Roger's Scenario Thread
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@rogercooper yea if "Option Redesign" is selected, it'll auto activate a majority of options. "BM Rules" I think activates or overrides the selection of some others. It's explained in the Game Notes.
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@rogercooper Yeah
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Name Big World : 1942 - Factions (Axis)
Description Big World Map with many playable nations
link
Good Points
- Lots of playable nations with interesting things to do
Bad Points
- A difficult struggle for the Allies
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@schulz @RogerCooper I'm not an expert on WW1. Did Germany assume France was the weaker half of the French/Russian alliance and think it was better to strike there first? Was France in fact the weaker half? Did the Germans underestimate British help to France?
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@andrewthree said in Roger's Scenario Thread:
@schulz @RogerCooper I'm not an expert on WW1. Did Germany assume France was the weaker half of the French/Russian alliance and think it was better to strike there first? Was France in fact the weaker half? Did the Germans underestimate British help to France?
German strategic thinking was rather weak. The France first strategy was based on the idea that France could be knocked out quickly like in 1870, while the German armies would be lost in Russia's vast spaces, like 1812. The violation of Belgian neutrality was decided casually, without consideration of British intervention.
All the European powers assumed a short war "Home Before the Leaves Fall" with the examples of the Russo-Japanese War, the Balkan Wars, the Russo-Turkish War & the Franco-Prussian War. The American Civil War was ignored in Europe.
In WW1, France was stronger than Russia. France's military expenditure in 1914 was 50% higher. Russia had the larger economy, but the inefficient government of the Tsars could not turn it into an effective military force.
In almost any realistic WW1 game, it makes more sense for the Germans to stand of defense in the West and attack Russia.
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Name WW2 Path to Victory
Description The Global game on a modified map
https://axisandallies.fandom.com/wiki/WW2_Path_to_Victory
Good Points
- Better balance than the Global game
- Lots of areas in Russia to fight over
Bad Points
- The big stacks of air in the Far East
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They though Germany couldn't sustain a two-front war for a long time hence either France or Russia has to be quickly defeated. Russia cannot be defeated within 6 weeks while Germany had a good chance to defeat France. I think they did the right decision by striking France first. Britain had a very small army at that time which couldn't do much if France is going to be quickly defeated.
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@schulz The problem the Germans faced is that France could not be defeated in 6 weeks either, unless they had a leader as incompetent as Louis Napoleon. The Germans had already wargamed this out and knew that their plan could not take Paris in a single campaign.
What they really needed to do was to plan for a multi-year war, with attainable objectives for the initial campaign. Keeping Britain neutral as long as possible should have been viewed as being of the utmost importance, as Britain had larger economy than France or Russia and the blockade would eventually wear down the Germans.
The Germans also lacked any flexibility in their planning. The political circumstances of the war favored the Germans, as the assassination of Archduke Ferdinand was act of state-sponsored terrorism which was unpopular in Europe. A limited campaign in Russia and direct support of Austria would have been an easy victory for the Germans.
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@rogercooper Paul Kennedy said Germany's economic/military strength relative to France and Russia was less in 1914 than in 1900. I get a sense that there was a certain seige mentality in Germany toward the rest of Europe. At one time Bismark had France isolated but now Germany had tied itself to Austria. Was there a pessimism about Germany's ability to win a long war? I have also read that Europe's powers attached a lot of importance to mobilizing and attacking before one's adversary. Meaning once the plan was in motion there was great reluctance to stop or change it. In addition it seems there was a German tendency in both world wars to think their great military prowess would make up for any and all strategic/diplomatic sloppiness.
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@rogercooper I wonder then why did they try to knock France out of war in the first 6 weeks of the war if their war games showed that it is impossible?
Did they consider the original Schlieffen plan or Moltke's altered Schlieffen plan in ther wargames? Since Germany actually has never executed the original Schlieffen plan.
Even if Germany didn't violate the Belgian neutrality, I am almost certain Britain would still join the war.
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@andrewthree As far as I researched, it is true. If there would be no war in 1914, they won't have a chance to win in the future.
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@schulz There is an interesting discussion of British entry into WW1 in this Wikipedia article. Britain might have declared war without the invasion of Belgium, but there was large-scale opposition both in the public and the government itself. If the British went in, it would have been politically difficult to mobilize for total war.
Almost all the powers had engaged in little strategic planning and generally had only 1 operational plan for war. (The exception was the US with its color-coded war plans for wars with different powers). The militaries did not present the political decision makers with options.
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Name Big World 2: Balance of Power
Description World War 2 on the Big World map with national advantages
link
Good Points
- Lots of interesting national advantages and units
Bad Points
- AI has trouble dealing with some of the national advantages
- Axis has a substantial advantage in AI play
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Name AAC-Buildcaps
Description Classic game with builds limited to what came in the box.
link
Good Points
- No mega-stacks
Bad Points
- The AI can have some problems dealing with the limits
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Name NWO Vichy
Description New World Order map with Vichy France as a full Axis member
https://axisandallies.fandom.com/wiki/NWO_Vichy
Good Points
- Reasonably balanced
Bad Points
- No victory conditions
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@rogercooper Unrelated question but have you already reviewed the map Steampunk Advance?
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@board-3659 said in Roger's Scenario Thread:
@rogercooper Unrelated question but have you already reviewed the map Steampunk Advance?
I have mixed feelings about this scenario. Some of the units are creative and interesting to use, but the game is too big and slow and the AI has trouble handling some of the unit types. I also don't like the Communists in Siberia.
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@rogercooper I agree with most of what you said. I still find it fun but it does have issues (another which IMO is the lack of initial conflict in South America was kind of disappointing since it takes at least 3 turns before Martians fight germans. and that's if they move south, nevermind them dealing with US)
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U-Boat 1939
Description 1939 on Big World Map
https://axisandallies.fandom.com/wiki/U-Boat's_1939
Good Points
- Factories in key locations make for interesting play
Bad Points
- The Axis is too weak to develop any momentum against the Allies
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Name WAW 1940
Description World War 2 on a large map
link
Good Points
- Lots of conflict all over the world
- Plays faster than you would expect, due low unit density and combat move before production
**Bad Points
- No victory conditions
- Lots of odd, unrealistic geography