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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name Axis General
      Description The Big World map starting in 1939
      link
      2e3ca343-564b-467d-abf9-40b52d71de76-image.png

      Good Points

      • Fast-playing
      • Rules similar to v3

      Bad Points

      • Axis is too weak to launch an effective offensive
      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name World War II v3 1942
        Description TripleA version of the Anniversary edition, 1942 scenario
        link
        84f8e5c2-35aa-4784-9821-eb30909a82ad-image.png

        Good Points

        • Accurate port of the boardgame
        • Plays fast
        • Action all over the map

        Bad Points

        • Tough scenario for the Russians
        RogerCooperR 1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name The Rising Sun WW2v3 - AA Boats Edition
          Description The Pacific War on a large map
          link
          e203e80c-3c18-4d61-98bc-01838dee67e4-image.png

          Good Points

          • Well-balanced
          • Not too slow despite the large map
          • Lots of options

          Bad Points

          • Not historical, Japan divided into 3 players, Thailand & Dutch are viable, Russia is at war from day 1
          RogerCooperR 1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name WWIIv3 1941 - 11 Nations Mod
            Description Anniversary Edition with extra nations

            Good Points

            • Fast-playing
            • Easy understand rules

            Bad Points

            • Some of the new nations are fairly arbitrary and don't have much to do
            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name Big World
              Description World War 2 in 1942 on a large (but not huge map)
              link
              f81c0e4a-32b1-4a76-a5d7-e2c597e8e2fe-image.png

              Good Points

              • Easy to understand rules
              • Balanced
              • Plays reasonably fast with Fast AI

              Bad Points

              • None really, this was once the showcase scenario for TripleA
              RogerCooperR 1 Reply Last reply Reply Quote 2
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Game Hearts of Iron: Awakening the giant
                Description The Big World map starting in Spring 41
                link
                9a195b66-7382-4764-8b52-bb7859178559-image.png

                Good Points

                • Not too many units
                • Fairly historical economic strengths
                • Interesting special units
                • Extra nations with stuff to do

                Bad Points

                • Rules glitches
                • No victory conditions
                • The tremendous economic strength of the US, makes it hard for the Axis to win
                RogerCooperR 1 Reply Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name World War II Global 1940 Balanced Mod
                  Description Global game with new objectives and deployments to improve balance
                  link
                  68325867-fef7-4e44-9ca3-2a322cf1662c-image.png
                  Good Points

                  • Balanced version of the boardgame
                  • Plays fast

                  Bad Points

                  • AI has some glitches dealing with some of the special rules
                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name Big World : 1942 - Factions (Allies)
                    Description Big World Map with lots of countries and unit types
                    719b4598-a0cf-4a28-a2fe-96abf397e960-image.png
                    link

                    Good Points

                    • Interesting unit types
                    • Balanced

                    Bad Points

                    • Too many unit types are similar
                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Description AA50-42-Build Caps
                      Description Anniversary Edition limited to units that came in the box
                      link
                      07fdc656-b847-4de1-88c8-c7773cd1a404-image.png

                      Good Points

                      • Armies can't be built endlessly
                      • Unit diversity is forces

                      Bad Points

                      • Favors the Axis
                      • The build limits can be awkward, especially for the AI
                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name Settlers: Fallen Empires
                        Description Fantasy warfare with a randomized setup
                        link
                        413abe55-86fe-461d-b027-2a0308a5a8ad-image.png

                        **Good Points

                        • Interesting units
                        • Clever method of randomizing setup
                        • Upkeep costs prevent super stacks
                        • Event-based reinforcements to help AI
                        • Plays fairly fast even with Hard AI

                        **Bad Points

                        • The lack of capitals results in unaggressive AI play
                        • Too many 0 income areas
                        • Low unit density can be an issue
                        • Air transport is important to the game, but the AI doesn't utilize it
                        • With few ground units that move more than 1 (and none that can Blitz) the game is slow going

                        Note: This mod is innovative but has problems. It would play better if the players had fixed capitals for the AI to respond to. Most 0 income areas should have an income of 1. Air Tranports puts the AI at a disadvantage. Each player should have at least 1 unit type that moves 2 and can blitz (or simply faster movement without blitz).

                        TheDogT 1 Reply Last reply Reply Quote 2
                        • TheDogT Offline
                          TheDog @RogerCooper
                          last edited by TheDog

                          @rogercooper
                          Thanks for the fair and overall good review.

                          However the Lgt-Cavalry can already move 3 and Blitz.
                          Hvy-Cavalry, Commanders, Necromancers, Sorcerers, Wizards can all move 2, but not Blitz.

                          The Wizards, cast Haste to increase the move of lots of unit types so they move 2, so players could daisy chain their Wizards to get units to the battle front quickly.

                          But otherwise fair comments.

                          I have another map, The Settlers : Age of Tribes is a smaller map and land territories don't have 0 production, so mitigate some of Rogers issues.
                          https://forums.triplea-game.org/topic/2399/settlers-age-of-tribes-official-thread

                          EDIT 11th June 2021 added
                          The map have been updated;

                          • with the 0 income area now 1 income
                          • unity density increased dramatically over turns 1-5
                          • and a lot more fixes

                          Download from Google Drive v2020.04
                          https://drive.google.com/file/d/1eS1gIRyMDA23DKlP71AFYmvJiXSBZZAZ/view?usp=sharing

                          See post 1 in the Official Thread for more details and how to install.
                          https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @TheDog
                            last edited by

                            @thedog That looks more manageable. However without capitals the AI will always be unfocused.

