Roger's Scenario Thread
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Name WWIIv3 3 Alliances
Description 3 way struggle using the AA50 Map
[link (https://axisandallies.fandom.com/wiki/WWIIv3_3_Alliances)

Good Points
- Rules and map modified to provide more options
Bad Points
- It can be hard for anyone to actually win
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Name Battle of Iwo Jima
Description An operational game of the landing on Iwo Jima in 1945
link

Good Points
- Plays quickly
- Can be surprisingly tricky to play as the Americans
Bad Points
- Despite the operational setting, the game is a standard A&A game with income, factories and new builds
- The Japanese can build new units despite the historical situation
- The Japanese can drive the Americans back into the sea (and take the sea) which is completely ahistorical
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Name NWO_Vichy
Description New World Order with Vichy France as an Axis power and Canada as an Allied Power
link

Good Points
- Reasonably balanced
- Playable with Fast AI
Bad Points
- No victory conditions
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Name Cold War
World War 3 in Europe on the New World Order map
link

Good Points
*Straightforward Rules Set
*Accurate Political SituationBad Points
- US is too weak economically
- Cuba is too strong economically
- It takes too long for the US to effectively intervene
- Hard struggle for NATO
- No victory conditions
- Warsaw Pact called Axis
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@rogercooper said in Roger's Scenario Thread:
Name Cold War
World War 3 in Europe on the New World Order map
link

That is not the New World Order map: it looks to me a cropped and modified Domination map.
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@cernel said in Roger's Scenario Thread:
That is not the New World Order map: it looks to me a cropped and modified Domination map.
You are right, on my wiki I actually name the map "Cold War Europe Map"
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Name World at War
Description World War 2 on a detailed world map
link

Good Points
- Lots of things going in lots of places
- Can be run with Fast AI
- Reasonably balanced
- Income spread out in many areas
Bad Points
- No victory conditions
- Many geographical oddities
- Unrealistic income values
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Global War V3 Rules
World War 2 in a Large Map
link

Good Points
- Nice-looking detail map
- Playable with Fast AI
Bad Points
- Russia is too weak, and has little room to trade space for time
- No victory conditions
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Name Battleship Row
Description Classic game with reduced movement allowances and altered costs
link

Good Points
- Low movement allowances force you to plan in advance
- AI plays well
Bad Points
- A slow game with limited options
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Name Big World : NekahNet's 1939
Descriptiion 1939 on the Big World map with extra income in some areas
link

Good Points
- Straightforward ruleset playable by the Fast AI
- Balanced
Bad Points
- None
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@rogercooper a rare map with no bad points!
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Name NWO Canada 1939
Description New World Order Variant with Canada as a separate nation
link

Good Points
- Playable with Fast AI
Bad Points
- Can be a bit hard for Germany to get momentum
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Name Lord of the Rings: Middle Earth
Description The War of the Ring
link

Good Points
- Map evokes the illustrations from the books
- Many interesting unit types
Bad Points
- Mass production of unique types
- No feel of pre-industrial warfare
- No sense of Mordor having a superior numbers in a race against time
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Name World War 1 End of Empires
Description World War 1 (starting 1915) with Upkeep costs
link

Good Points
- Upkeep costs are a fixed percent of purchase cost
Bad Points
- AI has trouble playing the Americans
- Russian revolution rules are undocumented
- No feel of trench warfare
- Predestined Russian collapse leaves the Entente at a disadvantage.
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Imho the main issue in most of WW1/WW2 scenarios is rushing Russia is just too much lucrative which eliminates other Axis/CP options.
That's why some maps implement special rules to offset it. Domination 1914 NML is the most successfull one to cancel the obvious lucrativeness of rushing Russia to expand other options thanks to conscripts.
Other option could be decreasing Axis/CP income and randomly spamming a few German subs in the Atlantic each round.
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@schulz Part of the issue is real world one, the Germans should have focused on the East and stood on the defense in the West. Every WW1 game shows this.
This game shows somewhat better the Entente economic advantage. See The Economics of World War 1 for interesting discussion.
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Name 270 BC
Description The Roman conquest of the Mediterranean
link

Good Points
- Beautiful unit art
- Interesting situation with many points of conflict
Bad Points
- No effort made to reflect the historical realities of ancient warfare. Tactically this is reskinned WW2 without aircraft
- No victory conditions
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I think Germany would be in a worse shape if focused on the East and stay on defensive in the West in 1914.
Although The Schlieffen-Moltke plan failed, Germany has captured Belgium and Northeastern France which was the source of %35-%40 steel and coal production of France. Germany couldn't cripple Russia within a few months like they did to France.
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@rogercooper said in Roger's Scenario Thread:
Bad Points
- No effort made to reflect the historical realities of ancient warfare. Tactically this is reskinned WW2 without aircraft
What would these effort be? Just curious. Also, I don't agree that the basic rules-sets are representing WW2 better than other time periods, especially since there are no rail-ways.
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@cernel Giving more of ancient feel could involve
- Upkeep costs to prevent ever-expanding armies
- Advantages for combined-arms forces
- Some consideration of sieges, like cavalry being unable to attack city walls
- Move 0 local forces
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