Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Victory Points

    Feature Requests & Ideas
    4
    8
    1898
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RogerCooper
      RogerCooper last edited by

      I suggest implementing a Victory Point (VP) system where victory points can be scored each turn. This can be combined with Triggered Victory to make scenarios that are a race against time. Many historical situations are inherently balanced (like the Pacific War), so VP would work well.

      So a game property of "VictoryPointScoring" could create a column in the information area to record VP's. VictoryPointScoring would have an option of "ScoreVictoryCityAsVP" which automatically add the number of victory cities held at the end of the turn to VP. VP's could be awarded by triggered events and VP levels could be used as triggers for victory or other things.

      C 1 Reply Last reply Reply Quote 2
      • C
        Cernel Moderators @RogerCooper last edited by

        @rogercooper Or making a resource called "VPs" and giving this resource with triggers and having all victory cities territories producing 1 VPs.
        This is already possible, and what would be needed would be only to be able to test resources stocks with conditions. Then you could have a triggered victory that fires when a player has X or more "VPs".

        p.s.: I assume you meant that the pacific war was inherently unbalanced.

        prastle 1 Reply Last reply Reply Quote 0
        • prastle
          prastle Moderators Admin @Cernel last edited by

          @cernel I was actually wondering if it could be used as a ranking system eventually for all triplea games? Of course every map would have to be coded somehow....

          C 1 Reply Last reply Reply Quote 0
          • C
            Cernel Moderators @prastle last edited by

            @prastle Well, this would be a question for a developer, but I don't see any ways or connections to that.

            prastle 1 Reply Last reply Reply Quote 0
            • prastle
              prastle Moderators Admin @Cernel last edited by

              @cernel well with the new lobby deployment we have a dedicated server running statistics etc. The goal was to be able to eventually tie things together. I wonder if this might be a method? @RoiEX @ssoloff @redrum @LaFayette

              Hepps 1 Reply Last reply Reply Quote 0
              • Hepps
                Hepps Moderators @prastle last edited by

                @prastle Do I start with 1 million victory points? :smiling_face_with_open_mouth_smiling_eyes:

                I guess the real challenge would be getting a standardized system in place.

                Just having all individual maps with their own VP structure would not really make any kind of ranking system.

                prastle 2 Replies Last reply Reply Quote 1
                • prastle
                  prastle Moderators Admin @Hepps last edited by

                  @hepps correct you would need 1 per map

                  1 Reply Last reply Reply Quote 0
                  • prastle
                    prastle Moderators Admin @Hepps last edited by

                    @hepps then once a map had a system the results could be standardized.

                    1 Reply Last reply Reply Quote 0
                    • 1 / 1
                    • First post
                      Last post
                    Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums