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    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • prastleP Offline
      prastle Moderators Admin @redrum
      last edited by prastle

      @redrum I understand his point now and can clarify. @Raville

      New icons are great! in the older maps cept one thing. We need ability to turn off the movement indicator and/or make it a lot smaller. Other than that GREAT STUFF!

      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

      redrumR 1 Reply Last reply Reply Quote 1
      • C Offline
        Cernel Moderators @Raville
        last edited by

        @raville said in Image Icons:

        Great job you are doing, Congratulations! And my opinion: in new TA version .9480 there is some small circles that show moves (for me they are not good and bother in game), small black numbers as before didnt bother at all, maybe those circles are to much showing a movement allowed that isn't to important. Still I have some white windows (now in black) from Java when open a new map, How to correct them? Thanks and good job!

        Small circles that show moves? You mean numbers?

        You mean the yellow and blue numbers, showing, respectively, the moves you are doing and the total moves available, when you select a unit and move the cursor on another territory?

        That is exactly the same thing as already there in 1.8.0.9, and was made by Veqryn years ago.

        Personally, I would definitely totally remove the blue one, showing up the max movement. I don't think anyone has a use for, or even read, it, ever, and, when you play a map, pretty much have to memorise what is the movement of each unit, already.

        Probably mapmakers should be, then, able to set the colour for the remaining yellow one, in case the default colour might be a bad choice for the specific map. A switch off option in the menu can't hurt.

        But I'm not sure this is what you mean?

        prastleP 1 Reply Last reply Reply Quote 0
        • prastleP Offline
          prastle Moderators Admin @Cernel
          last edited by

          @cernel download the new pre-release and play a map sigh...

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

          C 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @prastle
            last edited by

            @prastle @Raville Any particular reason why? I don't really see much harm in having the movement indicator a bit more visible even on older maps. It really isn't much larger than before just has a background. Do you have some screenshots that show it not looking good on older maps?

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            HeppsH prastleP 2 Replies Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @redrum
              last edited by

              @redrum 0_1520040786475_v3 41 checkers.png

              😉

              "A joyous heart sours with the burden of expectation"
              Hepster

              redrumR 1 Reply Last reply Reply Quote 2
              • prastleP Offline
                prastle Moderators Admin @redrum
                last edited by

                @redrum just join us in lobby
                Zod vs Rav

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Hepps
                  last edited by

                  @hepps LOL. That is pretty awesome.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  prastleP 1 Reply Last reply Reply Quote 1
                  • prastleP Offline
                    prastle Moderators Admin @redrum
                    last edited by

                    @redrum he is on An i don't care about "checkers maps" rant 🙂

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                    prastleP 1 Reply Last reply Reply Quote 0
                    • prastleP Offline
                      prastle Moderators Admin @prastle
                      last edited by

                      @redrum To clarify maybe slightly smaller round and semi transparent might work quoting gen zod

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        Cernel Moderators @prastle
                        last edited by

                        I see. I don't know how to feel about it; would need to play some games to tell.
                        The upside is that the new version looks more refined than the old one, and a default coloured number may not be that good for all maps, but I can see this thing really going in the way of what you are looking at.
                        It may be better for that thing with the movement display to always stay on the arrow trail, instead of jumping up and down on the same abscissa; something like this:

                        <--(X/Y)------------------

                        1 Reply Last reply Reply Quote 2
                        • FrostionF Offline
                          Frostion Admin
                          last edited by Frostion

                          Just opened the pre-release, looked at the movement info a bit, clicked a few times left/right mouse button .... And got windows blue screen of death.

                          I still think the info should start with a 20x20 movement icon, and the orange/red combo is not good as they look nearly alike.

                          Here are some proposals:
                          0_1520045631265_1.jpg
                          0_1520045637338_2.jpg
                          0_1520045642101_3.jpg
                          2_1520045649640_Black1.png 1_1520045649640_Green.png 0_1520045649639_Black2.png

                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                          prastleP C 2 Replies Last reply Reply Quote 0
                          • prastleP Offline
                            prastle Moderators Admin @Frostion
                            last edited by

                            @frostion off topic but please throw your five votes here

                            https://forums.triplea-game.org/topic/535/triplea-mod-council-vote-discussion

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              Cernel Moderators @Frostion
                              last edited by

                              @frostion Well, a movement icon would make the thing even more refined, but at the price of exacerbating even more the issue of covering and hiding the board underneath, while adding nothing substantial, unless you have different symbols for accessible and inaccessible and, that way, it could at least substitute (thus allow removing) the current "cannot go there" symbol that displays only if the territory is unreachable.
                              I'm still thinking the solution would be assuring that thing being behind the unit, with respect to the direction you are moving to, which means either:
                              1- on the arrow trail, or
                              2- in between of the starting point (where you picked the unit) and the current position of the cursor, or
                              3- on the right of the unit if you are moving mostly to the left, on the left of the unit if you are moving mostly to the right, above the unit if you are moving mostly downwards, below the unit if you are moving mostly upwards.
                              I guess number 3 should be the easiest to implement, as it is related to the current behaviour.

                              C 1 Reply Last reply Reply Quote 0
                              • C Offline
                                Cernel Moderators @Cernel
                                last edited by

                                I'll add an image, just because:

                                current:
                                0_1520061560778_current.png

                                my suggestion:
                                0_1520061572192_proposed.png

                                Instead, if you are going down, it would be above the arrow point, etc..

                                C 1 Reply Last reply Reply Quote 1
                                • C Offline
                                  Cernel Moderators @Cernel
                                  last edited by

                                  I want to add that I clearly remember that about 5 years ago, when Veqryn added the movement display, I was initially a bit unhappy about having that additional hovering number buzzing around, and didn't like this addition, but now I think I appreciate the ability of cursoring around and getting told how much distance from the starting point I am, so I would not suggest totally removing it. Still, a menu option for going back to the times we didn't have this feature may be useful; not sure if I would tick it. Maybe a key for quick switching this setting, as well.

                                  1 Reply Last reply Reply Quote 2
                                  • General_ZodG Offline
                                    General_Zod Moderators
                                    last edited by General_Zod

                                    So was playing 9464 today, and observations were.

                                    1. The gray canvas and oblong shape seems to block a lot on designation. I keep thinking semi transparent should work, maybe if it was like 75% transparent?

                                    2. The oblong is very oversized when only one number is shown. Any chance the shape can be reduced when single number shown.

                                    3. Yellow was a nicer color for first number. Maybe adjust canvas color to accommodate yellow again.

                                    4. Cernels idea above is interesting, place the shape on path instead of at end.

                                    1 Reply Last reply Reply Quote 2
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      So decided to tweak the message size/color a bit. I've made both move numbers the same blue color, removed parens, and tightened up the padding:
                                      0_1520394788768_a4e68667-51c7-46da-983e-a5d4f56fb01c-image.png

                                      Not Enough Moves
                                      0_1520394829080_48d5a9a8-30c9-4c97-8baa-a15cffed6e67-image.png

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      HeppsH prastleP C 4 Replies Last reply Reply Quote 3
                                      • HeppsH Offline
                                        Hepps Moderators @redrum
                                        last edited by

                                        @redrum Looks good.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        1 Reply Last reply Reply Quote 0
                                        • FrostionF Offline
                                          Frostion Admin
                                          last edited by

                                          Yes. This is great 😁

                                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                          1 Reply Last reply Reply Quote 0
                                          • General_ZodG Offline
                                            General_Zod Moderators
                                            last edited by

                                            @redrum
                                            Much better. Nice job. 🙂

                                            1 Reply Last reply Reply Quote 0

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