                            You should take a look at Conquest of Nerath. It would be highly suitable for a TripleA conversion.

                            TheDogT 1 Reply Last reply Reply Quote 1
                            • TheDogT Offline
                              TheDog @RogerCooper
                              last edited by

                              @rogercooper
                              I dont think you can have all random territories/setup and have have capitals.

                              The only way I thought of coding it was having one fixed territory per faction, the capital, but decided to go with completely random and use TUV for the towns and cities.

                              Thanks the link for Conquest of Nerath at first glance, it looks very interesting!

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              RogerCooperR 1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @TheDog
                                last edited by

                                Name Twelve Clans-Sekigahara
                                Description The Sengoku period in Japan, inspired by the Samurai Swords series of boardgames
                                link
                                c402314f-9200-4da0-8efb-9aa1b3315ae7-image.png

                                Good Points

                                • An interesting, historically based situation
                                • Nice unit art

                                Bad Points

                                • Unit count rises quickly as many units spawn other units
                                • Mega-stacks are overly favored
                                • Not much sense of the actual history, where the need to pay soldiers and fortified mountain passes was important
                                RogerCooperR 1 Reply Last reply Reply Quote 1
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name New World Order 1939 Lebowski
                                  Description World War 2 in Europe
                                  link
                                  5b7d0724-73c9-492b-8524-4df1508f29af-image.png

                                  Good Points

                                  • Playable with Fast AI
                                  • Balanced

                                  Bad Points

                                  • Despite 1939 starting point, Russia & US are active immediately and Turkey is in the Axis
                                  C 1 Reply Last reply Reply Quote 1
                                  • C Offline
                                    Cernel Moderators @RogerCooper
                                    last edited by

                                    @rogercooper Wow. The description says "World War 2 in Europe", and Turkey is waging war as a member of the Axis?

                                    Really, the description should be changed. I know that no wargame is realistic, but that's beyond the pale.

                                    Nevertheless, I would not say it is a "bad point" per se. The bad point is rather the description not telling the game is not really WW2.

                                    Nothing wrong with making any kind of alternate history as long as it is intended and documented.

                                    RogerCooperR 1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @Cernel
                                      last edited by

                                      @cernel If a scenario is not described as alternate history or hypothetical, then having countries in the wrong alliance is an error. I have seen a number of scenarios where Turkey is in the Axis just to have more fighting in the MIddle East. Historically, Turkey was neutral, declaring war on Germany in March 45 without participating in any military operations. The Turkish government had close ties to Britain and good relations with Russia.

                                      RogerCooperR 1 Reply Last reply Reply Quote 2
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name Cold War-1965
                                        Description World War 3 in 1965 on a world map designed for it with China as a separate alliance.
                                        link
                                        4d0ff95d-250b-4817-9208-16e834b1f7db-image.png

                                        Good Points

                                        • Not just another World War 2 game
                                        • Modern-looking unit art
                                        • A map designed for WW3

                                        Bad Points

                                        • The AI plays the first turn slowly
                                        • No victory conditions
                                        • The game tends stalemate with the Soviets overrunning Eurasia and NATO dominant elsewhere.
                                        1 Reply Last reply Reply Quote 1
                                        • B Offline
                                          butterw
                                          last edited by butterw

                                          Name World War II v5 1942 Second Edition (5 players)

                                          1942.2: ww2 v2 "Revised" map updated with +15 more land territories.

                                          Here are some stats from one of the ww2 scenarios (I may also look at others). Balance is poor without bid (favors axis AI: Russians<Japanese).

                                          Info obtained from Export>stats_full.csv, except for map size which was derived from the xml.

                                          • Map size 161 (Territories/Sea: 96 65)

                                          • Territories Allies/Axis/"isImpassable" Neutrals: 48 31 16
                                            Russians Germans British Japanese Americans: 11 16 21 16 16

                                          • Initial PUs/Production: 168, Allies/Axis: 97 71
                                            Russians Germans British Japanese Americans: 24 41 31 30 42

                                          • Initial Units: 227, Allies/Axis: 113 114
                                            Russians Germans British Japanese Americans: 36 65 41 49 36

                                          • Initial TUV: 1381, Allies/Axis: 714 667
                                            Russians Germans British Japanese Americans: 180 362 283 305 251

                                          • Initial Production Capacity, 10 factories (can place 65 units)
                                            Allies/Axis: 7 3 (47 21)
                                            Russians 8+4+2=14
                                            Germans 10+3=13
                                            British 8+3=11
                                            Japanese 8
                                            Americans 12+10=22

                                          1 Reply Last reply Reply Quote 1
                                          • RogerCooperR Offline
                                            RogerCooper
                                            last edited by

                                            Name NM'sL-wip
                                            Description World War One on a detailed world map
                                            link
                                            e2369317-6e0f-472a-a466-2faf6ba2e2ba-image.png

                                            Good Points

                                            • Lots of political & technological options
                                            • Conflicts in many areas

                                            Bad Points

                                            • Lots of ahistorical stuff
                                            • Slow-playing even with Fast AI
                                            RogerCooperR 1 Reply Last reply Reply Quote 1

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