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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • wc_sumptonW Offline
      wc_sumpton
      last edited by

      @RogerCooper
      The correction are simple replace "ttatch" with "ttach" and "victoryCity" value="true" with "victoryCity" value="1".

      Cheers...

      C RogerCooperR 2 Replies Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @wc_sumpton
        last edited by

        @wc_sumpton The program changes are not all validated, so the error you get might not tell the whole story, and the game might not be correctly updated by just assuring fixing those. The foremost case is properties.

        1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @wc_sumpton
          last edited by

          @wc_sumpton The version I have has had the xml updated and works fine. WWII_Nazi_Threat.xml .

          1 Reply Last reply Reply Quote 0
          • wc_sumptonW Offline
            wc_sumpton
            last edited by

            @RogerCooper No problem, the version with the above link seemed outdated.

            Cheers...

            1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper
              last edited by

              Scenario Pact of Steel
              Description Revised rules with Italy and a few additional areas
              Download Repository/High Quality/The Pact of Steel

              Good Points

              • Easy to understand

              Bad Points

              • None really
              RogerCooperR 1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Scenario Tiberian Conquest EU
                Description SciFi Conflict over Europe
                Download Wikia Entry

                ** Good Points**

                • Not just another WW2 game
                • Some interesting unit art

                ** Bad Points**

                • No victory conditions
                • Misaligned placement boxes make it hard to see what territory units are in
                • Too many pointless unit types
                1 Reply Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper
                  last edited by

                  Scenario Cold War Asia
                  Description Chinese Civil War, Korean War and both Vietnam wars as a single scenario
                  **Download " Repository/Experimental/Cold War Asia
                  Wikia Entry

                  Good Points

                  • Interesting situation
                  • Works with Fast AI
                  • Odd-looking map works reasonably well

                  Bad Points

                  • Conflates 4 distinct conflicts into 1 scenario
                  1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper
                    last edited by

                    Scenario Steampunk 1915
                    Description An alternate history WW1 with science fiction elements.
                    Download Repository/Experimental/Steampunk
                    Wikia Entry

                    ** Good Points **

                    • Interesting unit types
                    • Conflicts around the world

                    Bad Points

                    • Slow, even with Fast AI
                    • Units poorly balanced, with Gas being a cheap/effective weapon for must purposes
                    1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper
                      last edited by

                      Scenario Small's 1939
                      Description An effort to create a more historical game on the Big World Map
                      Download Wiki Entry

                      Good Points

                      • More historical

                      Bad Points

                      • Favors the Allies strongly
                      1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper
                        last edited by

                        Scenario Hearts of Iron 2: Turning tide-1943
                        Description 1943 on a worldwide scale
                        Download Wikia Entry

                        Good Points

                        • A rare 1943 scenario
                        • The Axis is strong but the Allies are fully mobilized

                        Bad Points

                        • No victory conditions.The Axis is going to be beaten and this scenario has to be viewed as a turns to victory problem.
                        1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper
                          last edited by

                          Scenario Small Balanced 4 Player Teams
                          Description An abstract symmetrical struggle between 4 nations trying to conquer a central island
                          Wikia Entry

                          Good Points

                          • Fast game

                          Bad Points

                          • Symmetrical position makes it less interesting
                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            @RogerCooper
                            Scenario 41 Oztea
                            Description 1941 on the Global board
                            Wikia Entry

                            Good Points

                            • Better balanced than most games on the Global map
                            • Less political stuff makes it easier on the AI

                            Bad Points

                            • None really, this is a good well-rounded scenario suitable for AI or human to human play
                            1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper
                              last edited by

                              Scenario CrazyG's Giant World War 1
                              Description World War 1 on a big map
                              Wikia Entry

                              Good Points

                              • Very detailed

                              Bad Points

                              • Slow even with Fast AI
                              • Germany is too weak
                              C 1 Reply Last reply Reply Quote 0
                              • C Offline
                                Cernel Moderators @RogerCooper
                                last edited by

                                @RogerCooper said in Roger's Scenario Thread:

                                • Germany is too weak

                                Curious if you mean balance-wise or history-wise or both.

                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @Cernel
                                  last edited by

                                  @Cernel Germany is too weak in both respects. In AI play, the Germans get nowhere and the Entente quickly gains the initiative. Historically the Germans conquered Belgium in 1914, Poland in 1915, Romania in 1916, the Baltic in 1917 and in 1918 came close to breaking the French & the Italians. Only the arrival of the Americans and the demoralizing effect of the blockade defeated them.

                                  The movement allowance are way too low in this scenario. The military superiority of the Germans is lacking. The economic advantage of the Entente is too small.

                                  C 1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators @RogerCooper
                                    last edited by

                                    @RogerCooper History-wise, that is beyond any reasonable doubt. Balance-wise, what I understand you are saying boils down to the fact that Germans should have more TUV and either the Entente more production or the Germans' allies less production or both?

                                    But is it possible to pursue both balance and historicity in a WW1 game? Was my "or" possibly not exclusive?

                                    RogerCooperR 1 Reply Last reply Reply Quote 0
                                    • SchulzS Offline
                                      Schulz
                                      last edited by Schulz


                                      1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @Cernel
                                        last edited by

                                        @Cernel Historically the Germans came close to winning WW1. So it is better to ask what was is wrong with the scenarios.

                                        The problem I see is that the Germans should have better attack strengths than anyone else and on large maps infantry should move more than 1.

                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          Cernel Moderators @RogerCooper
                                          last edited by

                                          @RogerCooper said in Roger's Scenario Thread:

                                          The problem I see is that the Germans should have better attack strengths than anyone else and on large maps infantry should move more than 1.

                                          Isn't this supposed to be covered by trains, on this one? I would expect maybe saying that trains should be more/cheaper/faster.

                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • L Offline
                                            Lord Bevan
                                            last edited by

                                            AI does not know how to use trains, so if you are playing against AI, just do not use trains.

                                            (but they do in Zombieland, so what's the diff?)

                                            1 Reply Last reply Reply Quote 0

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