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    Alagaësia

    Scheduled Pinned Locked Moved Maps & Mods
    49 Posts 8 Posters 32.0k Views 9 Watching
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    • prastleP Offline
      prastle Moderators Admin @alkexr
      last edited by

      @alkexr Sorry if I offended.

      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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      • General_ZodG Offline
        General_Zod Moderators @alkexr
        last edited by

        @alkexr

        I'm sorry to hear that your going through some difficult stuff lately. I hope it's not too bad.

        Ok I will tweak away on this map. The goal will just be a fast multi version that feels balanced and fun.

        1 Reply Last reply Reply Quote 1
        • C Offline
          Cernel Moderators @General_Zod
          last edited by

          @general_zod Bright yellow is probably not a good choice, because it makes the units hard to distinguish and it may be tiresome to the eyes.

          1 Reply Last reply Reply Quote 1
          • alkexrA Offline
            alkexr
            last edited by

            It didn't kill me. It made me stronger.

            Okay so I will try to catch back up to speed.
            First, I fixed @General_Zod 's boat and relief issue, as well as incorrect map notes for dragon riders. I will take a look at the rest later.

            Second, did you (as a collective) make progress with the map past what is in this thread? If not, I will jump right back into development, with the goal being to release an 1.0 in the official repository, after the rest of the feedback/balance issues have been adressed. This is first priority in my "TripleA project" right now.

            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

            General_ZodG 1 Reply Last reply Reply Quote 1
            • General_ZodG Offline
              General_Zod Moderators @alkexr
              last edited by General_Zod

              @alkexr I did play another couple more games. In 4 player mode only. Even though half of those were really just 1v1 in 4 player mode.

              1. Anyways it seems that balance is very close if we also place limitations on new dragon riders. Basically no new dragon riders for anyone, including as replacements for killed ones. This would basically be removing them completely from all production frontiers. (we just player enforced it)

              2. Also added 1 wall + 2 humans to Cithri via edit. This takes away Empires easy r1 conquest of the territory. However they can take it if the are willing to sacrifice a dragon rider.

              3. You would have to open up the Hadarack Desert to give more available strategies. But the current setup is cool for a fast map.

              4. I preferred using the 4player mode even in 1v1 play because the asymmetry makes it more interesting. However others may like pure symmetry from an economic standpoint, for a 1v1.

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              • alkexrA Offline
                alkexr
                last edited by

                New version (download from the same link in the first post). Changes:

                • Territory names now use their original weird characters. Also fixed a misspelling.
                • Sea territory names now have blue glow instead of white.
                • Added game option to make dragon riders non-purchaseable.
                • Dragon riders now cost 32 -> 42
                • Elves can purchase dragon riders.
                • Added game option to allow wall placement anywhere. This also limits the number of walls that can be placed in any territory each turn to 1.
                • Added 2 humans and a wall to Cithrí to prevent round 1 conquest by the Empire.

                @General_Zod

                • I don't think cavalry (or any unit on this map) should get blitz. In the presence of huge stacks you would just simply leave 1 fodder unit on each territory, which is not a significant loss if it dies, but it prevents the blitz of up to a zillion enemy cavalry. Some superblitz-like ability previously discussed on the forum might make sense. Until then I will only consider using blitz if a map has small enough stacks that the loss of a fodder unit might be significant.
                • Urgals didn't really participate on either side of the conflict due to their general distrust toward humans (except in the battle of Farthen Dûr bound by the spells of Durza), but they are very iconic to the universe so I think they should be represented. The Urgals of Surda represent the tribe of Nar Garzhvog.
                • The Hadarac Desert is as impassable as anything gets, Eragon never crossed it, not even on dragonback, only the edges. Opening it up would also expose parts of the map with only minimal amount of details.

                Unresolved issues:

                • Inadequate unit visibility
                • Stack numbers visibility
                • Incomplete and messy game notes

                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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                • alkexrA Offline
                  alkexr
                  last edited by

                  By blurring the relief map and tweaking colors a bit I managed to increase unit visibility, as well as stack number visibility (though light yellow-ish stack numbers work better than white on almost all maps imo).

                  Not yet downloadable. Parts of the map snapshot (whole image too large, can't upload):
                  0_1527242464280_alagaesia_new_style_northern_front.png

                  0_1527242478413_alagaesia_new_style_southern_front.png

                  0_1527242491621_alagaesia_new_style_beor_mountains.png

                  Also I noticed now that the last version broke compatibility, so if you have a game in progress, you should back up the old map version.

