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    Casualty Auto Selection - Engine Preference To Disable

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • redrumR Offline
      redrum Admin @General_Zod
      last edited by

      @general_zod So this could be added... but are you sure you'd even use it? Imagine if for every time someone gets a hit, you'd have to select your casualties with no default provided (most players take the default probably like 99% of the time). I think you would realize that its much more painful then you think to select your casualties from scratch especially for large battles and that you'd rather once in a while accidentally accept the default casualties when you intended to change them.

      I think better features would be providing some configuration settings like "try to keep at least one land unit" and also just improving default casualty selection to handle more scenarios like AA attacks and negative support attachments.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      General_ZodG C 3 Replies Last reply Reply Quote 4
      • General_ZodG Offline
        General_Zod Moderators @redrum
        last edited by General_Zod

        @redrum That sort of configuration of some of the common, potentially problematic scenarios sounds very nice. If I had ability to configure it, I probably would opt to keep it activated most of the time.

        1 Reply Last reply Reply Quote 0
        • CrazyGC Offline
          CrazyG Moderators
          last edited by

          A weird behavior related to this occurs on the House of Habsburg map because the castles give enemy units -1 dice roll.

          It will give the -1 to muskets before pikemen, which is fine. However, this causes the engine to want to lose a 0 attack musket before a 2 attack pikemen, even though a musket is better than a pikemen in every possible way (and if you lose the musket, a pike will just become the 0 attack unit)

          prastleP General_ZodG 2 Replies Last reply Reply Quote 0
          • prastleP Offline
            prastle Moderators Admin @CrazyG
            last edited by prastle

            @crazyg @General_Zod @redrum well the other scenario that always occurs is the engine selecting a ground unit with air left over when taking a capital! Or other land. Since the capital in many maps gives all the cash this is silly.

            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

            CrazyGC 1 Reply Last reply Reply Quote 1
            • General_ZodG Offline
              General_Zod Moderators @CrazyG
              last edited by

              @crazyg I also noticed it wants to remove cannons a lot if my memory serves correctly.

              prastleP 1 Reply Last reply Reply Quote 0
              • CrazyGC Offline
                CrazyG Moderators @prastle
                last edited by

                @prastle
                I think this part is understandable because the concept is complex enough to justify a human changing their move. The battlecalc also has a one click option to accomodate this

                The big issue I see with the HoH behavior is I think it affects the battlecalculator.

                prastleP General_ZodG 2 Replies Last reply Reply Quote 0
                • prastleP Offline
                  prastle Moderators Admin @General_Zod
                  last edited by

                  @general_zod It would also be nice if the space bar was finally fixed 🙂 But I haven't tested latest gui closely. As we all know it sucks while chatting to hit the space bar.

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                  1 Reply Last reply Reply Quote 2
                  • prastleP Offline
                    prastle Moderators Admin @CrazyG
                    last edited by

                    @crazyg ya this all kinda came to a head again from this game

                    https://forums.triplea-game.org/post/8738

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                    1 Reply Last reply Reply Quote 0
                    • General_ZodG Offline
                      General_Zod Moderators @CrazyG
                      last edited by

                      @crazyg I haven't confirmed it, but I think the bc might not understand cannons and the lack of true hp for them. I suspect this because it counts the cannon as a hp in the "hp totals" for each side. Or maybe that is simply a separate display error.

                      General_ZodG 1 Reply Last reply Reply Quote 0
                      • General_ZodG Offline
                        General_Zod Moderators @General_Zod
                        last edited by

                        @prastle Both of your points ^^ are very good.

                        1. Capital scenario should, needs "one land unit must survive" configuration for auto select. If we creating a list of scenarios for configurations, then this is a good one.

                        2. Spacebar should not accept actions. Or some mechanism needed to keep your cursor in chat box until you actually move it out yourself, so it would prevent the infamous spacebar misclicks.

