Crazy Europe: House of Habsburg
-
@crazyg Also, having the impassable territories drawn in the relief implies that you cannot actually define them, via the xml. Of course, that is known, as well as that effect would not be achievable via text setting only, so it is a trade off between beauty and versatility (that may be solved here if a developer would allow for patterns to be called and loaded, from a "patterns" folder).
For example, Napoleonic Empires or World At War (as well as most maps) allow to freely redefine what territories are impassable, since it is just a colour, like whatever ownership.
Depends if @CrazyGerman is planning to ever redefine what territories are impassable (he cannot), or not at all. -
@cernel sure they can be redefined. The reliefs would simply need to be changed.
Not everything needs to be designed so that others can just re-use some one else' work to change it at their whim. A map can be purpose designed for its intended use... nothing more... nothing less.
-
@crazyg Bunch of weird connections in the center of the map.
Bulgaria 09 incorrectly connects to Bulgaria 12
Bulgaria 09 incorrectly connects to Romania 11
Bulgaria 13 incorrectly connects to Serbia 04
Bulgaria 13 incorrectly connects to Serbia 03
Just what I saw while running a turn 1 test.
-
From the sounds of your description. I would think you did want a 3 pu territory to build 1 unit, but they can not as @Hepps mentioned above.
Also maybe add that bit to game notes. I think that concept will be cool since it will forces troop level conservation to prevent being overwhelmed by enemy. Hopefully this dynamic has a positive impact.
Personally I would prefer the semi transparent pu markers. Maybe put them in corners of territories too (but a lot of work). A version without the wings might be nice too.
Just a side note the map looks great zoomed in. But for those who like to play zoomed out further. I suggest checking "show map blends" in addition to "show map details". This setting will give cleaner looking borders from a zoomed out perspective, imo.
-
I totally just forgot to update the PU markers.
It is a mistake that you cannot place in territories with 3.
I used the old connections, I fixed a bunch of them evidently I missed some of our Bulgaria changes.
Will work on another update
-
@crazyg So, you already said that Rhodes is "Italian" for gameplay reasons, but since you now have the Cyclades, maybe you can make the Cyclades Italian and Rhodes Ottoman (currently it is the other way round), since the Cyclades were mostly "Italian" and Rhodes is closely in the same area anyways?
-
@crazyg said in Crazy Europe: House of Habsburg:
New version is available for download. There are a lot of changes made for this update. The map is now beautiful thanks to Hepps. There have also been some territory changes to better normalize movement.
Your old mapcraft won't go to waste, @CrazyG. Someone is already using it...
https://forums.triplea-game.org/topic/717/i-need-help-for-to-fix-the-error -
@CrazyG @Hepps Congratulations! Map looks really fantastic! A question: Why main Capitol Cities don't have a territory value in them? (Rome, Madrid, London, Ghant, Paris, Vienne, Milan, Istanbul, Moscow, etc.) or it's a part of the game or a special condition that I couldn't find in notes? Thanks for your great job.
-
@raville They have a value in black text just for some reason don't have the fancy image.
-
@redrum Now I have seen those numbers but are so small or sometimes covered by a unit that thought didn't exist. Also thank you for the map and game.
-
@raville The re-release included higher PU values that were never included in the original PU markers folder. I am creating new images for the values we never had before.
-
More fixes...
Missing Connections...
SZ 103 <-----> SZ 97
Ukraine 35 <----> Belorussia 21
Ukraine 35 <----> Ukraine 33Wrong Connections... (needing to be removed)
Turkey 01 <----> Bulgaria 05
-
@CrazyG
I think to have the 'Neutral' receive the castle bonus you have to put 'Neutral' in with the list of players.Cheers...
-
PR to fix battle calc HP display to not include infra units: https://github.com/triplea-game/triplea/pull/3364

-
@redrum I think this is a good change, as the generic "HP" should just tell the normal ones, but I want to point out that infrastructure hitpoints, also them having more than 1 each, is not pointless, as they can still be hit by AA attacks (I'm actually making a map in which there are 2 hitpoints infrastructures that can be hit by AA attacks).
For example, in the case of this map, you could have cannons that are infrastructures but are also able to AA attack each other (each cannon has AA attacks against enemy cannons), representing counter-battery fire and artillery dominance (it works fine, and it would be fairly realistic).
-
@crazyg Can't wait for more of the up dates to your creation. the game has transformed a great deal already from the original release.
Keep up the great work.
-
I pushed an update yesterday that had those extra connections removed, as well as the couple of image updates I forgot. However the download isn't working, I can't figure out why. I'll investigate more after work today.
Next steps are balancing suggestions. I will also update the PU place file at some point.
-
@crazyg If, by unable to download, you maybe mean that you didn't see the percentage progress on download, that is just a thing that happens for newly updated or uploaded maps (a GitHub related limit).
It is not stuck: it still downloads, you just don't get the progress info, and have simply to wait till it's done.
It worked for me.Capturable emplacements (pillboxes, castles...), capturable artillery and a very simple upkeep system are all things I always suggested / promoted, so it is sweet to see so many dynamics I like in a map (tho I've not played it yet).
-
@crazyg Looks good CG.
I will continue to look for connections as soon as I have the chance.
The preview picture in the Download screen might be a little over kill.

-
@cernel
Please do give some feedback on the maintenance system. I expect it needs fine tuning
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login