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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • B Offline
      butterw
      last edited by butterw

      Name World War II v5 1942 Second Edition (5 players)

      1942.2: ww2 v2 "Revised" map updated with +15 more land territories.

      Here are some stats from one of the ww2 scenarios (I may also look at others). Balance is poor without bid (favors axis AI: Russians<Japanese).

      Info obtained from Export>stats_full.csv, except for map size which was derived from the xml.

      • Map size 161 (Territories/Sea: 96 65)

      • Territories Allies/Axis/"isImpassable" Neutrals: 48 31 16
        Russians Germans British Japanese Americans: 11 16 21 16 16

      • Initial PUs/Production: 168, Allies/Axis: 97 71
        Russians Germans British Japanese Americans: 24 41 31 30 42

      • Initial Units: 227, Allies/Axis: 113 114
        Russians Germans British Japanese Americans: 36 65 41 49 36

      • Initial TUV: 1381, Allies/Axis: 714 667
        Russians Germans British Japanese Americans: 180 362 283 305 251

      • Initial Production Capacity, 10 factories (can place 65 units)
        Allies/Axis: 7 3 (47 21)
        Russians 8+4+2=14
        Germans 10+3=13
        British 8+3=11
        Japanese 8
        Americans 12+10=22

      1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper
        last edited by

        Name NM'sL-wip
        Description World War One on a detailed world map
        link
        e2369317-6e0f-472a-a466-2faf6ba2e2ba-image.png

        Good Points

        • Lots of political & technological options
        • Conflicts in many areas

        Bad Points

        • Lots of ahistorical stuff
        • Slow-playing even with Fast AI
        RogerCooperR 1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name Classic: Iron Blitz 1942A: Russia Neutral
          Description US & UK vs Germany & Japan
          link
          91b7a81a-0907-4b73-9cc7-a6effcd77586-image.png

          Good Points

          • Interesting hypothetical situation
          • Fast-playing

          **Bad Points

          • Strongly favors the Axis
          RogerCooperR 1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name Big World 2 : Rise of the Axis
            Description The Big World map, starting in 1939
            link
            ced948af-b018-4237-8841-ab9357af2fb3-image.png

            Good Points

            • Interesting political & tech options

            Bad Points

            • Hard for the Axis to achieve their historical conquest, let alone win
            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name Great War-TLS-March1918
              Description World War 1 in 1918
              link
              fa3afdc8-ea41-41c8-a18a-f2b975e3bbf7-image.png

              Good Points

              • Interesting historical situation
              • Special units to reflect 1918

              Bad Points

              • No victory conditions
              • No sense of the exhaustion of the Central Powers
              • The West Front inset map makes it impossible for the Germans to strike a knockout blow
              • The inset maps are pointless in 1918 situation
              RogerCooperR 1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name AAC-Buildcaps
                Description Classic game with builds limited to what came in the box
                link
                07c335a7-252f-4fa9-8c6c-1564be119496-image.png

                Good Points

                • No superstacks

                Bad Points

                • Russia can't survive without hordes of infantry
                RogerCooperR C 3 Replies Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name Iron Blitz-1939B-RussiaInTheAxis
                  Description Russia & Germany vs Britain, Japan & United States with the Classic map and rules
                  link
                  3ef31e7e-29a1-428c-9000-cd2e3464f38b-image.png

                  Good Points

                  • Plays fast
                  • Different situation

                  Bad Points

                  • The game tends to stalemate, with it being especially hard for the Axis to breakout against powers that control the sea.
                  1 Reply Last reply Reply Quote 1
                  • C Offline
                    Cernel Lobby Moderators @RogerCooper
                    last edited by

                    @rogercooper Pretty sure this is not possible in TripleA (in a clean way).

                    The (never implemented) intended default TripleA rules are that you are limited to a number of same-unit stacks per player per type of unit, but the total number of units is unlimited (for example, max 3 of a type of units means that every player can have up to 3 stacks of that type of unit, yet it can still have infinite numbers of them), except for infrastructures, which are limited to a number per type (not per player, so, once the number is reached, nobody can have more of them for the rest of the game beside "aaGun" units becoming purchasable again after being removed from play as cargo of sunken "transport" units).

                    I've not looked at the game you are referring to, yet I'm pretty sure neither of these rules is supported by TripleA.


                    You probably should reword your description, telling that the reviewed game is a custom mod (what else?). Also, if it is a mod of "World War II Classic", I suggest its name starting as "WWIIv1" (for consistency sake), like "WWIIv1 Build Caps".

                    1 Reply Last reply Reply Quote 1
                    • C Offline
                      Cernel Lobby Moderators @RogerCooper
                      last edited by

                      @rogercooper said in Roger's Scenario Thread:

                      Bad Points

                      • Russia can't survive without hordes of infantry

                      Playing "Classic" by the intended default TripleA rules, the Russians are virtually unlimited in infantry purchases because it is virtually impossible you reach the generous maximum number of stacks of infantry you are limited to. I actually don't think anyone is ever going to reach it, so infantry units are practically unlimited anyways.

