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    Improve Resources Tab

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • redrumR Offline
      redrum Admin @Cernel
      last edited by

      @cernel Yeah, most of those scenarios are pretty minimal. I'd say let's try it out as is then if there is some feedback for a few maps that can improve it them we can adjust it.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • C Offline
        Cernel Moderators
        last edited by

        Aren't you bothered by the PUs stock and flux info being present in two different tabs? How about removing the PUs from Players tab, leaving only the Production, there.

        Also, if kept in both, I then think the Resources tab should not display at all if the only resource are PUs (already present in the Players tab).

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @Cernel
          last edited by

          Maybe removing both PUs and Production from the Players tab (both given in first column of Resources) and, instead, adding "TUP", meaning "Total Unit Production", that is the sum of the "Unit Production" of all territories. That is actually equal to the Production, in all basic games, and also most not basic ones (thus giving the same info as retaining Production, most of the times, while not being strictly redundant).

          I just don't like redundancy, and have always been bothered by the PUs figuring all the same in two different tabs.

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          • LaFayetteL Online
            LaFayette Admin
            last edited by

            As a suggestion, does it clean things up at all to hide the zero's? (ie: 0 (+0))

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @LaFayette
              last edited by

              @lafayette Maybe, maybe not. Might look cleaner but could cause confusion. This is also a somewhat dynamic panel as the amount/income can changes as you move/purchase/etc so appearing/disappearing numbers might seem strange.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • alkexrA Offline
                alkexr
                last edited by

                Nice. You could try bold font for stockpiled resources (while keeping income regular font), it might make it easier to read, especially when there are many resources.

                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                C redrumR 2 Replies Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators @alkexr
                  last edited by

                  @alkexr I feel it a bit distracting too, with many numbers.
                  Tho, rather than bold, I would suggest having 2 columns per each resource, just like in stats now you have "PUs" and "Production".
                  So, I mean, having the resource image.
                  Under that image, you have 2 columns, called S and P ("stock" and "production").
                  And under S you have what you have and under P you have what you would be getting, without the + before (or maybe with it, if more clarity is preferred; tho in Stats you don't currently have the "+" for the Production values).

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                  • redrumR Offline
                    redrum Admin @alkexr
                    last edited by

                    @alkexr @beelee Guess after 2 people have the same feedback, its probably best to try it out.
                    0_1522621598837_d039a1c1-698a-423b-a16c-d88dfaa5b2de-image.png

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    C 1 Reply Last reply Reply Quote 2
                    • C Offline
                      Cernel Moderators @redrum
                      last edited by

                      @redrum It looks definitely better, but I still think the two columns per each resource would be the best. 🙂
                      Otherwise, I guess also all what in stats and everywhere primary, even if alone, should be bold, for consistency, and not sure if that would be better.

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Cernel
                        last edited by

                        @cernel I'd rather move towards being consistent with how the bottom bar displays it with the +/- right next to the amount in parenthesis. So other areas in the UI could probably use bold text as well but gotta start somewhere.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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