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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
    453 Posts 11 Posters 687.7k Views 11 Watching
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    • C Offline
      Cernel Moderators @CrazyG
      last edited by

      @crazyg said in Crazy Europe: House of Habsburg:

      New version is available for download. There are a lot of changes made for this update. The map is now beautiful thanks to Hepps. There have also been some territory changes to better normalize movement.

      Your old mapcraft won't go to waste, @CrazyG. Someone is already using it...
      https://forums.triplea-game.org/topic/717/i-need-help-for-to-fix-the-error

      1 Reply Last reply Reply Quote 0
      • RavilleR Offline
        Raville
        last edited by Raville

        @CrazyG @Hepps Congratulations! Map looks really fantastic! A question: Why main Capitol Cities don't have a territory value in them? (Rome, Madrid, London, Ghant, Paris, Vienne, Milan, Istanbul, Moscow, etc.) or it's a part of the game or a special condition that I couldn't find in notes? Thanks for your great job.

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Raville
          last edited by

          @raville They have a value in black text just for some reason don't have the fancy image.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • RavilleR Offline
            Raville
            last edited by Raville

            @redrum Now I have seen those numbers but are so small or sometimes covered by a unit that thought didn't exist. Also thank you for the map and game.

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @Raville
              last edited by

              @raville The re-release included higher PU values that were never included in the original PU markers folder. I am creating new images for the values we never had before.

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators
                last edited by

                More fixes...

                Missing Connections...

                SZ 103 <-----> SZ 97
                Ukraine 35 <----> Belorussia 21
                Ukraine 35 <----> Ukraine 33

                Wrong Connections... (needing to be removed)

                Turkey 01 <----> Bulgaria 05

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 1
                • W Offline
                  wc_sumpton
                  last edited by

                  @CrazyG
                  I think to have the 'Neutral' receive the castle bonus you have to put 'Neutral' in with the list of players.

                  Cheers...

                  1 Reply Last reply Reply Quote 2
                  • redrumR Offline
                    redrum Admin
                    last edited by redrum

                    PR to fix battle calc HP display to not include infra units: https://github.com/triplea-game/triplea/pull/3364

                    0_1523420311139_f450233d-c664-4ccf-8500-f312f09903da-image.png

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    C 1 Reply Last reply Reply Quote 2
                    • C Offline
                      Cernel Moderators @redrum
                      last edited by

                      @redrum I think this is a good change, as the generic "HP" should just tell the normal ones, but I want to point out that infrastructure hitpoints, also them having more than 1 each, is not pointless, as they can still be hit by AA attacks (I'm actually making a map in which there are 2 hitpoints infrastructures that can be hit by AA attacks).

                      For example, in the case of this map, you could have cannons that are infrastructures but are also able to AA attack each other (each cannon has AA attacks against enemy cannons), representing counter-battery fire and artillery dominance (it works fine, and it would be fairly realistic).

                      1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @CrazyG
                        last edited by

                        @crazyg Can't wait for more of the up dates to your creation. the game has transformed a great deal already from the original release.

                        Keep up the great work.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        1 Reply Last reply Reply Quote 0
                        • CrazyGC Offline
                          CrazyG Moderators
                          last edited by

                          I pushed an update yesterday that had those extra connections removed, as well as the couple of image updates I forgot. However the download isn't working, I can't figure out why. I'll investigate more after work today.

                          Next steps are balancing suggestions. I will also update the PU place file at some point.

                          C HeppsH 2 Replies Last reply Reply Quote 1
                          • C Offline
                            Cernel Moderators @CrazyG
                            last edited by

                            @crazyg If, by unable to download, you maybe mean that you didn't see the percentage progress on download, that is just a thing that happens for newly updated or uploaded maps (a GitHub related limit).
                            It is not stuck: it still downloads, you just don't get the progress info, and have simply to wait till it's done.
                            It worked for me.

                            Capturable emplacements (pillboxes, castles...), capturable artillery and a very simple upkeep system are all things I always suggested / promoted, so it is sweet to see so many dynamics I like in a map (tho I've not played it yet).

                            CrazyGC 1 Reply Last reply Reply Quote 1
                            • HeppsH Offline
                              Hepps Moderators @CrazyG
                              last edited by Hepps

                              @crazyg Looks good CG.

