Roger's Scenario Thread
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@wc_sumpton The version I have has had the xml updated and works fine. WWII_Nazi_Threat.xml .
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@RogerCooper No problem, the version with the above link seemed outdated.
Cheers...
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Scenario Pact of Steel
Description Revised rules with Italy and a few additional areas
Download Repository/High Quality/The Pact of SteelGood Points
- Easy to understand
Bad Points
- None really
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Scenario Tiberian Conquest EU
Description SciFi Conflict over Europe
Download Wikia Entry** Good Points**
- Not just another WW2 game
- Some interesting unit art
** Bad Points**
- No victory conditions
- Misaligned placement boxes make it hard to see what territory units are in
- Too many pointless unit types
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Scenario Cold War Asia
Description Chinese Civil War, Korean War and both Vietnam wars as a single scenario
**Download " Repository/Experimental/Cold War Asia
Wikia EntryGood Points
- Interesting situation
- Works with Fast AI
- Odd-looking map works reasonably well
Bad Points
- Conflates 4 distinct conflicts into 1 scenario
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Scenario Steampunk 1915
Description An alternate history WW1 with science fiction elements.
Download Repository/Experimental/Steampunk
Wikia Entry** Good Points **
- Interesting unit types
- Conflicts around the world
Bad Points
- Slow, even with Fast AI
- Units poorly balanced, with Gas being a cheap/effective weapon for must purposes
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Scenario Small's 1939
Description An effort to create a more historical game on the Big World Map
Download Wiki EntryGood Points
- More historical
Bad Points
- Favors the Allies strongly
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Scenario Hearts of Iron 2: Turning tide-1943
Description 1943 on a worldwide scale
Download Wikia EntryGood Points
- A rare 1943 scenario
- The Axis is strong but the Allies are fully mobilized
Bad Points
- No victory conditions.The Axis is going to be beaten and this scenario has to be viewed as a turns to victory problem.
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Scenario Small Balanced 4 Player Teams
Description An abstract symmetrical struggle between 4 nations trying to conquer a central island
Wikia EntryGood Points
- Fast game
Bad Points
- Symmetrical position makes it less interesting
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@RogerCooper
Scenario 41 Oztea
Description 1941 on the Global board
Wikia EntryGood Points
- Better balanced than most games on the Global map
- Less political stuff makes it easier on the AI
Bad Points
- None really, this is a good well-rounded scenario suitable for AI or human to human play
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Scenario CrazyG's Giant World War 1
Description World War 1 on a big map
Wikia EntryGood Points
- Very detailed
Bad Points
- Slow even with Fast AI
- Germany is too weak
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@RogerCooper said in Roger's Scenario Thread:
- Germany is too weak
Curious if you mean balance-wise or history-wise or both.
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@Cernel Germany is too weak in both respects. In AI play, the Germans get nowhere and the Entente quickly gains the initiative. Historically the Germans conquered Belgium in 1914, Poland in 1915, Romania in 1916, the Baltic in 1917 and in 1918 came close to breaking the French & the Italians. Only the arrival of the Americans and the demoralizing effect of the blockade defeated them.
The movement allowance are way too low in this scenario. The military superiority of the Germans is lacking. The economic advantage of the Entente is too small.
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@RogerCooper History-wise, that is beyond any reasonable doubt. Balance-wise, what I understand you are saying boils down to the fact that Germans should have more TUV and either the Entente more production or the Germans' allies less production or both?
But is it possible to pursue both balance and historicity in a WW1 game? Was my "or" possibly not exclusive?
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@Cernel Historically the Germans came close to winning WW1. So it is better to ask what was is wrong with the scenarios.
The problem I see is that the Germans should have better attack strengths than anyone else and on large maps infantry should move more than 1.
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@RogerCooper said in Roger's Scenario Thread:
The problem I see is that the Germans should have better attack strengths than anyone else and on large maps infantry should move more than 1.
Isn't this supposed to be covered by trains, on this one? I would expect maybe saying that trains should be more/cheaper/faster.
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AI does not know how to use trains, so if you are playing against AI, just do not use trains.
(but they do in Zombieland, so what's the diff?)
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@Cernel What purpose do trains actually serve? Most of Europe had a fairly dense train network and the initial mobilization of all powers was by train. Either give infantry a move of 2 or 3 or allow factories to boost movement like air bases & naval bases.
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@RogerCooper Have a look atTWW
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