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    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • HeppsH Offline
      Hepps Moderators @redrum
      last edited by

      @redrum Here is a quick example...

      PU 24 x 24
      0_1518901084434_PU resource icon 24p.png

      PU 32 x 32
      0_1518901100431_PU resource icon 32.png

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @redrum
        last edited by

        @redrum Oh I am already there. 😃

        "A joyous heart sours with the burden of expectation"
        Hepster

        General_ZodG 1 Reply Last reply Reply Quote 0
        • General_ZodG Offline
          General_Zod Moderators @Hepps
          last edited by General_Zod

          @hepps @redrum In general, the map space should be the priority.

          So that being said. If the flag in right corner is 24x24 will the bar height reduce or is the bar height fixed?

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @General_Zod
            last edited by Hepps

            @general_zod While I am a big proponent of saving space... the idea of shrinking the images means it would break every existing map in the repository. Every last map would have to have its flags redone.

            that was why I was asking if we could use all of the available space we are already using.

            "A joyous heart sours with the burden of expectation"
            Hepster

            General_ZodG 1 Reply Last reply Reply Quote 0
            • General_ZodG Offline
              General_Zod Moderators @Hepps
              last edited by

              @hepps I'm not proposing it be shrunk in the assets folder. Just wondering if a map can be customized with their own images and save space for the map itself.

              1 Reply Last reply Reply Quote 1
              • redrumR Offline
                redrum Admin
                last edited by

                Not sure exactly how the height of the bar is handled. You can try adding smaller or larger flags to see what happens.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • wc_sumptonW Offline
                  wc_sumpton
                  last edited by

                  I'm thinkin' IMOA... what little thought I have left. That the 24x24 look nice.

                  1 Reply Last reply Reply Quote 0
                  • wc_sumptonW Offline
                    wc_sumpton
                    last edited by

                    One more thought, ToolTips?

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @wc_sumpton
                      last edited by

                      @wc_sumpton Already added tooltips to the resource icons.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      wc_sumptonW 1 Reply Last reply Reply Quote 2
                      • wc_sumptonW Offline
                        wc_sumpton @redrum
                        last edited by

                        @redrum Yu' my hero!

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee
                          last edited by

                          @redrum just checked out the new icon bar, looks cool. Nice job, however I see saved games don't work on it. Are you going to have two tripleas while you transition to the new one ?

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @beelee
                            last edited by

                            @beelee Save games worked fine for me. If you have a save game that causes an error, please upload it.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            B 1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @redrum
                              last edited by

                              @redrum here's what i get:

                              0_1518923113814_Screenshot from 2018-02-17 21-03-40.png

                              idk if a save will work because I haven't updated at git yet. I'd have to send the new xml as well

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @beelee
                                last edited by

                                @beelee I think there was a pre-release build or 2 that had a versioning issue. Can you try downloading the latest pre-release now and re-load the save: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.8866

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                B 1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @redrum
                                  last edited by

                                  @redrum yea 8870 is working : )

                                  1 Reply Last reply Reply Quote 0
                                  • FrostionF Offline
                                    Frostion Admin
                                    last edited by

                                    I think it one of the most important aspects here is to keep some sort of artistic uniformity and style, so that one resource picture does not look cartoon-like and another one looks realistic. Hepps line of pictures are in my mind nice looking and a good standard starting point that could go along with WW maps as well as other themed maps from other eras and universes. Mapmakers can then choose to use other images if they want/need.

                                    Another aspect is colors. I would say that most professional games try to keep the resource colors of the most used resources distinctive and different. Like Yellow Gold, Green Food (Apple), Brown Wood (Lumber) or a color scheme like Yellow Gold, Red Meat, Green Tre/Wood. I would say that TripleA should think about what the most used resourses are, maybe PUs, Tech-tokens, Fuel etc. should be kept distinctively different.

                                    I would also advocate for 32x32 as max size. If pictures were larger, then they should at least not expand the bottom bar. This is kind of the way the unit pictures work in the battle window, which is fine imho. I also think it is fine with 32x32 flags that fill out the bar. Players are free to make the flags, and also the resource pictures with transparent outlines and space if they want. They could just make them somewhere between tiny and 32x32. Mapmakers should be able to have a bit larger pictures than 24x24 at least. I would also support if Hepps presented us with a new line of standard resource pictures that were in size between 24x24 and 32x32 🙂

                                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                    1 Reply Last reply Reply Quote 4
                                    • HeppsH Offline
                                      Hepps Moderators
                                      last edited by

                                      This is fun and exciting!

                                      Did a little tooling around....

                                      0_1518970397723_Resource example.png

                                      This will be such a cool feature!!!

                                      I agree with @Frostion that a simplified colour system would be ideal for the standardized resources we package with the engine. Of course each individual map maker can customize to suit their own tastes.... but keeping the "stock" images to a generally accepted standard is a great idea.

                                      One thing we could consider is doing away with the silly little "x" before the first resource in the purchase window... I really don't think there is any question as to what the resource counts mean in there. The "x" just seems to be an unnecessary redundancy that occupies space.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 2
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        @Frostion Agree. We should look to have a consistent style and size of the default icons. Identifying the most used and having them be somewhat distinct would also be nice.

                                        @Hepps I was actually thinking of taking it a bit further than you did. I'm interested in if we move towards using resource icons everywhere to reduce the amount of text displayed how it would look. I think there are a number of games that always use resource icon and just the name in tooltips. I think that humans in general have an easier time identifying color/image vs text. I'd be interested in how it would look if just resource icons were used in the purchase window.

                                        Default Resource Classes

                                        • Primary: PUs, techTokens
                                        • Secondary: SuicideAttackTokens, Fuel/Oil, Iron/Steel, Production/Industry, Manpower, Leadership, Supplies, Gold, Wood, Stone, Food
                                        • Other: Rubber, Aluminum, Tungsten, Chromium, Coal, Uranium, Horses, Copper, Research, Culture, Faith

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 1
                                        • FrostionF Offline
                                          Frostion Admin
                                          last edited by Frostion

                                          Maybe a forced change to only display resource icons during purchase (if the map folder even has its own resource icons available) is a bit drastic for some veteran players. Could it be an engine option? Like with the unit flags?

                                          I agree with the removal of the "x" btw.

                                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Frostion
                                            last edited by

                                            @frostion Its an option. Though given that 95% of maps have really just 1 resource (PUs) not sure that the average/veteran player will be impacted much. And I think maps that do have multiple resources would almost all benefit from moving to icons. My thought is drive at making resource icons the default and then if necessary provide an option for displaying text if enough folks want it.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            General_ZodG 1 Reply Last reply Reply Quote 0

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