                              I will continue to look for connections as soon as I have the chance.

                              The preview picture in the Download screen might be a little over kill. 😃

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 1
                              • CrazyGC Offline
                                CrazyG Moderators @Cernel
                                last edited by

                                @cernel
                                Please do give some feedback on the maintenance system. I expect it needs fine tuning

                                C 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  Cernel Moderators @CrazyG
                                  last edited by

                                  @crazyg I'm in the lobby atm, but there are 13 people in total. Duno if you have time to play now.

                                  1 Reply Last reply Reply Quote 0
                                  • General_ZodG Offline
                                    General_Zod Moderators
                                    last edited by General_Zod

                                    @general_zod said in Crazy Europe: House of Habsburg:

                                    Just a side note the map looks great zoomed in. But for those who like to play zoomed out further. I suggest checking "show map blends" in addition to "show map details". This setting will give cleaner looking borders from a zoomed out perspective, imo.

                                    Just a reminder regarding zoomed out map image 70% or further. Try changing the settings" view->draw map border on top->low" versus medium or high. This gives a crisper border.

                                    Example 70% with medium.
                                    0_1525639120940_HOH_70_medium_001.PNG

                                    Example 70% with low.
                                    0_1525639139956_HOH_70_low_001.PNG

                                    1 Reply Last reply Reply Quote 2
                                    • CrazyGC Offline
                                      CrazyG Moderators
                                      last edited by

                                      I like that setting Zod.
                                      Have you played more games/ have any feedback?

                                      Just an update for everyone, technology is being added to this map. I think its going to help shake things up

                                      General_ZodG 1 Reply Last reply Reply Quote 1
                                      • General_ZodG Offline
                                        General_Zod Moderators @CrazyG
                                        last edited by

                                        @crazyg

                                        Nope, I had no luck getting a game going this past weekend.

                                        1 Reply Last reply Reply Quote 0
                                        • CrazyGC Offline
                                          CrazyG Moderators
                                          last edited by

                                          Here is a sneak peak of a very delayed update. I found some missing connections, and I'm adding technologies to the map. These should help speed the game up (especially March). See below

                                          March~ pikemen and muskets have 2 movement in the noncombat move phase only
                                          Horseshoes~ knights have 3 movement in NC only
                                          Horsedrawn Artillery~ artillery have 2 movement in NC only

                                          AccurateCannons~ cannons have +1 attack
                                          HeavyCannons~ cannons roll 3 dice but have -1 attack
                                          Hussars~ knights have +1 attack

                                          Sailing~ navies get +1 movement in NC only
                                          Naval Cannons~ Navies have +1 attack
                                          Ship of the Line~ Navies have +1 defense

                                          Quick question in case anyone else has tried this, what is the easiest way to give units +1 movement only in the noncombat move phase in a way that can be activated by tech?

                                          W 1 Reply Last reply Reply Quote 3
                                          • W Offline
                                            wc_sumpton @CrazyG
                                            last edited by

                                            @crazyg
                                            In Invasion USA, the Air units do something like this. Basically the movement for each unit has to be set prior to each combatMovement:

                                            <attachment name="triggerAttachmentEasternHumanBomber4CM" attachTo="Western" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                                 <option name="conditions" value="conditionAttachmentEasternHumanPlayer"/>
                                                 <option name="unitType" value="bomber"/>
                                                 <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
                                                 <option name="unitProperty" value="movement" count="4"/>
                                                 <option name="when" value="before:westernCombatMove"/>
                                                 <option name="when" value="before:easternCombatMove"/>
                                                 <option name="when" value="before:southernCombatMove"/>
                                                 <option name="when" value="before:northernCombatMove"/>
                                                 <option name="when" value="before:americanCombatMove"/>
                                            </attachment>
                                            

                                            You can add different units to the trigger as long as all unit have the same movement setting.

                                            Then you would use the same type of trigger to set the non-combat movement of those unit if the condition for that player is true. I would use a switch type condition which would be set by a tech by the player.

                                            I hope this is helpful.

                                            Cheers...

                                            CrazyGC 1 Reply Last reply Reply Quote 2

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