Roger's Scenario Thread
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Name Big World: 1941 - Factions(Allies)
Description Big World scenario with more nations, unit types and some minor map changes
link

Good Points
- Some interesting new unit types
Bad Points
- The Allies do not have enough income to overcome the Axis strategic advantage
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Name: Cold War Asia: 1948
Description: The Chinese Civil War, the Korean War & the Vietnam War all at the same time
link

**Good Points
- Standard unit set
- Lots of conflict all over the map
- Reasonably balanced
**Bad Points
- Weird looking map
- Ahistorical conflation of 3 non-overlapping wars
- Not much effort to distinguish the differing capabilities of the combatants
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Name Classic-Kremlin
Description Classic edition with some optional rules
link

**Good Points
- Fast-playing
**Bad Points
- The mega-stacks on the East Front
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Name World War I 1914
Description Based upon Axis & Allies: 1914 Boardgame
link

**Good Points
- One round combat limit gives a trench warfare feel
- Unit set reflects WW1 conditions
**Bad Points
- Low movement allowance makes for slow game
- Odd territory boundaries and build rules make for very ahistorical strategies
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@rogercooper said in Roger's Scenario Thread:
- No victory conditions
From the page you linked:
https://axisandallies.fandom.com/wiki/World_At_WarUnconditional Surrender: Victory is achieved at any moment the enemy alliance owns only 5 capitals or less
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Name World War II Global 1940 2nd Edition
Description Port of boardgame
link**Good Points
- Port of the Axis & Allies Global 1940 game
- Lots of interesting options
**Bad Points
- Favors the Axis
- Japan gets too strong
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Name CTF2 Good Versus Evil
Description Fantasy Warfare on an abstract map
link

**Good Points
- Fast-playing even with Hard AI
- Challenging puzzle-like situation
- Balanced
- AI hard to beat
**Bad Points
- Bland, symmetric situation limits replay value
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Name Axis General
Description The Big World map starting in 1939
link

Good Points
- Fast-playing
- Rules similar to v3
Bad Points
- Axis is too weak to launch an effective offensive
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Name World War II v3 1942
Description TripleA version of the Anniversary edition, 1942 scenario
link

Good Points
- Accurate port of the boardgame
- Plays fast
- Action all over the map
Bad Points
- Tough scenario for the Russians
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Name The Rising Sun WW2v3 - AA Boats Edition
Description The Pacific War on a large map
link

Good Points
- Well-balanced
- Not too slow despite the large map
- Lots of options
Bad Points
- Not historical, Japan divided into 3 players, Thailand & Dutch are viable, Russia is at war from day 1
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Name WWIIv3 1941 - 11 Nations Mod
Description Anniversary Edition with extra nationsGood Points
- Fast-playing
- Easy understand rules
Bad Points
- Some of the new nations are fairly arbitrary and don't have much to do
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Name Big World
Description World War 2 in 1942 on a large (but not huge map)
link

Good Points
- Easy to understand rules
- Balanced
- Plays reasonably fast with Fast AI
Bad Points
- None really, this was once the showcase scenario for TripleA
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Game Hearts of Iron: Awakening the giant
Description The Big World map starting in Spring 41
link

Good Points
- Not too many units
- Fairly historical economic strengths
- Interesting special units
- Extra nations with stuff to do
Bad Points
- Rules glitches
- No victory conditions
- The tremendous economic strength of the US, makes it hard for the Axis to win
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Name World War II Global 1940 Balanced Mod
Description Global game with new objectives and deployments to improve balance
link

Good Points- Balanced version of the boardgame
- Plays fast
Bad Points
- AI has some glitches dealing with some of the special rules
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Name Big World : 1942 - Factions (Allies)
Description Big World Map with lots of countries and unit types

linkGood Points
- Interesting unit types
- Balanced
Bad Points
- Too many unit types are similar
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Description AA50-42-Build Caps
Description Anniversary Edition limited to units that came in the box
link

Good Points
- Armies can't be built endlessly
- Unit diversity is forces
Bad Points
- Favors the Axis
- The build limits can be awkward, especially for the AI
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Name Settlers: Fallen Empires
Description Fantasy warfare with a randomized setup
link

**Good Points
- Interesting units
- Clever method of randomizing setup
- Upkeep costs prevent super stacks
- Event-based reinforcements to help AI
- Plays fairly fast even with Hard AI
**Bad Points
- The lack of capitals results in unaggressive AI play
- Too many 0 income areas
- Low unit density can be an issue
- Air transport is important to the game, but the AI doesn't utilize it
- With few ground units that move more than 1 (and none that can Blitz) the game is slow going
Note: This mod is innovative but has problems. It would play better if the players had fixed capitals for the AI to respond to. Most 0 income areas should have an income of 1. Air Tranports puts the AI at a disadvantage. Each player should have at least 1 unit type that moves 2 and can blitz (or simply faster movement without blitz).
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@rogercooper
Thanks for the fair and overall good review.However the Lgt-Cavalry can already move 3 and Blitz.
Hvy-Cavalry, Commanders, Necromancers, Sorcerers, Wizards can all move 2, but not Blitz.The Wizards, cast Haste to increase the move of lots of unit types so they move 2, so players could daisy chain their Wizards to get units to the battle front quickly.
But otherwise fair comments.
I have another map, The Settlers : Age of Tribes is a smaller map and land territories don't have 0 production, so mitigate some of Rogers issues.
https://forums.triplea-game.org/topic/2399/settlers-age-of-tribes-official-threadEDIT 11th June 2021 added
The map have been updated;- with the 0 income area now 1 income
- unity density increased dramatically over turns 1-5
- and a lot more fixes
Download from Google Drive v2020.04
https://drive.google.com/file/d/1eS1gIRyMDA23DKlP71AFYmvJiXSBZZAZ/view?usp=sharingSee post 1 in the Official Thread for more details and how to install.
https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread -
@thedog That looks more manageable. However without capitals the AI will always be unfocused.
You should take a look at Conquest of Nerath. It would be highly suitable for a TripleA conversion.
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@rogercooper
I dont think you can have all random territories/setup and have have capitals.The only way I thought of coding it was having one fixed territory per faction, the capital, but decided to go with completely random and use TUV for the towns and cities.
Thanks the link for Conquest of Nerath at first glance, it looks very interesting!
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