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    Polling Question - Which play style do you prefer?

    Scheduled Pinned Locked Moved The War Club
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    • C Offline
      Cernel Moderators Lobby Moderators @redrum
      last edited by

      @redrum said in Polling Question - Which play style do you prefer?:

      1. Agree, I've thought about trying to break up the whole tab side panel all together. Move the minimap to bottom right. Move territory panel to bottom left. Then the rest primarily just have buttons/hotkeys to open/close like a flyout where the tab panel is now as needed to see stats/moves/economy/NOs.

      I'm not sure I get the picture, but I think I like the current disposition, just would split the territory tab in two, for descriptions and units, as I said.
      Also, the Economy tab can not be displayed for games having only PUs (already in Stats).

      General_ZodG 1 Reply Last reply Reply Quote 0
      • General_ZodG Offline
        General_Zod Lobby Moderators @Cernel
        last edited by General_Zod

        @cernel Yeah, you mean have a units tabs and a territory tab? That would be an easy fix. for some of the issues.

        At least until a new UI can be well thought out and developed in future. As a stop gap, it seems reasonable.

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators Lobby Moderators @General_Zod
          last edited by

          @general_zod Yes, that's what I was saying. Tho once people switch to 4k there will be more than enough space, with 48x48 units...

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          • CrazyGC Offline
            CrazyG Lobby Moderators
            last edited by

            I think all the information relavent to territories themselves should go in the bottom (where the PUs and terrain are currently displayed). Changes have been moving in that direction for a while anyways

            General_ZodG C 3 Replies Last reply Reply Quote 0
            • General_ZodG Offline
              General_Zod Lobby Moderators @CrazyG
              last edited by

              @crazyg Theres really no room at bottom for it, in current UI design.

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              • C Offline
                Cernel Moderators Lobby Moderators @CrazyG
                last edited by

                @crazyg I don't believe this is feasible. There may be a lot of info, sometimes. Definitely you don't want to take space on Y, with any big horizontal bars.

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                • C Offline
                  Cernel Moderators Lobby Moderators @CrazyG
                  last edited by

                  @crazyg Really, beside @redrum suggestion of changing about everything, the only solution I see, if not splitting the Territory tab, is putting a limit to the descriptions, equal to the max you would find in a game like WWII Classic. If you have more than that, you get a scroll bar, for the descriptions, instead of pushing the units down (thus less scroll bar for the units, if any).

                  C 1 Reply Last reply Reply Quote 1
                  • C Offline
                    Cernel Moderators Lobby Moderators @Cernel
                    last edited by

                    @cernel But scroll bars in side bars suck in any case. So I think most logical is having a bar for the territory descriptions and a bar for the units.

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      I've created a new thread to discuss in-game UI revamp as we are pretty far off topic here: https://forums.triplea-game.org/topic/689/in-game-ui-revamp

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • ZjelcopZ Offline
                        Zjelcop Lobby Moderators @General_Zod
                        last edited by

                        @general_zod

                        h use to left click+hold+drag a territories units into the "battle calculator"

                        Don't see how this works, tried it. Can you explain? If it is working as the request i put in long time ago to quickly import many units from different territories to Battle Calculator? That would make my day!

                        General_ZodG 1 Reply Last reply Reply Quote 0
                        • General_ZodG Offline
                          General_Zod Lobby Moderators @Zjelcop
                          last edited by General_Zod

                          @zjelcop

                          This is really just another method to view a specific territory in the "territory tab". I think the fact, that it also functions for the battle calculator is a nice side effect. But I could be wrong.

                          Basically whatever "units/terrain/etc.." are displayed in the "territory tab" are also transferred to battle calculator. Upon clicking the battle calculator button.

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            I did end up putting a PR in to increase the territory panel scroll speed as it was painfully slow: https://github.com/triplea-game/triplea/pull/3330

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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