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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
    453 Posts 11 Posters 694.1k Views 11 Watching
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    • redrumR Offline
      redrum Admin @CrazyG
      last edited by

      @crazyg The problem isn't the location but the name. You need to use "_convoy" (all lower case) not "_Convoy". It probably works when you have it non-zipped because you are using a non-case sensitive OS.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      CrazyGC 1 Reply Last reply Reply Quote 3
      • CrazyGC Offline
        CrazyG Moderators @redrum
        last edited by

        @redrum
        Its fixed in the most recent update.

        Hepps has reported that you need to delete the folder when you download again or it updates incorrectly. Any ideas why?

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @CrazyG
          last edited by

          @crazyg It doesn't appear to be fixed to me. I assume you want this image to appear in the 2 italian convoy zones: https://github.com/triplea-maps/house_of_habsburg/blob/master/map/Venetian Trade Route icon.png

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • General_ZodG Offline
            General_Zod Moderators
            last edited by

            @CrazyG @redrum I don't see hoh on the bot map list today.

            1 Reply Last reply Reply Quote 0
            • CrazyGC Offline
              CrazyG Moderators
              last edited by

              Is there a way I can update what is on the bots, or do I need to ask permission from someone else?

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @CrazyG
                last edited by

                @crazyg Pras usually has been doing it but others could be given access and instructions to do it.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                prastleP 1 Reply Last reply Reply Quote 0
                • prastleP Offline
                  prastle Moderators Admin @redrum
                  last edited by

                  @redrum @CrazyG the problem is it is about 1/2 hr to update a bot server and it has to be emptied of players. I actually did all this today in the test lobby for Gen Zod with the SG server. I can update the rest of the lobby servers slowly during the week. Ideally it would be nice if a method could be developed that was faster when only updating one map is needed.

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                  prastleP 1 Reply Last reply Reply Quote 0
                  • prastleP Offline
                    prastle Moderators Admin @prastle
                    last edited by

                    @CrazyG The CA bots were empty so I was able to update those ones tonight glhf!

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                    CrazyGC 1 Reply Last reply Reply Quote 0
                    • CrazyGC Offline
                      CrazyG Moderators @prastle
                      last edited by

                      @prastle
                      Thanks.

                      If I hold off on further updating the images for a while, can we use that savegame work around people used to do? Like I can just post a savegame on here, one person downloads it, then opens the savegame in a bot? As long as everyone has the visuals downloaded it should work, right?

                      This should work for smaller XML updates?

                      redrumR prastleP 3 Replies Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @CrazyG
                        last edited by

                        @crazyg Yeah, you can use a save game to test XML only changes. As the save game includes the entire XML for everyone and each player just needs to have the base map and images.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • prastleP Offline
                          prastle Moderators Admin @CrazyG
                          last edited by

                          @crazyg ca coming back online now with new Hapsburg

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          1 Reply Last reply Reply Quote 0
                          • General_ZodG Offline
                            General_Zod Moderators
                            last edited by General_Zod

                            @redrum @CrazyG

                            Savegames wont work on bots since new images were added, until the bot updated.

                            Unless in a private host.

                            Or my bad that may work in a bot if all have the same version.

                            Update: Just verified it wont open the save in a bot that does not have that same version installed. Works in CA and not in NJ.

                            prastleP 1 Reply Last reply Reply Quote 0
                            • prastleP Offline
                              prastle Moderators Admin @General_Zod
                              last edited by

                              @general_zod no you are correct gz

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                              1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators
                                last edited by Hepps

                                @CrazyG Just some more info for corrections...

                                The Italian Trade routes don't appear to get captured when an opponent occupies the SZ.

                                The following connections in Turkey are missing...

                                T37<-> T57
                                T22<-> T58
                                T24<-> T58
                                T27<-> T57

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @Hepps
                                  last edited by

                                  @hepps Here is another screen shot.

                                  None of the finishing graphics are done. this is really just supposed to detail the territory outline changes.

                                  0_1520874701568_Sicily Before.png

                                  0_1520874712017_Sicily After.png

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  redrumR C 2 Replies Last reply Reply Quote 3
                                  • redrumR Offline
                                    redrum Admin @Hepps
                                    last edited by

                                    @hepps Looks like you added a bit of 'texture' to the land territories as well? I hadn't noticed that in any of the other screenshots.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @redrum
                                      last edited by Hepps

                                      @redrum Well some guy suggested that I redo all the territory lines... so I had started over. The land texture is just the outline I am using to create realistic land forms. Once I finish all the "beautification" @CrazyG can make a determination of how much or how little decoration he wants. Then a separate skin can be done if the detailed version is wanted left out.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 1
                                      • prastleP Offline
                                        prastle Moderators Admin @CrazyG
                                        last edited by prastle

                                        @crazyg all bot servers have been updated Except JP and GA. They also are all running .9687. Thanks! @ssoloff .

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                        1 Reply Last reply Reply Quote 1
                                        • C Offline
                                          Cernel Moderators @Hepps
                                          last edited by

                                          @hepps @CrazyG For Sicily, since it is wider east-west, than north-south, how about these territories, for better capturing the shape of the island:
                                          0_1520893314528_Sicily_4_parts.png
                                          On the other hand, as per the meaning of its alternative name Trinacria, Sicily being split into 3 would be more in line with its traditional partitions.

                                          CrazyGC 1 Reply Last reply Reply Quote 0
                                          • CrazyGC Offline
                                            CrazyG Moderators @Cernel
                                            last edited by

                                            I really don't think I need to add any more territories.

                                            Its obviously nice for movement and combat to have lots of territories, but it also really inflates the income. And having that extra territory doesn't seem to change much about combat or movement to me.

                                            @Hepps
                                            It appears you are right. Turkey 57 and 58 were changed late in the process its why I forgot

                                            No clue whats up with the convoy zones.

                                            HeppsH 1 Reply Last reply Reply Quote 0

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