                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                  C General_ZodG 2 Replies Last reply Reply Quote 2
                  • FrostionF Offline
                    Frostion Admin
                    last edited by

                    @alkexr It looks great! 😃 Units are very visible. But I can see that territory borders in forests and mountains combined with darker player colors can make the borders hard to see.

                    Maybe it is not really a problem when playing, I have not tried the map. If it is, maybe lighten the darker of the player colors a bit or make the player color border outline more clear in problematic areas? 🤔

                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                    1 Reply Last reply Reply Quote 1
                    • C Offline
                      Cernel Moderators @alkexr
                      last edited by

                      @alkexr It looks like a clear improvement, especially for the elves, but I would also suggest pushing Surda a little bit more to the yellow (I'm not saying making them yellow, mind you), to set them apart from the guys up north.

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                      • General_ZodG Offline
                        General_Zod Moderators @alkexr
                        last edited by General_Zod

                        @alkexr

                        The units pop more now but you sacrificed the nice brush stroke texture. We didn't have any issues with the identifying units on background just getting used to what abilities they had. I made one suggestion above that maybe give a different highlight/glow to help in that department. The only other issue was one of the guys that plays multis (@prastle) often had hard time with the colors them selves. He struggles with some colors. The color scheme I had made allowed him to play the map.

                        alkexrA 1 Reply Last reply Reply Quote 0
                        • alkexrA Offline
                          alkexr @General_Zod
                          last edited by

                          @general_zod Your sendspace link has expired.

                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                          General_ZodG 1 Reply Last reply Reply Quote 0
                          • alkexrA Offline
                            alkexr
                            last edited by

                            Well, maybe it would be much more practical if I asked @prastle directly what colors he prefers. May I take a guess that it is the reddish Empire and the green Elves that causes the problem?

                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                            HeppsH prastleP 2 Replies Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @alkexr
                              last edited by Hepps

                              @alkexr For Prastle you simply have to make every unit 100 pixels by 100 pixels. :smiling_face_with_open_mouth_smiling_eyes:

                              Something like this.
                              Before...
                              0_1527438719485_Example before.png

                              Prasified...
                              0_1527438744628_Example after.png

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              prastleP 1 Reply Last reply Reply Quote 1
                              • prastleP Offline
                                prastle Moderators Admin @alkexr
                                last edited by

                                @alkexr yes reds and greens are what I have troubles with or shades thereof.

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                                • prastleP Offline
                                  prastle Moderators Admin @Hepps
                                  last edited by

                                  @hepps giggles You are correct sir!

                                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                                  • General_ZodG Offline
                                    General_Zod Moderators @alkexr
                                    last edited by General_Zod

                                    @alkexr

                                    Ok I uploaded to sendspace again. https://www.sendspace.com/file/ih90jk

                                    This version allowed him to distinguish between reds and greens. I think.

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                                    • alkexrA Offline
                                      alkexr
                                      last edited by

                                      New version uploaded. Improved game notes, added unit tooltips. Tweaked @General_Zod's colors a bit as per the previous changes to improve unit and stack number visibility. This should probably be version 1.0; if there are no bugs, it will go to the map repository.

                                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                      prastleP C 2 Replies Last reply Reply Quote 2
                                      • prastleP Offline
                                        prastle Moderators Admin @alkexr
                                        last edited by

                                        @alkexr I had a look and my horrible eyes can see it fine ty.

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                                        • C Offline
                                          Cernel Moderators @alkexr
                                          last edited by

                                          @alkexr Referring to the latest version, I suggest switching the colours (for both ownerships and units) of Surda and Empire. The Empire was the one that used to be red, anyways, and maroon is what is closest.

                                          alkexrA 1 Reply Last reply Reply Quote 0
                                          • alkexrA Offline
                                            alkexr @Cernel
                                            last edited by

                                            @cernel I suspect it is harder for @prastle to tell the maroon and the Elvish green apart. At least that's why I think @General_Zod switched the colors. Because now if these two colors are anywhere near each other, the game is probably already over. 💭 Maybe too much mindreading on my behalf, or attempt thereof 😅

                                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                            General_ZodG 1 Reply Last reply Reply Quote 1

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