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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
    453 Posts 11 Posters 693.8k Views 11 Watching
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    • C Offline
      Cernel Moderators @Hepps
      last edited by

      @hepps Very nice and pleasant to look at. I think it is just perfect as it is, as long as the colour for Sweden in changed to something else.
      Only thing is that when you zoom you see the black lines underneat, but hopefully a developer might address that. I'd take this map to cut a feature request about that.

      @Frostion I think the strong difference in the sea is fine, as long as nothing else is blue.

      Probably too late now, sadly (one of the problem with relief is that get in the way of any further touch), but, at this scale, if this would be a WwII game, I would surely split "Leningrad" in two, to represent Shlisselburg in the east, that was an important fortress back then too.
      https://en.wikipedia.org/wiki/Shlisselburg
      In 1554-1555, during the Russo-Swedish war, Swedes laid a siege of the fortress, with no success. In response, Muscovites besieged Vyborg, with no success either[12].
      During Livonian war, in 1582 Swedish troops led by Pontus De La Gardie almost captured the fortress. After a row of artillery fire they managed to break into one of the towers, but were later repelled by Muscovites[12].
      The fort was captured by Sweden in 1611 during the Ingrian War after nine months of siege, when the defenders lost every 9 men of 10. As part of the Swedish Empire, the fortress was known as Nöteborg ("Nut-fortress") in Swedish or Pähkinälinna in Finnish, and became the center of the north-Ingrian Nöteborg county (slottslän).

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @Cernel
        last edited by

        Anyways, that territory should be Russian at this time. Just a note for @CrazyG.

        General_ZodG 1 Reply Last reply Reply Quote 0
        • General_ZodG Offline
          General_Zod Moderators @Cernel
          last edited by General_Zod

          @Hepps

          I agree with @Frostion. The colors for sea might be too different. It was confusing on first glance. Swede color just adds to that.

          But beautiful otherwise.

          Musta been a coincidence to get that fancy map edge in the shot. 😉

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @General_Zod
            last edited by

            @general_zod Map edge? I hadn't noticed. 😉

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 0
            • CrazyGC Offline
              CrazyG Moderators
              last edited by

              Both France and Sweden have problematic colors, but I was just taking the colors and units from Age of Tribes. I can probably find better colors by making France more purplish and Sweden more Greenish. I like Hepp's colors where he made Russia a much lighter more mellow green

              I'm keeping St. Petersburg as Swedish controlled, it gives Russia an interesting choice at the start of the game.

              HeppsH C 2 Replies Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @CrazyG
                last edited by

                @crazyg The sample of the reliefs was just a taste of a work in progress... the colouration concerns should be addressed with some of the other graphical features that have yet to be included. At the end of the day I think the additions will make everything highly distinguishable.

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators @CrazyG
                  last edited by

                  @crazyg We'll see, but I think the current colour of France should be really fine. Even with little red in it, violet is well distinguishable from blue (if you are not blind to red), and the sea is proably going to be azure or sky.

                  1 Reply Last reply Reply Quote 0
                  • General_ZodG Offline
                    General_Zod Moderators
                    last edited by

                    So is this ready to rock for Saturday?

                    CrazyGC 1 Reply Last reply Reply Quote 0
                    • FrostionF Offline
                      Frostion Admin
                      last edited by

                      @Cernel @Hepps @CrazyG - For deep sea coloring I would use the shore colour, but a bit darker. Then there would only be one nuance of color to stay away from when coloring players. And there would not be any doubt about what is sea and what is player colors. 🤔

                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                      1 Reply Last reply Reply Quote 0
                      • FrostionF Offline
                        Frostion Admin
                        last edited by

                        Also, to not have the player colors be like camouflage in regards to the units (se the Danish unit and Danish background) you could make the player color a bit lighter/brighter. Maybe by color or by having the transparent background relief adjusted a bit?

