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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name Big World 2 : Rise of the Axis
      Description The Big World map, starting in 1939
      link
      ced948af-b018-4237-8841-ab9357af2fb3-image.png

      Good Points

      • Interesting political & tech options

      Bad Points

      • Hard for the Axis to achieve their historical conquest, let alone win
      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name Great War-TLS-March1918
        Description World War 1 in 1918
        link
        fa3afdc8-ea41-41c8-a18a-f2b975e3bbf7-image.png

        Good Points

        • Interesting historical situation
        • Special units to reflect 1918

        Bad Points

        • No victory conditions
        • No sense of the exhaustion of the Central Powers
        • The West Front inset map makes it impossible for the Germans to strike a knockout blow
        • The inset maps are pointless in 1918 situation
        RogerCooperR 1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name AAC-Buildcaps
          Description Classic game with builds limited to what came in the box
          link
          07c335a7-252f-4fa9-8c6c-1564be119496-image.png

          Good Points

          • No superstacks

          Bad Points

          • Russia can't survive without hordes of infantry
          RogerCooperR C 3 Replies Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name Iron Blitz-1939B-RussiaInTheAxis
            Description Russia & Germany vs Britain, Japan & United States with the Classic map and rules
            link
            3ef31e7e-29a1-428c-9000-cd2e3464f38b-image.png

            Good Points

            • Plays fast
            • Different situation

            Bad Points

            • The game tends to stalemate, with it being especially hard for the Axis to breakout against powers that control the sea.
            1 Reply Last reply Reply Quote 1
            • C Offline
              Cernel Moderators @RogerCooper
              last edited by

              @rogercooper Pretty sure this is not possible in TripleA (in a clean way).

              The (never implemented) intended default TripleA rules are that you are limited to a number of same-unit stacks per player per type of unit, but the total number of units is unlimited (for example, max 3 of a type of units means that every player can have up to 3 stacks of that type of unit, yet it can still have infinite numbers of them), except for infrastructures, which are limited to a number per type (not per player, so, once the number is reached, nobody can have more of them for the rest of the game beside "aaGun" units becoming purchasable again after being removed from play as cargo of sunken "transport" units).

              I've not looked at the game you are referring to, yet I'm pretty sure neither of these rules is supported by TripleA.


              You probably should reword your description, telling that the reviewed game is a custom mod (what else?). Also, if it is a mod of "World War II Classic", I suggest its name starting as "WWIIv1" (for consistency sake), like "WWIIv1 Build Caps".

              1 Reply Last reply Reply Quote 1
              • C Offline
                Cernel Moderators @RogerCooper
                last edited by

                @rogercooper said in Roger's Scenario Thread:

                Bad Points

                • Russia can't survive without hordes of infantry

                Playing "Classic" by the intended default TripleA rules, the Russians are virtually unlimited in infantry purchases because it is virtually impossible you reach the generous maximum number of stacks of infantry you are limited to. I actually don't think anyone is ever going to reach it, so infantry units are practically unlimited anyways.

                RogerCooperR 1 Reply Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper @Cernel
                  last edited by

                  @cernel The mod I was playing limited the total number of units, not the number of stacks. This was the rule in original 1981 edition of the game and is fully supported by TripleA. However, it did not work too well in this mod.

                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name WW2v3-3 Alliances
                    Description An alternate WW2 with Russia, China & Japan forming a third alliance
                    link
                    8323b6a8-72e7-4d42-8836-13905a2193d9-image.png

                    Good Points

                    • Fast-playing version 3 rules
                    • Interesting alt history situation

                    Bad Points

                    • Hard to achieve the actual victory conditions
                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Domination 1914-Weltpolitik
                      World War 1 on a large world map
                      link
                      3e13a689-2769-4cde-892f-ae0527458797-image.png

                      Good Points

                      • Interesting political options
                      • Lots of nations with conflict all over the map

                      Bad Points

                      • With large number of units on a big map, the game plays slowly
                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name Command and Conquer
                        Description SF battle for Europe & Africa
                        link
                        7a6646f1-f964-40e9-84d4-d0beb63bc5ad-image.png

                        Good Points

                        • Not another WW2 game
                        • Plays fast
                        • SF-themed units from the Command and Conquer computer game

                        Bad Points

                        • Neutral units in lots of places causes confusion
                        • Only 2-playable nations limits options
                        • Poor artwork
                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name World War II Global 1942 2nd Edition
                          Description A 1942 scenario for the Global game
                          link
                          220b63a0-41f7-4ad9-ad9f-d1392242e6ef-image.png

