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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • HeppsH Offline
      Hepps Moderators @RogerCooper
      last edited by

      @RogerCooper said in Roger's Scenario Thread:

      @prastle said in Roger's Scenario Thread:

      @RogerCooper The infra structure can be destroyed or "Rails" destroyed thus more historically accurate. Is I am guessing @Hepps thoughts

      Destroying railroad infrastructure is not historically accurate. Although the actual rails can be pulled apart, the rails can be easily replaced. Even railroad bridges can be rebuilt fairly quickly. The Germans had specialized railroad engineer units in WW2.

      This is how the rail lines operate in TWW. They can be easily repaired during the repair phase... can be rebuilt if destroyed... and where there is the highest concentration of rail networks there are multiple rail units in each territory thus making disabling them increasingly difficult.

      You could also have that effect of speeding up movement within your own country with terrain effects or by having railroad stations that give a movement boost.

      For a more interesting take on railroads see Warlords: FFA. China's rail net was much less dense than Europe's so depicting specific rail lines make sense.

      "A joyous heart sours with the burden of expectation"
      Hepster

      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @Hepps
        last edited by

        @Hepps If they are easily repaired, why make them destroyable in the first place?

        redrumR HeppsH 2 Replies Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @RogerCooper
          last edited by redrum

          @RogerCooper I believe the limitation during WW2 was more related to how many trains they could run (essentially capacity to move how many divisions around and supplies for all the frontline troops) not the rails themselves as repairing or even in some cases converting the gauge of rails was done pretty quickly.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • HeppsH Offline
            Hepps Moderators @RogerCooper
            last edited by Hepps

            @RogerCooper said in Roger's Scenario Thread:

            @Hepps If they are easily repaired, why make them destroyable in the first place?

            Because having to spend PU to repair and maintain the broad types of infrastructure (Trains, Rail lines, Trucks,Air Transports, Airfields, Factories, Aircraft Plants, Barracks and Harbours) puts additional costs on each nation as they strive to keep their war machine operational. It means that maintaining those critical infrastructure becomes a essential part of being able to produce and deploy troops rapidly across large distances making it far more realistic and offering the players way more strategic and tactical options.

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 2
            • RogerCooperR Offline
              RogerCooper
              last edited by

              Scenario Lord of the Rings-Middle Earth
              Download Repository/Excellent
              Description The War of the Ring from Tolkien's Middle Earth

              Good Points

              • Map evokes the maps from the book
              • Not just another WW2 games

              Bad Points

              • Hard going for the evil side
              • Unique creatures from the books become mass-produced items

              I know that this is a popular scenario, but if fails to evoke the book at all. Everything can be mass-produced, including Wizards (there were exactly 3 in the book). The book contained decisive battles, the game is WW1 style wars of attrition. In the book, Sauron's forces had military superiority, but the need to attack rapidly to obtain the Ring created a time limit.

              C Marc SarziM 2 Replies Last reply Reply Quote 1
              • C Offline
                Cernel Moderators @RogerCooper
                last edited by

                @RogerCooper said in Roger's Scenario Thread:

                I tend fully to agree with your review. The only reasons why I never said so myself is that my memories of the scenario are almost all gone and I gave up playing the map too early into it really to be too bold in judging it. That is kind of inevitable: When you have issues with something, you stop playing it, then you don't really have the experience to suggest changes (talking about myself).

                Everything can be mass-produced, including Wizards (there were exactly 3 in the book).

                How about unselecting the "Unlimited Unique Units" option? Is that not enough (no idea myself)? By the way, I've never understood why that is enabled as default.

                The book contained decisive battles, the game is WW1 style wars of attrition.

                Do you think that if TripleA would support the ability for different factions to attack together (instead of only defending together), this may fix most of this issue?

                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @Cernel
                  last edited by

                  @Cernel said in Roger's Scenario Thread:

                  Everything can be mass-produced, including Wizards (there were exactly 3 in the book).

                  How about unselecting the "Unlimited Unique Units" option? Is that not enough (no idea myself)? By the way, I've never understood why that is enabled as default.

                  The unique units option is for the Middle Earth: Battle for Arda scenario which has different units & map.

                  C 1 Reply Last reply Reply Quote 0
                  • C Offline
                    Cernel Moderators @RogerCooper
                    last edited by

                    @RogerCooper Right, I mixed the two. Though I think the limit of TripleA of being unable to attack together is a major distortion for any such scenario, or any scenario at all in which you would have to represent "epic" battles, as battles in which both sides have more than 1 faction on the field can just never happen.

                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @Cernel
                      last edited by

                      @Cernel You could build separately and transfer ownership like UK-Pacific in the Global game. For Middle Earth, most of the battles were fought by alliances on both sides.

                      I have not tried the Battle for Arda yet.