                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @Cernel
                        last edited by

                        @cernel The mod I was playing limited the total number of units, not the number of stacks. This was the rule in original 1981 edition of the game and is fully supported by TripleA. However, it did not work too well in this mod.

                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name WW2v3-3 Alliances
                          Description An alternate WW2 with Russia, China & Japan forming a third alliance
                          link
                          8323b6a8-72e7-4d42-8836-13905a2193d9-image.png

                          Good Points

                          • Fast-playing version 3 rules
                          • Interesting alt history situation

                          Bad Points

                          • Hard to achieve the actual victory conditions
                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Domination 1914-Weltpolitik
                            World War 1 on a large world map
                            link
                            3e13a689-2769-4cde-892f-ae0527458797-image.png

                            Good Points

                            • Interesting political options
                            • Lots of nations with conflict all over the map

                            Bad Points

                            • With large number of units on a big map, the game plays slowly
                            RogerCooperR 1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name Command and Conquer
                              Description SF battle for Europe & Africa
                              link
                              7a6646f1-f964-40e9-84d4-d0beb63bc5ad-image.png

                              Good Points

                              • Not another WW2 game
                              • Plays fast
                              • SF-themed units from the Command and Conquer computer game

                              Bad Points

                              • Neutral units in lots of places causes confusion
                              • Only 2-playable nations limits options
                              • Poor artwork
                              RogerCooperR 1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name World War II Global 1942 2nd Edition
                                Description A 1942 scenario for the Global game
                                link
                                220b63a0-41f7-4ad9-ad9f-d1392242e6ef-image.png

                                Good Points

                                • No messy political rules
                                • The US has some thing to do from the start

                                Bad Points

                                • It can still be tough on the Allies, who don't have enough of a production advantage to offset Russian's isolation
                                C 1 Reply Last reply Reply Quote 1
                                • C Offline
                                  Cernel Lobby Moderators @RogerCooper
                                  last edited by Cernel

                                  @rogercooper said in Roger's Scenario Thread:

                                  Name World War II Global 1942 2nd Edition
                                  Description A 1942 scenario for the Global game
                                  link
                                  220b63a0-41f7-4ad9-ad9f-d1392242e6ef-image.png

                                  Good Points

                                  • No messy political rules
                                  • The US has some thing to do from the start

                                  Apparently, you are quite alone here. I guess people love those messy rules. I can say that in the TripleA lobby there are a lot of games of 1940 but hardly any number of 1942. Something like one hundred 1940 games for every 1942 game played: as a matter of fact, players way prefer 1940 over 1942 so much that the opportunity of the mere existence of the 1942 scenario may be questioned.

                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @Cernel
                                    last edited by

                                    @cernel I am generally playing against the AI, so the political rules cause trouble. But in general, the AAG40 has overly complicated political rules, without really creating new opportunities, because most of the political decisions are obvious. In WW2 game this is inevitable because if you don't force the players to do things historically, you would have a very different WW2.

                                    The point of this thread is to provide some exposure for lesser known scenarios. When I played Global 42 as Russia, I took Germany and lost because the Japanese took Hawaii. It was a fun game.

                                    RogerCooperR 1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name AAC-Buildcaps
                                      Description Classic game with units limited to what was in the box.
                                      link
                                      Good Points

                                      • No mega-stacks
                                      • Forces varied unit purchasing

                                      Bad Points

                                      • Awkward & arbitrary
                                      RogerCooperR 1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name Big World 2 : Rise of the Axis
                                        Description Big World Map with political options and national objectives

                                        link
                                        e69162ba-4d14-4843-a3b4-4cc94a98bb10-image.png

                                        Good Points

                                        • Interesting options and objectives

                                        Bad Points

                                        • It is hard for the Axis to achieve their historical conquests, let alone win
                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name Ur-Quan Slave War
                                          Description Space Opera based on the Star Control game series
                                          link

                                          7ce0e9df-51f3-4cb5-87bf-8505432fe72c-image.png

                                          Good Points

                                          • Evocative unit art & species names
                                          • Unique units for every power

                                          Bad Points

                                          • The lack of terrain or other significant areas (other than high income homeworlds) means that the game tends lack focus
                                          RogerCooperR 1 Reply Last reply Reply Quote 1
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name Age of Tribes: Cold War
                                            Description 2 evenly matched blocs fight over Europe with extensive unit development rules
                                            link
                                            926bf423-32f7-49fd-9813-67b93766462c-image.png

                                            Good Points
                                            *A wide verity of units
                                            *Interesting unit development rules

                                            Bad Points
                                            *2 evenly matched alliances lack strategic tension
                                            *In practice, the units aren't very different

                                            1 Reply Last reply Reply Quote 1

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