                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                        1 Reply Last reply Reply Quote 1
                        • CrazyGC Offline
                          CrazyG Moderators @General_Zod
                          last edited by

                          @general_zod
                          I was hoping to have the game up for a Sunday multiplayer, however the place file has been a big source of problems

                          @Frostion
                          I believe many of the users on the forum have experience with colors and I'm happy to take their advice. I know many of players are colorblind, I am not so please advise if my chosen colors are difficult

                          prastleP General_ZodG 2 Replies Last reply Reply Quote 0
                          • prastleP Offline
                            prastle Moderators Admin @CrazyG
                            last edited by

                            @crazyg HEY ! I'm Not colour BLIND! I just view things with a slightly different hue? 😉

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                            HeppsH 1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @prastle
                              last edited by

                              @prastle Yeh a scotch coloured hue.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 1
                              • General_ZodG Offline
                                General_Zod Moderators @CrazyG
                                last edited by General_Zod

                                @crazyg

                                I guess no rush if not ready for Saturday, since Easter Sunday will not be good for me anyways. But look forward to the following weekend.

                                On sea colors. I think a subtle color difference is only needed. Then Sweden might not blend as much either.

                                1 Reply Last reply Reply Quote 0
                                • CrazyGC Offline
                                  CrazyG Moderators
                                  last edited by

                                  Update, all basic files are complete, reliefs are almost complete and XML work is under way.

                                  1 Reply Last reply Reply Quote 0
                                  • CrazyGC Offline
                                    CrazyG Moderators
                                    last edited by

                                    This map is almost ready to play, I have only one problem. I want to set unitProduction different from production (a territory would have 3 income but only be able to place 1 unit via factory)

                                    Based on the descriptions within the PoS 2 XML, it should be a very simple process. However, after trying numerous combinations, the unitProduction options appears to do nothing. Can anyone point out what I'm missing?

                                    C HeppsH 2 Replies Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators @CrazyG
                                      last edited by

                                      @crazyg When options are ineffective, that probably means they are enabled by a property you don't have true.
                                      In this case, "Damage From Bombing Done To Units Instead Of Territories", if nothing has changed in the last 5 years and I recall it correctly (haven't tested atm).

                                      Practically, those things work only for v3 style production. You cannot have them for Classic or Revised, sadly.

                                      Again, I'm just going with memory.

                                      1 Reply Last reply Reply Quote 2
                                      • HeppsH Offline
                                        Hepps Moderators @CrazyG
                                        last edited by

                                        @crazyg Can't wait to see the entire thing relaunched with all the new features and ideas.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        1 Reply Last reply Reply Quote 0
                                        • FrostionF Offline
                                          Frostion Admin
                                          last edited by Frostion

                                          @CrazyG @Cernel Yes, I think Cernel is right. I had to use this option in the Star Trek map to get limited production to work, even though there is no bombing of any kind in the map. Here is an old thread: http://tripleadev.1671093.n2.nabble.com/Allow-unlimited-number-of-placements-at-factory-td7590224.html#a7590253

                                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                          1 Reply Last reply Reply Quote 2
                                          • CrazyGC Offline
                                            CrazyG Moderators
                                            last edited by CrazyG

                                            It was the bombing property, thanks everyone.

                                            New version is available for download. There are a lot of changes made for this update. The map is now beautiful thanks to Hepps. There have also been some territory changes to better normalize movement.

                                            • More cities and units
                                            • All units now have maintenance costs of 1 per turn
                                            • Incomes are generally slightly higher to compensate for maintenance, but overall you should be building fewer units that before
                                            • I changed the number of units you can place at a city. A territory needs at least 3 income to place 1 unit, at least 6 to place 2 units, and at least 9 to place 3 units.
                                            • There may be some missing connections. Please let me know if you find any. The map is intended to be played with all visible connections

                                            Have fun guys!

                                            C 2 Replies Last reply Reply Quote 2

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