                      1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper
                        last edited by

                        Scenario Ultimate World v3 Rules
                        Description World War 2 on large map
                        Wikia Entry link text

                        Good Points

                        • Speed 3 transports make the large map work better
                        • Balanced

                        Bad Points

                        • Slow, even with Fast AI
                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Scenario WW2v3 1942 11 Nations Mod
                          Description 11 Nations on the AA50 map
                          Wikia Entry link text

                          Good Points

                          • Plays fast

                          Bad Points

                          • Some of the nations are arbitrary and/or have little to do
                          1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper
                            last edited by

                            Scenario Domination 1914 Blood and Steel
                            Description World War One on a large world map
                            Wikia Entry

                            Good Points

                            • Interesting political rules
                            • Interesting tech rules

                            Bad Points

                            • No victory conditions
                            • Slow even with Fast AI
                            • Not much happens outside of Europe
                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              Cernel Moderators @RogerCooper
                              last edited by

                              @RogerCooper said in Roger's Scenario Thread:

                              • Not much happens outside of Europe

                              Shouldn't this be normal in a ww1 scenario?

                              RogerCooperR 1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @Cernel
                                last edited by

                                @Cernel said in Roger's Scenario Thread:

                                @RogerCooper said in Roger's Scenario Thread:

                                • Not much happens outside of Europe

                                Shouldn't this be normal in a ww1 scenario?

                                Yes, but what is the point of having a world map unless something meaningful happens outside of Europe. If the game was confined to Europe it would play a lot faster. If you want a world map, than the Central Powers need a meaningful extra-European ally so something can happen outside of Europe.

                                1 Reply Last reply Reply Quote 1
                                • RogerCooperR Offline
                                  RogerCooper
                                  last edited by

                                  Scenario Cold War Asia: 1948 + Japan
                                  Description Chinese Civil War, Korean War, Vietnam War and a hypothetical Japanese Civil War, all on 1 map

                                  Good Points

                                  • Interesting situation with conflict all over the map

                                  Bad Points

                                  • Odd-looking map
                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    @RogerCooper
                                    Scenario WW2 NWO 2.0 Neutrals
                                    Description World War II in Europe on the detailed New World Order map with playable neutral nations

                                    Good Points

                                    • Nice map

                                    Bad Points

                                    • Neutrals are oddly at war with everyone
                                    • All nations start at war
                                    1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper
                                      last edited by

                                      Scenario War of the Lance
                                      Description Game based upon a series of fantasy novels
                                      link

                                      Good Points

                                      • Pretty map

                                      **Bad Points

                                      • The Good forces have a huge advantage
                                      • Hard to see area control on map
                                      • There is little to evoke the complex events of the novel
                                      1 Reply Last reply Reply Quote 0
                                      • Marc SarziM Offline
                                        Marc Sarzi @RogerCooper
                                        last edited by

                                        @RogerCooper I recently had my first go at modifying this map and have decided to remove the ability of Elves to buy wizards and to make these unique two-hit and artillery support units instead. I have placed 5 of such boosted Wizards in total. One for Saruman, one for Free Folk starting in Hobbiton (i.e. Gandalf), three for the Elves (in Rivendell & Lorien for the elf-lords Elrond and Galadriel plus one in E. Mirkwood for Radagast). This has been balanced by adding one more Nazgul in Dol Goldur.

                                        I have added archers to replace the Wizard production for the Elves for now, but I am thinking of ditching this entirely in favour of Elk-riders although I have no idea for the stats of this unit (hints?).

                                        Ideally I'd like to add a starting Balrog in Moria as well as finding a way to fit in nine starting Nazguls in...

                                        Any thoughts?

                                        Marc SarziM RogerCooperR C 3 Replies Last reply Reply Quote 1
                                        • Marc SarziM Offline
                                          Marc Sarzi @Marc Sarzi
                                          last edited by

                                          @Marc-Sarzi PS: I would also like to remove Griffins. Totally not Lord-of-the-Rings...

                                          1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @Marc Sarzi
                                            last edited by

                                            @Marc-Sarzi said in Roger's Scenario Thread:

                                            @RogerCooper I recently had my first go at modifying this map and have decided to remove the ability of Elves to buy wizards and to make these unique two-hit and artillery support units instead. I have placed 5 of such boosted Wizards in total. One for Saruman, one for Free Folk starting in Hobbiton (i.e. Gandalf), three for the Elves (in Rivendell & Lorien for the elf-lords Elrond and Galadriel plus one in E. Mirkwood for Radagast). This has been balanced by adding one more Nazgul in Dol Goldur.

                                            I have added archers to replace the Wizard production for the Elves for now, but I am thinking of ditching this entirely in favour of Elk-riders although I have no idea for the stats of this unit (hints?).

                                            Ideally I'd like to add a starting Balrog in Moria as well as finding a way to fit in nine starting Nazguls in...

                                            Any thoughts?

                                            There all sound like good ideas. Mordor should not be able to buy Nazgul either.

                                            1 Reply Last reply Reply Quote 0

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