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    AA revised - possible upgrades

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • HeppsH Offline
      Hepps Moderators @Cernel
      last edited by Hepps

      @Cernel said in AA revised - possible upgrades:

      @Panther said in AA revised - possible upgrades:

      • Transports can offload into the same territory in both combat and noncombat movement if the second unit was loaded in a previous turn.

      On this regard, I'm actually not sure if a move like this would be allowed: starting the turn with an empty transport, loading 2 infantries into it, sending the transport into a naval battle and offloading 1 infantry into a sea borne assault, during Combat Move, winning the naval battle and the land battle where the unit was offloaded (this last thing may be granted, in case the territory is empty or having capturable units only), then offloading the other 1 infantry, into the same territory, during Non Combat Move.

      ?

      I am just not sure how this is relevant?

      Presumably if you are taking a territory... you either unload both units from a single transport... or you unload neither. I cannot fathom a situation where you had 2 combat units on a single transport and chose to unload only one, then unloaded the other during NCM into the same territory you just captured. It makes no sense. Seems as though the entire thing is a moot point.

      "A joyous heart sours with the burden of expectation"
      Hepster

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      • S Offline
        simon33
        last edited by

        Perhaps if you thought that one unit couldn't withstand a counter attack but two could and wanted to see the defensive dice?

        Anyway, the plausibility of the scenario is kinda irrelevant. Are you really allowed to load units in combat movement, offload only one of them, then offload the other in NCM? Is there a restriction that it has to be to the same territory or is the rule about transports having to offload to the same territory not in revised?

        PantherP 1 Reply Last reply Reply Quote 0
        • PantherP Offline
          Panther Admin Moderators @Cernel
          last edited by

          @Cernel said in AA revised - possible upgrades:

          @Panther said in AA revised - possible upgrades:

          • Transports can offload into the same territory in both combat and noncombat movement if the second unit was loaded in a previous turn.

          On this regard, I'm actually not sure if a move like this would be allowed: starting the turn with an empty transport, loading 2 infantries into it, sending the transport into a naval battle and offloading 1 infantry into a sea borne assault, during Combat Move, winning the naval battle and the land battle where the unit was offloaded (this last thing may be granted, in case the territory is empty or having capturable units only), then offloading the other 1 infantry, into the same territory, during Non Combat Move.

          ?

          No. As Krieghund confirmed here:
          https://www.axisandallies.org/forums/topic/32322/offloading-in-both-combat-and-non-combat-movement

          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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          • PantherP Offline
            Panther Admin Moderators @simon33
            last edited by Panther

            @simon33 said in AA revised - possible upgrades:

            Perhaps if you thought that one unit couldn't withstand a counter attack but two could and wanted to see the defensive dice?

            Anyway, the plausibility of the scenario is kinda irrelevant. Are you really allowed to load units in combat movement, offload only one of them, then offload the other in NCM? Is there a restriction that it has to be to the same territory or is the rule about transports having to offload to the same territory not in revised?

            Revised-OOB is a strange ruleset, IMHO, with some aspects coded even more confusing in v2-OOB. Revised-LHTR starts to sort things clearer and from Anniversary onwards the rules are structured pretty good, as I think.

            Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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            • PantherP Offline
              Panther Admin Moderators
              last edited by Panther

              @LouisXIVXIV

              With regards to your initial posting above here is another candidate to add:

              https://forums.triplea-game.org/topic/989/open-aa-revised-bug-aa-fire-casualty-selection-issues

              For any reason the topic behind this link containing an intense and important discussion including clarifications - is not accessible at this time (I hope it has not been accidentally deleted by someone) - but the result is noted here:
              https://github.com/triplea-game/triplea/issues/4133

              Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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              • C Offline
                Cernel Moderators @Hepps
                last edited by

                @Hepps said in AA revised - possible upgrades:

                @Cernel said in AA revised - possible upgrades:

                @Panther said in AA revised - possible upgrades:

                • Transports can offload into the same territory in both combat and noncombat movement if the second unit was loaded in a previous turn.

                On this regard, I'm actually not sure if a move like this would be allowed: starting the turn with an empty transport, loading 2 infantries into it, sending the transport into a naval battle and offloading 1 infantry into a sea borne assault, during Combat Move, winning the naval battle and the land battle where the unit was offloaded (this last thing may be granted, in case the territory is empty or having capturable units only), then offloading the other 1 infantry, into the same territory, during Non Combat Move.

                ?

                I am just not sure how this is relevant?

                Presumably if you are taking a territory... you either unload both units from a single transport... or you unload neither. I cannot fathom a situation where you had 2 combat units on a single transport and chose to unload only one, then unloaded the other during NCM into the same territory you just captured. It makes no sense. Seems as though the entire thing is a moot point.

                Of course, it is a rather marginal situation related virtually exclusively to dice variability. Meaning, closely depending on dice results, maybe in a battle somewhere else, it may be hard to say if it is better offloading only 1 infantry or 2, so, if you can, you may as well retain the ability to decide about that after dice have been rolled. For example, you may have 3 transports with 2 infantries each taking part in a sea battle, and, depending on dice results somewhere else, it may be better offloading only 1 or all 6 infantries into a territory, so, if you can, you may want to do that. The variability may, as well, be on the transport side. Maybe a battle somewhere went bad enough that transport now is at huge risk, so you don't want it to sink with an infantry on board, even if the alternative is offloading that infantry in a territory where it will be easily wiped out, that you preferred taking with only 1 of them.

