Roger's Scenario Thread
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Name AAZ42-NZ
Description The alternate setup for AA42-2 described in the AAZ gameGood Points
- Straight-forward scenario from the boardgame
 
Bad Points
- Needs a massive bid for balance
 
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Name Lord of the Rings: Middle Earth
Description The War of the Ring

linkGood Points
- Fast-playing, straight-forward scenario with reasonable map size
 - Pretty map evokes the books
 
Bad Points
- An uphill struggle for the Evil forces
 - Mass production of unique units undermines the theme
 
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Name The World at War 1939
Description World War 2 on a large map
link

Good Points
- Easy to use rules set, playable by the AI
 
Bad Points
- Like many large games, Russia gets into trouble before the Western allies can really help
 - France is just a bunch of neutral areas, easily taken by Germany
 
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Name Small Balanced 2 Player sidebyside
Description Symmetrical struggle over an island
link

Good Points- Fast puzzle-like game, more interesting than it looks.
 
**Bad Points
- Limited options
 - AI spends the large bid badly, human players should save bid or reduce it.
 
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Name Classic: Iron Blitz 1939B RussiaInTheAxis
Description Classic game with Russa/Germany vs UK/Japan/USA

linkGood Points
- Fast-playing, straightforward
 - Different strategic situation
 
Bad Points
- Probably a draw with good play on both sides (but an interesting puzzle to beat the AI controlling 1 country)
 
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Name Global 40 House Rules
Description The Global 40 with a bunch of house rules
link

Good Points
- China is more of opponent because of the guerilla rule
 - Destroyer/submarines have a more interesting interaction
 - Some interesting new units
 
Bad Points
- The rules don't do much to resolve the balance issues
 - Some of the new stuff is hard for the AI to handle
 
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Name Domination 1914 NML Navalland
Description World War One on a detailed world map
link

Good Points
- The map is detailed and has the WW1 boundaries
 - Many tech options
 
Bad Points
- Slow game even with fast AI
 - AI has some problems, especially with playing the Americans
 - Many odd territory values and placements
 
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Name 1914-COW-Empires
Description World War 1 In Europe with historical troop strengths and maintenance costs
link

Good Points
- Fast-playing
 - Historical economic & military values
 
Bad Points
- Slow-moving units lack dynamism
 - No victory conditions
 
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Name NWO Vichy 1941
Description World War II in Europe on the New World Order with Canada & Vichy France as separate nations
link

Good Points
- AI plays reasonably well & fast
 - Well-balanced
 
Bad Points
- None
 
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Name Star Wars: Galactic War
Description Space & Ground Warfare in the Star Wars Galaxy
link

Good Points
- Lots of evocative Star Wars units
 
Bad Points
- It is hard to accomplish anything
 
Note: "Worlds are islands, Space is a sea" does not work well. The slow speeds of ships and the difficulties of conquering worlds makes the game rather slow. Ships in Star Wars should travel at the speed-of-plot, not 2 areas a turn.
Another way space opera could be handled is by making all of space 'land' with bonuses/penalties for ground/space units based upon domain (like in the Civ games)
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Name Big World: 1942 - Logistics Mod (No Supply Lines)
Description Big World map with land & air transports
link

Good Points
- Relative low unit density
 
Bad Points
- The AI can be a bit odd
 
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Name World War II v3 1941
Description TripleA's version of the AA50 game, 1941 scenario
linkGood Points
- Fast-moving game with reasonable unit density
 
Bad Points
- Favors the Axis, but not so much that the Allies have no chance
 
Note: This is my favorite version in face to face play. I am looking forward to playing in the same room as other people soon.
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Name AA42-2 Military Symbols
Description AA42-2 using standard NATO symbols instead of representational icons
link

Good Points
- No art skill required to create new unit types
 
Bad Points
- Takes a little getting used to, especially for ships
 
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Name Camp David: 1948 Arab-Israeli War
Description The 1948 Arab-Israeli War with a standard unit set
link

Good Points
- Asymmetrical Situation
 - Easy to understand rules set
 
Bad Points
- Poor historical feel for this largely attritional war
 - No victory conditions
 
Note: Favors the Arabs. Take all 3 Israeli commands against the AI for an interesting game.
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@RogerCooper If this map is only about changing the skin, it should be a map-skin, instead. Just delete the "games" folder and add "-military_symbols_skin" at the end of the map name.
I'm saying "if" because I'm not seeing where I am supposed to click to download it.
Nice to see the actual State flags, by the way.
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@Cernel I'm guessing this is a coincidence as i just updated these maps at git.
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Name Classic-Gold
Description Classic game with some optional rules
link

Good Points
- Fast-playing, simple ruleset
 
Bad Points
- The East Front is narrow, leading to mega-stacks
 
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Name Ozeteas 1941 Global Setup
Description The global game with a 1941 starting point
link

Good Points
- Gets you right into the action without a lot of odd political rules
 - Better balanced than the boardgame
 
Bad Points
- The usual historical problems of A&A, especially an overly powerful Japan
 
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Name Ultimate Pants
Description World War 2 on a large map with many nations
link

Good Points
- Easy to understand rules set
 - Many areas of conflict
 
Bad Points
- Too many units results in slow play and make Europe cluttered and hard to see
 - No victory conditions
 - As with many large maps, Russia falls before the Western allies can render meaningful assistance
 
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Name Global 40 House Rules
Description The Global game with lots of optional rules
link

Good Points
- Most of the options are interesting
 - Balance is better than the original game
 
Bad Points
- There some of the rules are glitchy
 - The AI has problems with some of the rules
 
 
