Roger's Scenario Thread
-
@rogercooper said in Roger's Scenario Thread:
- No victory conditions
From the page you linked:
https://axisandallies.fandom.com/wiki/World_At_WarUnconditional Surrender: Victory is achieved at any moment the enemy alliance owns only 5 capitals or less
-
Name World War II Global 1940 2nd Edition
Description Port of boardgame
link**Good Points
- Port of the Axis & Allies Global 1940 game
- Lots of interesting options
**Bad Points
- Favors the Axis
- Japan gets too strong
-
Name CTF2 Good Versus Evil
Description Fantasy Warfare on an abstract map
link
**Good Points
- Fast-playing even with Hard AI
- Challenging puzzle-like situation
- Balanced
- AI hard to beat
**Bad Points
- Bland, symmetric situation limits replay value
-
Name Axis General
Description The Big World map starting in 1939
link
Good Points
- Fast-playing
- Rules similar to v3
Bad Points
- Axis is too weak to launch an effective offensive
-
Name World War II v3 1942
Description TripleA version of the Anniversary edition, 1942 scenario
link
Good Points
- Accurate port of the boardgame
- Plays fast
- Action all over the map
Bad Points
- Tough scenario for the Russians
-
Name The Rising Sun WW2v3 - AA Boats Edition
Description The Pacific War on a large map
link
Good Points
- Well-balanced
- Not too slow despite the large map
- Lots of options
Bad Points
- Not historical, Japan divided into 3 players, Thailand & Dutch are viable, Russia is at war from day 1
-
Name WWIIv3 1941 - 11 Nations Mod
Description Anniversary Edition with extra nationsGood Points
- Fast-playing
- Easy understand rules
Bad Points
- Some of the new nations are fairly arbitrary and don't have much to do
-
Name Big World
Description World War 2 in 1942 on a large (but not huge map)
link
Good Points
- Easy to understand rules
- Balanced
- Plays reasonably fast with Fast AI
Bad Points
- None really, this was once the showcase scenario for TripleA
-
Game Hearts of Iron: Awakening the giant
Description The Big World map starting in Spring 41
link
Good Points
- Not too many units
- Fairly historical economic strengths
- Interesting special units
- Extra nations with stuff to do
Bad Points
- Rules glitches
- No victory conditions
- The tremendous economic strength of the US, makes it hard for the Axis to win
-
Name World War II Global 1940 Balanced Mod
Description Global game with new objectives and deployments to improve balance
link
Good Points- Balanced version of the boardgame
- Plays fast
Bad Points
- AI has some glitches dealing with some of the special rules
-
Name Big World : 1942 - Factions (Allies)
Description Big World Map with lots of countries and unit types
linkGood Points
- Interesting unit types
- Balanced
Bad Points
- Too many unit types are similar
-
Description AA50-42-Build Caps
Description Anniversary Edition limited to units that came in the box
link
Good Points
- Armies can't be built endlessly
- Unit diversity is forces
Bad Points
- Favors the Axis
- The build limits can be awkward, especially for the AI
-
Name Settlers: Fallen Empires
Description Fantasy warfare with a randomized setup
link
**Good Points
- Interesting units
- Clever method of randomizing setup
- Upkeep costs prevent super stacks
- Event-based reinforcements to help AI
- Plays fairly fast even with Hard AI
**Bad Points
- The lack of capitals results in unaggressive AI play
- Too many 0 income areas
- Low unit density can be an issue
- Air transport is important to the game, but the AI doesn't utilize it
- With few ground units that move more than 1 (and none that can Blitz) the game is slow going
Note: This mod is innovative but has problems. It would play better if the players had fixed capitals for the AI to respond to. Most 0 income areas should have an income of 1. Air Tranports puts the AI at a disadvantage. Each player should have at least 1 unit type that moves 2 and can blitz (or simply faster movement without blitz).
-
@rogercooper
Thanks for the fair and overall good review.However the Lgt-Cavalry can already move 3 and Blitz.
Hvy-Cavalry, Commanders, Necromancers, Sorcerers, Wizards can all move 2, but not Blitz.The Wizards, cast Haste to increase the move of lots of unit types so they move 2, so players could daisy chain their Wizards to get units to the battle front quickly.
But otherwise fair comments.
I have another map, The Settlers : Age of Tribes is a smaller map and land territories don't have 0 production, so mitigate some of Rogers issues.
https://forums.triplea-game.org/topic/2399/settlers-age-of-tribes-official-threadEDIT 11th June 2021 added
The map have been updated;- with the 0 income area now 1 income
- unity density increased dramatically over turns 1-5
- and a lot more fixes
Download from Google Drive v2020.04
https://drive.google.com/file/d/1eS1gIRyMDA23DKlP71AFYmvJiXSBZZAZ/view?usp=sharingSee post 1 in the Official Thread for more details and how to install.
https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread -
@thedog That looks more manageable. However without capitals the AI will always be unfocused.
You should take a look at Conquest of Nerath. It would be highly suitable for a TripleA conversion.
-
@rogercooper
I dont think you can have all random territories/setup and have have capitals.The only way I thought of coding it was having one fixed territory per faction, the capital, but decided to go with completely random and use TUV for the towns and cities.
Thanks the link for Conquest of Nerath at first glance, it looks very interesting!
-
Name Twelve Clans-Sekigahara
Description The Sengoku period in Japan, inspired by the Samurai Swords series of boardgames
link
Good Points
- An interesting, historically based situation
- Nice unit art
Bad Points
- Unit count rises quickly as many units spawn other units
- Mega-stacks are overly favored
- Not much sense of the actual history, where the need to pay soldiers and fortified mountain passes was important
-
Name New World Order 1939 Lebowski
Description World War 2 in Europe
link
Good Points
- Playable with Fast AI
- Balanced
Bad Points
- Despite 1939 starting point, Russia & US are active immediately and Turkey is in the Axis
-
@rogercooper Wow. The description says "World War 2 in Europe", and Turkey is waging war as a member of the Axis?
Really, the description should be changed. I know that no wargame is realistic, but that's beyond the pale.
Nevertheless, I would not say it is a "bad point" per se. The bad point is rather the description not telling the game is not really WW2.
Nothing wrong with making any kind of alternate history as long as it is intended and documented.
-
@cernel If a scenario is not described as alternate history or hypothetical, then having countries in the wrong alliance is an error. I have seen a number of scenarios where Turkey is in the Axis just to have more fighting in the MIddle East. Historically, Turkey was neutral, declaring war on Germany in March 45 without participating in any military operations. The Turkish government had close ties to Britain and good relations with Russia.