                Beside dice variability, the other item would be that, deciding if offloading 1 or 2 in non combat move, you can lower your chances of miscalculating something (as reasoning over a clearer picture).

                Substantially, it is like making a non combat movement during combat movement. Aside from particular cases, you should never want to do that, as waiting for non combat movement is at least surely not worse, so no reasons not to (even in case you are 100% sure you are going to do that movement, there is no reason not to wait NCM to do it).

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                • C Offline
                  Cernel Moderators @Panther
                  last edited by

                  @Panther Yeah I know krieghund told me "the only circumstances under which a transport may offload in both combat and noncombat movement are those that you have described above", and the only case I was making was exclusively the unit offloaded during NCM being already loaded on the transport, but I think I'm still not sure he might have overlooked this matter, so I guess I will ask him again about it specifically, maybe.

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                  • S Offline
                    simon33
                    last edited by

                    Ok @Panther , so if units are loaded in combat movement they still have to be unloaded? Doesn't seem like any exception would change this one.

                    If a transport starts with one inf on board, it can load another, assault a territory, and then if the battles succeed, it can offload the first inf to that territory only, no different territories, on NCM? I'm guessing there is no way that the transport can re-load an inf into the space that was occupied by the assaulting inf.

                    Alternatively, it can use the inf pre-loaded to assault a territory but then on NCM load a single inf into the unused space?

                    However, as written point 2 is incorrect. Transports which have been in combat cannot move. They can only load or unload and not both, at least as I have read the rules.

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                    • C Offline
                      Cernel Moderators @Cernel
                      last edited by

                      @Cernel said in AA revised - possible upgrades:

                      @Panther said in AA revised - possible upgrades:

                      @ubernaut In Revised-OOB this is "special" about transports (compared to later editions):

                      • Transports cost 8 IPCs and defend on a 1.
                      • Transports may be chosen as casualties at any time.
                      • Transports fight like any other unit, though they have no attack value.
                      • The presence of enemy transports alone makes a sea zone hostile.
                      • Transports cannot load or unload in a sea zone containing only unsubmerged enemy subs and/or transports.
                      • Transports can load after combat if they don’t unload.
                      • Transports can offload into the same territory in both combat and noncombat movement if the second unit was loaded in a previous turn.

                      I believe you missed two points, that are actually quite closely related with one another. As I said, the other things that Revised OOB transports can do are:

                      • Transports can load units if they are going to take part in a battle, with no requirement to offload them on the same phase (not in Revised LHTR).
                      • Transports can (non combat) offload after a victorious battle, no matter if the cargo was loaded on that same turn or already on board (not in Revised LHTR).

                      Sorry, I was wrong.
                      Clarifications here:
                      https://www.axisandallies.org/forums/topic/32322/offloading-in-both-combat-and-non-combat-movement/3

                      The first point is completely wrong, as Krieghund clarified.

                      The second point is correct, but it applies only to cargo already loaded (because anything you load during Combat Move you must offload, on the same phase, or try to (and failing is possible only by retreating, that gets all the cargo stuck on board)).

                      So, basically, the only point that @Panther missed is something like this:

                      • Transports can (non combat) offload after a victorious battle (if they have any cargo on board, which in turn has to mean that cargo was there already at start turn) (but still restricted to the same territory, if they already performed a sea borne assault).

                      The only other thing it might be worth checking is if there might be any specific differences in what you can do starting in a hostile sea zone.

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                      • C Offline
                        Cernel Moderators @Cernel
                        last edited by

                        @Cernel said in AA revised - possible upgrades:

                        @Panther said in AA revised - possible upgrades:

                        • Transports can offload into the same territory in both combat and noncombat movement if the second unit was loaded in a previous turn.

                        On this regard, I'm actually not sure if a move like this would be allowed: starting the turn with an empty transport, loading 2 infantries into it, sending the transport into a naval battle and offloading 1 infantry into a sea borne assault, during Combat Move, winning the naval battle and the land battle where the unit was offloaded (this last thing may be granted, in case the territory is empty or having capturable units only), then offloading the other 1 infantry, into the same territory, during Non Combat Move.

                        ?

                        I checked this is wrong. However it would be correct if reworded this way:

                        starting the turn with an transport with 1 infantry in it, loading 1 infantry into it, sending the transport into a naval battle and offloading 1 infantry into a sea borne assault, during Combat Move, winning the naval battle and the land battle where the unit was offloaded (this last thing may be granted, in case the territory is empty or having capturable units only), then offloading the other 1 infantry, into the same territory, during Non Combat Move.

                        Basically, in Revised you have an additional incentive, however small in importance, for keeping your cargo on board across the rounds (really bad for playability, actually, as tracking loaded stuff is a serious pain). This is actually a bit bigger if you add also the (Revised OOB only) case of offloading 1 infantry to take 1 territory, then protecting this infantry by offloading an AA Gun, on the next Non Combat Move phase (this is actually something that has a good chance to be a good move, especially if you plan contesting with naval bombardment rather than with air units).

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