Roger's Scenario Thread
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@rogercooper yeah like easy AI can't play Nemo Pirates correctly (only buys marines). Which version are you using, the og or the one made by swampy
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Some of the tips in the PDF when you unzip the zip make no sense. Like abandoning the middle east as the Martians is a "good" move because the middle east will drain your resources and you should move to Africa/India. This is a bad idea since the British will get rid of the pontoons before you can use them and losing the martian base means you lose a turn of PU. Best to try to hold out there until you win by rounds 4-7 since you already have half of your VC. Unless you lose Alaska or San Francisco is heavily defended, it's quite easy to win.
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@board-3659 I was playing Swampy's version as the Nemo Pirates. I used the Hard AI.
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@rogercooper I used fast/easy AI so IDK yet. I only played Nemo Pirates thrice. Martians twice and Entente once
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@board-3659 With complex interactions between units, Hard AI will perform better than Fast AI. In the standard A&A games, there is a little difference in performance.
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@rogercooper I'll try hard ai to make sure if Martians are balanced since I won in 2 rounds as Martians against fast ai
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@rogercooper I won using Hard Mode AI (had to think a bit more but still won in 2 rounds). Not sure if it's a fluke. Have you played as the Martians or just Nemo Pirates (what was your experience while playing them)?
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@board-3659 I have only tried Steampunk Advanced as the Nemo Pirates.
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@rogercooper cool how was your experience as them
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@board-3659 It was fun to play, but I never completely figured out the rules for placing undersea farms. And after a certain point, the Allied fleets were strong enough to choke off my expansion.
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@rogercooper I do. You can place them when you control territory that is connected to the sea zone where you want to place (only 1 can be placed per sea zone). You should place at least 2 minefields to defend against the enemy ships.
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@board-3659 Sometimes it wouldn't let me place even though I controlled an adjacent territory.
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@rogercooper did you do it on the same turn as you capture it
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@board-3659 Yes, it usually let me place immediately.
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@rogercooper I am playing right now so I can quickly test
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@rogercooper For me it doesn't and I have to wait next turn
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Name Global War v3 Rules
Description World War II on large scale world map
https://axisandallies.fandom.com/wiki/Global_War_v3_Rules

Good Points
- Standard AA50 rules
- Plays fairly fast for a large scenario
Bad Points
- Russia is too vulnerable
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Name World War II v3 1942 No National Objectives
Description Turn the national objectives off
https://axisandallies.fandom.com/wiki/World_War_II_v3_1942_No_National_Objectives

Good- A bit simpler this way
- AI plays a bit better
- China is more viable
Bad
- Nothing really
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@rogercooper Isn't strategic bombing on Germany by the US becomes too powerful without National objectives? I've also always found the Allies way stronger without the National objectives.
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@schulz said in Roger's Scenario Thread:
@rogercooper Isn't strategic bombing on Germany by the US becomes too powerful without National objectives? I've also always found the Allies way stronger without the National objectives.
Try out strategic bombing as a strategy. and see how well it works. I think that Allies are bit better off because China does better. National objectives helps everyone except China, so if the Japanese don't focus on China initially, China can become reasonably strong, protecting Russia's Eastern flank.
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