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    Victory Points

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • RogerCooperR Offline
      RogerCooper
      last edited by

      I suggest implementing a Victory Point (VP) system where victory points can be scored each turn. This can be combined with Triggered Victory to make scenarios that are a race against time. Many historical situations are inherently balanced (like the Pacific War), so VP would work well.

      So a game property of "VictoryPointScoring" could create a column in the information area to record VP's. VictoryPointScoring would have an option of "ScoreVictoryCityAsVP" which automatically add the number of victory cities held at the end of the turn to VP. VP's could be awarded by triggered events and VP levels could be used as triggers for victory or other things.

      C 1 Reply Last reply Reply Quote 2
      • C Offline
        Cernel Moderators @RogerCooper
        last edited by

        @rogercooper Or making a resource called "VPs" and giving this resource with triggers and having all victory cities territories producing 1 VPs.
        This is already possible, and what would be needed would be only to be able to test resources stocks with conditions. Then you could have a triggered victory that fires when a player has X or more "VPs".

        p.s.: I assume you meant that the pacific war was inherently unbalanced.

        prastleP 1 Reply Last reply Reply Quote 0
        • prastleP Offline
          prastle Moderators Admin @Cernel
          last edited by

          @cernel I was actually wondering if it could be used as a ranking system eventually for all triplea games? Of course every map would have to be coded somehow....

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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          • C Offline
            Cernel Moderators @prastle
            last edited by

            @prastle Well, this would be a question for a developer, but I don't see any ways or connections to that.

            prastleP 1 Reply Last reply Reply Quote 0
            • prastleP Offline
              prastle Moderators Admin @Cernel
              last edited by

              @cernel well with the new lobby deployment we have a dedicated server running statistics etc. The goal was to be able to eventually tie things together. I wonder if this might be a method? @RoiEX @ssoloff @redrum @LaFayette

              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

              HeppsH 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @prastle
                last edited by

                @prastle Do I start with 1 million victory points? :smiling_face_with_open_mouth_smiling_eyes:

                I guess the real challenge would be getting a standardized system in place.

                Just having all individual maps with their own VP structure would not really make any kind of ranking system.

                "A joyous heart sours with the burden of expectation"
                Hepster

                prastleP 2 Replies Last reply Reply Quote 1
                • prastleP Offline
                  prastle Moderators Admin @Hepps
                  last edited by

                  @hepps correct you would need 1 per map

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                  • prastleP Offline
                    prastle Moderators Admin @Hepps
                    last edited by

                    @hepps then once a map had a system the results could be standardized.

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                    1 Reply Last reply Reply Quote 0

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