                        prastleP 2 Replies Last reply Reply Quote 0
                        • prastleP Offline
                          prastle Moderators Admin @General_Zod
                          last edited by

                          @general_zod well they added the spacebar to the new gui but lately it hasn't worked. I haven't checked .9639 yet

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          1 Reply Last reply Reply Quote 0
                          • prastleP Offline
                            prastle Moderators Admin @General_Zod
                            last edited by

                            @general_zod off topic but I still reserve the right to vote PR 10 000 as The next stable 🙂

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                            1 Reply Last reply Reply Quote 1
                            • redrumR Offline
                              redrum Admin
                              last edited by redrum

                              @General_Zod Yeah, I think coming up with a list of things that would be good to be able to configure like "one land unit must survive" is probably a better feature request that players would use.

                              @CrazyG Yeah, generally enemy support attachments are not handled properly by either the battle calc or default casualty selection. This is a known limitation and is fairly difficult to fix though I would like to eventually do so.

                              @prastle There is already an option to disable spacebar confirming casualties...
                              0_1520469710554_ff54872a-2b34-44aa-934a-be58dba3f7ee-image.png

                              @General_Zod The battle calc HP display does seem to count infrastructure units but I don't believe this causes issues with actual calcs though I'm not positive.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              prastleP C 3 Replies Last reply Reply Quote 0
                              • prastleP Offline
                                prastle Moderators Admin @redrum
                                last edited by

                                @redrum yes I know but it hasn't functioned correctly on the few times i tested i will test again tonight with 9639

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @prastle
                                  last edited by

                                  @prastle I wasn't aware that is the case and if so you should submit a github bug issue 🙂

                                  I just tested it and seems to work. When the casualty selection window pops up, I have to manually click the "Ok" button and spacebar won't do it.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  prastleP 2 Replies Last reply Reply Quote 0
                                  • prastleP Offline
                                    prastle Moderators Admin @redrum
                                    last edited by

                                    @redrum cool
                                    then its fixed

                                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                    prastleP 1 Reply Last reply Reply Quote 0
                                    • prastleP Offline
                                      prastle Moderators Admin @prastle
                                      last edited by

                                      @prastle as long as hitting space while chatting doesn't confirm the casualty

                                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        Cernel Moderators @redrum
                                        last edited by

                                        @redrum When I proposed it years ago I had mostly in mind maps like Feudal Japan Warlords, in which it is extremely annoying having to undo the autoselect each time, before selecting.
                                        The concept of rather improving the autoselect to cover all is a good point, theorically, but, as you see, at the distance of many years AA are still not covered (not saying they should have had, since there are many more important things to do); so, I think, especially in a volunteer based project, an opt out option, to fall back, has a good value.
                                        Anyways, I'm not playing much of those games lately, so I'm not strong, and I agree that for most people this opt-out would have no value.
                                        But, again, it may have a value because of that problem of spacebar selecting casualties while you are using it for chatting, but, again, that would be better if solved specifically.
                                        But, yeah, if everything would be fully covered and nothing would have any problems (like the spacebar chatting / confirming mash up), then you would not want to have this option. Question is, will it always (or should I say ever) be?

                                        1 Reply Last reply Reply Quote 1
                                        • C Offline
                                          Cernel Moderators @redrum
                                          last edited by

                                          @redrum It works for me too, but I think it would be better if generally chatting would not confirm generally, since there are other things that spacebar still confirms, like politic and action proposals, but this is off topic. Mostly, I don't think that is really a solution, because it is kind of easy not spotting it, so you will still have people misclicking at random.

                                          1 Reply Last reply Reply Quote 2
                                          • General_ZodG Offline
                                            General_Zod Moderators
                                            last edited by

                                            @redrum @prastle Problem is if you have it set to use spacebar. While chatting and not looking at game events. The cursor automatically tabs to somewhere on the game interface. This happens on nations turn start for sure, on game start and various notifications that need clicks, and there's a few other times that I don't recall atm. Anyways so while typing for chat, your actually accidently somewhere else on the game interface, clicking away. This includes on the menu as well as what ever various user actions are currently popping up.

                                            There should be an additional mechanism to keep the cursor in the chat box during the various cases. So then it can truly be avoided.

                                            prastleP 1 Reply Last reply Reply Quote 1

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