                          Good Points

                          • No messy political rules
                          • The US has some thing to do from the start

                          Bad Points

                          • It can still be tough on the Allies, who don't have enough of a production advantage to offset Russian's isolation
                          C 1 Reply Last reply Reply Quote 1
                          • C Offline
                            Cernel Moderators @RogerCooper
                            last edited by Cernel

                            @rogercooper said in Roger's Scenario Thread:

                            Name World War II Global 1942 2nd Edition
                            Description A 1942 scenario for the Global game
                            link
                            220b63a0-41f7-4ad9-ad9f-d1392242e6ef-image.png

                            Good Points

                            • No messy political rules
                            • The US has some thing to do from the start

                            Apparently, you are quite alone here. I guess people love those messy rules. I can say that in the TripleA lobby there are a lot of games of 1940 but hardly any number of 1942. Something like one hundred 1940 games for every 1942 game played: as a matter of fact, players way prefer 1940 over 1942 so much that the opportunity of the mere existence of the 1942 scenario may be questioned.

                            RogerCooperR 1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @Cernel
                              last edited by

                              @cernel I am generally playing against the AI, so the political rules cause trouble. But in general, the AAG40 has overly complicated political rules, without really creating new opportunities, because most of the political decisions are obvious. In WW2 game this is inevitable because if you don't force the players to do things historically, you would have a very different WW2.

                              The point of this thread is to provide some exposure for lesser known scenarios. When I played Global 42 as Russia, I took Germany and lost because the Japanese took Hawaii. It was a fun game.

                              RogerCooperR 1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name AAC-Buildcaps
                                Description Classic game with units limited to what was in the box.
                                link
                                Good Points

                                • No mega-stacks
                                • Forces varied unit purchasing

                                Bad Points

                                • Awkward & arbitrary
                                RogerCooperR 1 Reply Last reply Reply Quote 1
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name Big World 2 : Rise of the Axis
                                  Description Big World Map with political options and national objectives

                                  link
                                  e69162ba-4d14-4843-a3b4-4cc94a98bb10-image.png

                                  Good Points

                                  • Interesting options and objectives

                                  Bad Points

                                  • It is hard for the Axis to achieve their historical conquests, let alone win
                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name Ur-Quan Slave War
                                    Description Space Opera based on the Star Control game series
                                    link

                                    7ce0e9df-51f3-4cb5-87bf-8505432fe72c-image.png

                                    Good Points

                                    • Evocative unit art & species names
                                    • Unique units for every power

                                    Bad Points

                                    • The lack of terrain or other significant areas (other than high income homeworlds) means that the game tends lack focus
                                    RogerCooperR 1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name Age of Tribes: Cold War
                                      Description 2 evenly matched blocs fight over Europe with extensive unit development rules
                                      link
                                      926bf423-32f7-49fd-9813-67b93766462c-image.png

                                      Good Points
                                      *A wide verity of units
                                      *Interesting unit development rules

                                      Bad Points
                                      *2 evenly matched alliances lack strategic tension
                                      *In practice, the units aren't very different

                                      1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper
                                        last edited by

                                        Name NWO Canada
                                        Description New World Order scenario with Canada added
                                        link
                                        07a94aff-e1c6-42ae-9dac-ec2f73137a5f-image.png

                                        Good Points

                                        • Easy to understand unit set
                                        • Everyone likes Canada

                                        Bad Points

                                        • Hard for Germany to get sufficient pressure on Russia
                                        RogerCooperR 1 Reply Last reply Reply Quote 2
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name Oztea 1942
                                          Description 1942 scenario on Global map
                                          link
                                          c1616ded-f322-4bca-be87-a1536a019a91-image.png

                                          Good Points

                                          • Everyone gets into fight immediately
                                          • Japan is not so overpowered

                                          Bad Points

                                          • The Allies don't have enough income advantage to overcome Russian isolation
                                          1 Reply Last reply Reply Quote 1
                                          • P Offline
                                            pact_of_plastic @Cernel
                                            last edited by pact_of_plastic

                                            @cernel I really like this map "Blood and Iron". Thanks to whoever made it. I wish there were more medium sized maps like this and World at War 2010. Blood and Iron is not in the suppository. I wish I found this map a long time ago.

                                            1 Reply Last reply Reply Quote 1

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