once resources are actually capable of being used in conditions ( hopefully coming soon 🙂 ). If that happens resources will become much more prevalent in new maps and mods. And most likely in some very creative ways.

            Btw, this also a good supporting reason to not get carried away with the sizes of images and texts in purchase and bottom bar. So we can accommodate future expansion.

            1 Reply Last reply Reply Quote 2
            • General_ZodG Offline
              General_Zod Moderators
              last edited by General_Zod

              @Hepps I fully support the idea of map maker being the decision maker in these aspects, if they have that need. But I would also be satisfied if we had, just default settings (not too large) in the first version. These upgrades just being added in the first place, is awesome on it's own.

              HeppsH 1 Reply Last reply Reply Quote 2
              • HeppsH Offline
                Hepps Moderators @General_Zod
                last edited by

                @general_zod Yup. And I can see where people can use resources for other things other than just as a purchase resource.

                As I said I am flexible on the size. Somewhere in the 20's seems ideal.

                I am just heavily in support of flexibility. That is why I like the idea of having the option to use symbols or icons for terrain as well. There are so many things a mapmaker can do to distinguish a resource from a terrain... using shape to define the differences.... ie. squares for terrain and circles for resources.... different colours for either.... Brown for terrain and blue for resources... monochromatic icons for terrain vs multi-coloured for resources.... or as we are discussing.... text vs icons. And since there is the hover tooltip feature.... it seems shameful to not include an option that saves the required display space.

                The key for me is just about leaving that to the designer rather than saying it should not be done because of personal preference.

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 2
                • FrostionF Offline
                  Frostion Admin
                  last edited by

                  If someone wants to play around and see how Iron War looks when using icons, here is a full set of many sizes: (I have not tested them out myself)
                  0_1519248085722_IronWarIconSet.zip

                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                  prastleP 1 Reply Last reply Reply Quote 1
                  • prastleP Offline
                    prastle Moderators Admin @Frostion
                    last edited by

                    @frostion votes for dragon war 🙂 with food 🙂
                    good stuff bro

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                    1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators
                      last edited by

                      He is a little something as a concept for the traditional games....

                      PU = 0_1519248720526_Pus.png

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      wc_sumptonW 1 Reply Last reply Reply Quote 3
                      • wc_sumptonW Offline
                        wc_sumpton @Hepps
                        last edited by

                        @hepps pizza... yum...

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          @Frostion Here is Iron War. Pretty awesome looking IMO.
                          0_1519260307005_41f25d1a-484f-4f4a-89d7-75cc30a1bfc0-image.png

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          HeppsH 1 Reply Last reply Reply Quote 4
                          • HeppsH Offline
                            Hepps Moderators @redrum
                            last edited by

                            @redrum That looks awesome!

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 1
                            • redrumR Offline
                              redrum Admin
                              last edited by

                              So I think for this iteration I'm going to stick with 20x20 (small) and 48x48 for units version (large). I am leaning more towards font size consistency and either going all larger in the purchase window and bottom bar or leaving it standard size.

                              So focusing on the purchase window, here are my latest takes on it:

                              1. Standard size font:
                                0_1519261314050_eb3c150c-248b-4174-9351-c1de645d7c6d-image.png

                              2. Larger size font:
                                0_1519261447433_76b3fe89-b54b-4c16-a3ab-989cbc1bb52a-image.png

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              HeppsH General_ZodG 3 Replies Last reply Reply Quote 3
                              • HeppsH Offline
                                Hepps Moderators @redrum
                                last edited by

                                @redrum Both look great to me. I have nothing but thumbs pointing up. I like the bigger but either is sheer bliss.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                1 Reply Last reply Reply Quote 1
                                • FrostionF Offline
                                  Frostion Admin
                                  last edited by Frostion

                                  They both look great 👍😃, but to me the larger font seems best. The matching size of the icons and numbers/text makes them look more as part of the same font, therefore more easy to accept as belonging together and more easy to read as a whole.

                                  If this 20x20 was to be chosen for the purchase window bar and main window also (like if purchase window was like: You have 10 PUs (🛠) and 14 Food (🍏) left to spend.) then the text should also be this same size. The bars would benefit from having font size / icon size coherence.

