Dragon War - Official Thread
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@Cernel
When I designed the unit images, I thought about using small pictograms/symbols instead of Letters. At the time I was like 50/50 on which way to go. But after messing around with test unit pictures a bit, I ended up with letters, Mainly because the unit type indicator was to be so small. And I felt that an image + an image on top of that was slightly confusing.To reinforce the distinguisability (is that a word?) I also gave unit "category" colors. So actually the info give to the player when looking at a unit is player+type+category.
I felt it best to present that as race image/colored ring + unit type letter + Category color.
I felt that this would simple things up and help quicken the thinking process when a player glanced at units to spot first ownership then unit type if this was relevant.
I don't know if I made the right choice, but to me it works fine. And I probably would not make it different if I had the same unit pictures that I had to give additional information. In my Warcraft map I have chosen another path, but that is another discussion.
Upkeep was also something I tested out, but chose to scrap again. The main problem I see with TripleA and upkeep is, that even thou a player has an income of like +10 Food, and a unit demands 1 Food per turn, he can go way past 10 units via various means depending on the map, and not really suffer any penalty when owning like 20 units while only getting +10 Food every turn. There are maybe more upkeep problems, but I can't recall them atm.
I would actually find it pretty sweet to have a working upkeep system, so I hope that you are trying it out in the map you are making. I am currently not implementing upkeep as part of my Warcraft map, but I would really like to have it. It would add a new dimension to the game, where players would actively try to find like Food on the map, and then set a goal to get his hands on it, so to expand his forces

Village/Town bug is not something I am familiar with. Maybe I have just never been in that exact situation in the game. Maybe @redrum @LaFayette @Hepps or some other clever dude can explain why this is happening. It does not sound like a map specific issue to me, maybe an engine rule?
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I personally don't have problems with dragons overall, but would prefer they would be more power based instead of being mostly a source of free hitpoints to attach armies. Maybe they should be first strike. Also, with the new engine abilities, I guess it would make sense dragons being forced to fight only by other dragons.
Anyways, my main suggestion is that dragons consume 1 meat, 1 iron and 1 wood for every hitpoint they repair.
Why the water dragon is not a submarine?
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@Cernel Just saying because sometimes people are annoyed by the dragon semi-randomness, but I think all or most would be fine if repairing hipoints would cost some. Is repair totally free of charge at the moment? I'm not suggesting to make dragons optional, as that would be too off with the spirit of the map.
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Is it me or is the AI more aggressive since the last update? I like it!
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My version is 1.2.2 and my understanding is that there latest version is 1.2.6. Where do I get this update? Love this mod but I don't find it very challenging and I need the update. I uninstalled the entire game and reinstalled it hoping that when I DLed the game that I would have the latest version, 1.2.6. Please help and thank you in advance. Anyone?
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@Sgt_Brass Oh and yes, I went to 'maps' on the site and it says that I already have the map and it doesnt appear in the update section.

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After you download the map go back to the download maps area and you should see an.update tab for dragon war. The latest version should be 1.2.8 I believe
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@Michael-Hoover Damn, I'll try again but it doesnt show there. grrr
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Hmm...the only other thing I can think of would be to uninstall tripleA and re download it? I'm using 1.9 latest release. Maybe the new dragon war update requires a later version of tripleA than what you have?
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yeah, I did that. Is the newest version, 1.9. the big red box when you got to the site. the 64 bit DL?
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Sounds right. Maybe try manually deleting the map from your local storage while tripleA is not running? Anyone else have any thoughts?
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@Michael-Hoover my version is 1.2.0.0.13066, I think...yeah that's it. But my DW is still 1.2.2 and there is no update! ffs...is there a way that I can take of the old map by itself? Or perhaps its my saved games that are getting in the way. When I uninstalled, there were 3 things and I took them all off but after that, my saved games were all still there. Maybe that has something to do with it...I dunno.
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@Michael-Hoover By local storage, you mean try and find the map in the program files folder and delete it there?
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Yeah should be in your user area. I use Linux but on Windows I think it is "C:\Users[your user name]\TripleA\downloadedMaps" There should be a dragon war zip file in there. Delete it and then fire up TripleA and go re-download it.
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Woot!, that did the trick, thank's a million Mike. So much for sleep for another couple hours...

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The pirates seem especially nasty now so watch out lol.
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@Sgt_Brass and @Michael-Hoover I seem to recall @frostion mentioning he had done some updates. You could try it in the new lobby or with the newest pre-release. Just don't overwrite your current stable. Install the pre-release in a new folder/directory. https://github.com/triplea-game/triplea/releases/
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@prastle Thanks prastle, the newest version, 1.2.8, is still not at all challenging even though the pirates are more aggressive, the AI players are doing nothing. I'm on turn 10 and I have 3 to 4 times the pu's and 2 to 3 times the production as the others. I love this mod so much but it's such a drag because there's no challenge. I don't suppose fast ai would be better than hard ai, would it? Maybe the ai is over-thinking things and thats why they're way too defensive, I dunno. I'll try the pre-release though, tyvm for the help!

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@prastle For the record the best AI I've found was WWII v3, if that helps. Maybe he could examine that one to make DW more challenging. I wish I knew how to program. lol
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@Sgt_Brass You can try the pre-release version which has some AI improvements: https://github.com/triplea-game/triplea/releases/tag/2.0.18816
And yes the AI tends to do better on the simpler, standard A&A maps like revised and v3. That is what is was originally developed for and most custom maps use features the AI isn't as strong with.
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