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    Tutorial: don't understand naval movement

    Scheduled Pinned Locked Moved Bug Reports
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    • W Offline
      wg
      last edited by wg

      [Edit: added a github issue for this]

      I'm Germany and want to attack UK boats. I purchased and moved to combat phase, but only some of my naval units have movement points.
      0_1520971080348_933f6325-3ace-44e1-91a7-e3bf25b7d61f-image.png
      When I select a sub, for instance, it shows the red x that I can't move it and there's a message "Not all units have enough movement"

      0_1520971130425_ff7f65fb-a5a1-49ae-b2a0-1ca958e44342-image.png

      0_1520971054794_0ba0c482-5981-44a7-9f60-366758edad81-image.png

      In this case, my destroyers and carrier and planes can move, but the other units can't.

      I don't know how to see "available movement points" per unit, either, so I can't dig into what's going on.

      So, I don't know if this a bug or just me mis-understanding something.
      Here's a zipped version of the savegame.
      0_1520971327387_tutorial-18.tsvg.zip

      Engine version: 1.9.0.0.9687
      MacOS - Sierra

      1 Reply Last reply Reply Quote 0
      • W Offline
        wg
        last edited by

        So, something is definitely broken, but I'm not sure why/what.

        Move an infantry to transport:
        0_1520972059893_610505c0-590a-413c-bddb-23595421bf28-image.png

        Attack UK
        0_1520972090620_b25707d3-903a-49e8-97e0-c75749ef622f-image.png

        0_1520972113905_be811c59-da64-432c-8daa-222e1468801b-image.png

        Error: Not being carried, unit:infantry owned by Germans transport:transport owned by Germans
        java.lang.IllegalStateException: Not being carried, unit:infantry owned by Germans transport:transport owned by Germans
        	at games.strategy.triplea.delegate.TransportTracker.unloadTransportChange(TransportTracker.java:131)
        	at games.strategy.triplea.delegate.MovePerformer.markTransportsMovement(MovePerformer.java:437)
        	at games.strategy.triplea.delegate.MovePerformer.access$700(MovePerformer.java:36)
        	at games.strategy.triplea.delegate.MovePerformer$3.execute(MovePerformer.java:168)
        	at games.strategy.triplea.delegate.ExecutionStack.execute(ExecutionStack.java:42)
        	at games.strategy.triplea.delegate.MovePerformer.populateStack(MovePerformer.java:290)
        	at games.strategy.triplea.delegate.MovePerformer.moveUnits(MovePerformer.java:75)
        	at games.strategy.triplea.delegate.MoveDelegate.move(MoveDelegate.java:604)
        	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
        	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
        	at java.lang.reflect.Method.invoke(Method.java:498)
        	at games.strategy.engine.delegate.DelegateExecutionManager$1.invoke(DelegateExecutionManager.java:129)
        	at com.sun.proxy.$Proxy2.move(Unknown Source)
        	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
        	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
        	at java.lang.reflect.Method.invoke(Method.java:498)
        	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:157)
        	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:140)
        	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:126)
        	at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:105)
        	at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:52)
        	at com.sun.proxy.$Proxy2.move(Unknown Source)
        	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
        	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
        	at java.lang.reflect.Method.invoke(Method.java:498)
        	at games.strategy.engine.gamePlayer.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:151)
        	at com.sun.proxy.$Proxy2.move(Unknown Source)
        	at games.strategy.triplea.TripleAPlayer.move(TripleAPlayer.java:325)
        	at games.strategy.triplea.TripleAPlayer.move(TripleAPlayer.java:330)
        	at games.strategy.triplea.TripleAPlayer.move(TripleAPlayer.java:330)
        	at games.strategy.triplea.TripleAPlayer.start(TripleAPlayer.java:124)
        	at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:515)
        	at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:404)
        	at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:254)
        	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:58)
        	at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
        	at java.lang.Thread.run(Thread.java:745)
        	at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:64)
        	at com.sun.proxy.$Proxy2.move(Unknown Source)
        	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
        	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
        	at java.lang.reflect.Method.invoke(Method.java:498)
        	at games.strategy.engine.gamePlayer.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:151)
        	at com.sun.proxy.$Proxy2.move(Unknown Source)
        	at games.strategy.triplea.TripleAPlayer.move(TripleAPlayer.java:325)
        	at games.strategy.triplea.TripleAPlayer.move(TripleAPlayer.java:330)
        	at games.strategy.triplea.TripleAPlayer.move(TripleAPlayer.java:330)
        	at games.strategy.triplea.TripleAPlayer.start(TripleAPlayer.java:124)
        	at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:515)
        	at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:404)
        	at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:254)
        	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:58)
        	at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
        	at java.lang.Thread.run(Thread.java:745)
        
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        • ZjelcopZ Offline
          Zjelcop Moderators
          last edited by

          This definitely seems to be a bug, your units should be able to move normally.
          I was able to reproduce the problem on windows with your save.

          Did this happen more in your game or was this the first event?

          HeppsH W 2 Replies Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @Zjelcop
            last edited by

            @zjelcop The tutorial has some really specific things it prompts the player to do during the course of a turn. Could it perhaps be related to that?

            "A joyous heart sours with the burden of expectation"
            Hepster

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            • W Offline
              wg @Zjelcop
              last edited by

              @zjelcop said in Tutorial: don't understand naval movement:

              Did this happen more in your game or was this the first event?

              I went back to the earliest autosave and it was still an issue. I just didn't try to move them until this turn.

              I went back to a manual save from turn 14 and it didn't appear to have been an issue yet, but those units also weren't all together yet.

              1 Reply Last reply Reply Quote 0
              • ZjelcopZ Offline
                Zjelcop Moderators
                last edited by

                I was thinking about that, but can't think of anything.
                Also only 1 destroyer can move, 2 others can't.
                I made several savegames from History, up to just after the original battle in Round 16.
                Momevent points are not being restored somehow, not even after a full round.

                @WG to continue the Tutorial you can use "Edit":
                -Remove the german Naval units.
                -Add them back with Edit
                -They can move normally again now

                Thank you for supplying the savegame and plenty of details, that helps a lot.
                I'll report the bug for you.

                W 1 Reply Last reply Reply Quote 0
                • W Offline
                  wg @Zjelcop
                  last edited by

                  @Zjelcop Thanks for the fix and for passing it along. I saw the discussion on Github about moving issues to the forums and it was still in-progress, so I started here but I can post anything I find as I'm learning there if that's preferred.

                  1 Reply Last reply Reply Quote 0
                  • ZjelcopZ Offline
                    Zjelcop Moderators
                    last edited by

                    Feel free to post it yourselves on Github if you want, that is appreciated.
                    Put a link in to this discussion if you do.

                    1 Reply Last reply Reply Quote 0
                    • W Offline
                      wg
                      last edited by

                      GH issue

                      1 Reply Last reply Reply Quote 0

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