                                  In the screenshots I can see that the territory info has been moved and no longer seems left aligned. I would think it best to keep it left aligned so it did not get close to the bank account info in the center, just like the player/step/turn info is right aligned. Especially if the territory was to have 20x20 territory effect icons as well as resource production icons, it would be good to have the infos separated physically. Also it just seems more orderly 😊

                                  Edit: I can now see that the territory info is moved to the right of the bank info. That's also nice. But then it should maybe be right aligned so that it sticks to the player/step/turn info. Then its icons could in that way be as separate as possible from the income info. Would be worth a screenshot comparison 😁

                                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                  1 Reply Last reply Reply Quote 0
                                  • General_ZodG Offline
                                    General_Zod Moderators @redrum
                                    last edited by General_Zod

                                    @redrum

                                    Images:
                                    20x20 looks good they are identifiable and not too pixilated for bar and purchase.

                                    Text Size:
                                    They both look great. As text goes, I understand the @frostion coherency viewpoint. But if it saves room for future expansion, then the standard text helps there, even if a little. Plus why go bigger if we all can read it. But either way is fine in the end.

                                    Info Bar:
                                    Is it possible to have them all left aligned with territory info, a small break space, then resource info.

                                    Text Format and Colors:
                                    What do you guys think of the text for unit abilities either larger size, bold or different color. One of the primary reasons for this suggestion is that it helps distinguish the values apart. To a noob they may get confused, about what all the values are if they are all the same size and format.

                                    Oh and maybe the unit abilities can be different colors for A/D/M too, (red/blue/black). Assuming the UI themes don't screw them up.

                                    Since on topic of color, it might also be cool to have the projected incoming resource values another color. Maybe a nice vivid green. Another thought on this one is regarding the triggers. Maybe should just exclude anything that has chance from projected incomes, so it only displays sure things.

                                    Great job!

                                    1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @redrum
                                      last edited by redrum

                                      @redrum Lovin it!!!

                                      0_1519310703689_New Icons.png

                                      * This is just a projection of what @Hepps hopes it eventually looks like and does not reflect reality quite yet 🙂

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators
                                        last edited by

                                        @redrum Just tooling around. Having some fun.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        1 Reply Last reply Reply Quote 0
                                        • FrostionF Offline
                                          Frostion Admin
                                          last edited by Frostion

                                          The following is actually a reply to @redrum redrum 's newest post in the Fuel Enhancement thread. I just think that it has more to du with Image Icons 😉:

                                          The changes look nice 😁 I hope it is still the plan to add icon explanations to the purchase window bar. We can't be sure this explanation will be in the map notes, and can't be sure the player knows about or uses tooltips, plus we would maybe like to have all players on the same page when it comes to finding words that describes and names the resource, like:
                                          Resources remaining: 120 🛠 (PUs), 23 Beers (🍺) and 6 Fuel (🛢)
                                          If not, an Icon free purchase window might be preferred.

                                          Considering most, if not all other, information the player get in-game is preceded by a specification or explanation, in form of a menu or tab text, or : like by the Player, Round info of the bottom bar, would it not be a good idea to have the bottom bar also include short explanations like:
                                          "Resources: 🛠 120 (+32)"
                                          "Belarusia: 🛠 5"
                                          "Territory type: 🏔"

                                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Frostion
                                            last edited by

                                            @frostion I understand your concerns but I would like to at least start with the direction of minimizing text on the main UI. Given that most maps only have 1 resource (PUs) I don't think it really matters at all for those maps and that's probably 80-90% of the player base. The rest of the players that tend to play more advanced maps, I'd consider most of them a bit more open minded and probably have experience playing other strategy games. Looking at what I would call other lead TBS games that have done way more research/testing than we ever will, most of them use icons fairly extensively and don't tend to have much text around them as it tends to clutter the overall message and how quickly people can interpret the information. Examples:

                                            • Civ 5: http://images.akamai.steamusercontent.com/ugc/541899155249193781/32326AE698D836B1CA51233D34F6C5A059305C24/
                                            • HOI4: https://cdn4.dualshockers.com/wp-content/uploads/2016/08/HOI4-9.jpg

                                            For this first iteration, I'd like to release with minimal text and see what feedback we get. If players are confused or ask for more text/context then I can quickly add it in. I'm hoping after people play a few games with just the icons that it becomes second nature.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            General_ZodG 1 Reply Last reply Reply Quote 2

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