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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @andrewthree
      last edited by

      @andrewthree said in Roger's Scenario Thread:

      @rogercooper it should be hard for germany to attack Fr and Russia simultaneously, and hard for Russia to attack Germany early in the game. I'm working on something with negative NOs for Russia and US, to keep them out of the early game.

      You could simply delay their declaration of war or restrict their movement early in the game. Negative NO's are ignored by the AI.

      RogerCooperR 1 Reply Last reply Reply Quote 2
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name World War II Global 1940 Canadian Mod with Combat Move First
        Description World War II Global 1940 Canadian Mod with Combat Move First
        https://axisandallies.fandom.com/wiki/World_War_II_Global_1940_Canadian_Mod_with_Combat_Move_First
        fc42c7c9-b8da-4ebb-9a8d-aae08c5b8687-image.png

        Good Points

        • Reasonably balanced
        • More fun for Canadians

        Bad Points

        • AI plays Japan poorly
        1 Reply Last reply Reply Quote 1
        • M Offline
          MartyMoose @beelee
          last edited by

          @beelee thank you for the ex[lamnation - i've been so confused about using 40 vs 1940 showing a map not downloaded error. I'll use 40

          RogerCooperR 1 Reply Last reply Reply Quote 2
          • RogerCooperR Offline
            RogerCooper @MartyMoose
            last edited by

            Name New World Order Variant - Neutrals Assigned
            Description New World Order with some small countries unable to move outside their borders
            https://axisandallies.fandom.com/wiki/New_World_Order_Variant_-_Neutrals_Assigned
            b1dd91b1-3cff-4172-85a2-553858f988d9-image.png

            Good Points

            • Limiting the small powers is realistic
            • Fast transports help the American get in the game

            Bad Points

            • AI has trouble playing the Americans
            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name Big World 2: Rise of the Axis
              Description Big World Map with powers entering the war gradually
              https://axisandallies.fandom.com/wiki/Big_World_2_:_Rise_of_the_Axis
              e3664677-a870-420d-8687-610c4ba4cbb1-image.png

              Good Points

              • Everyone not at war initially
              • Reasonably balanced

              Bad Points

              • Japan a bit too weak.
              RogerCooperR M 2 Replies Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name Big World: April 1940
                Description 1940 on the Big World Map
                https://axisandallies.fandom.com/wiki/Big_World:_April_1940
                eeb81712-23b8-43e1-b836-9c43f7bfd356-image.png

                Good Points

                • Reasonably balanced
                • AI plays well
                RogerCooperR 1 Reply Last reply Reply Quote 2
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name Global War v3 Rules
                  Description V3 rules on a large map
                  https://axisandallies.fandom.com/wiki/Global_War_v3_Rules
                  6e381b11-75f3-4ded-ad46-3669b3e192d6-image.png

                  Good Points

                  • Straightforward rules set
                  • Interesting looking map details

                  Bad Points

                  • Russia falls to quickly
                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name WW2 NWO 2.0 Neutrals
                    Description World War 2 in Europe using the New World Order map, with neutral nations hostile to all
                    https://axisandallies.fandom.com/wiki/WW2_NWO_2.0_Neutrals
                    57d4f167-f963-42d0-83ca-989abaf0357a-image.png

                    Good Points

                    • AI handles units well

                    Bad Points

                    • The neutrals against everybody makes no sense historically and doesn't play well
                    • Russia being active immediately makes them game for the Axis
                    1 Reply Last reply Reply Quote 2
                    • RogerCooperR Offline
                      RogerCooper
                      last edited by

                      Name NekahNet's 1939
                      Description World War on the Big World
                      https://axisandallies.fandom.com/wiki/NekahNet's_1939
                      2d0c6079-03cf-4c72-87a1-0cf0caadbb80-image.png

                      Good Points

                      • Reasonably balanced

                      Bad Points

                      • No victory conditions
                      RogerCooperR 1 Reply Last reply Reply Quote 2
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name Age of Sturlungs
                        Description The Icelandic civil war of the 13th century
                        https://axisandallies.fandom.com/wiki/Age_Of_The_Sturlungs_0.0.2
                        54c2f0bb-1141-4776-9187-a0e79567bb90-image.png

                        Good Points

                        • Unusual historical setting
                        • Easy to understand rules

                        Bad Points

                        • Lack of fast units, airpower and sea borders makes for a dull game
                        • The endless production mode does not fit the situation
                        C board 3659B 2 Replies Last reply Reply Quote 2
                        • C Offline
                          Cernel Moderators Lobby Moderators @RogerCooper
                          last edited by

                          @rogercooper Don't you think that the units balance is very bad in this game (that is, there are units which are too cost effective and other units which are virtually never-to-buy)? Myself, I've ditched the game because of this.

                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @Cernel
                            last edited by

                            @cernel That is also an issue. Nothing is worth building except Swordsman and Rockthrowers. But the fundamental problem is that game plays like WW1 in Iceland. The actual war was a conflict of raids on isolated villages and farm houses with only 1 tiny pitched battle.

                            RogerCooperR board 3659B 2 Replies Last reply Reply Quote 2
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name Hearts of Iron 2: Turning tide-1943
                              Description 1943 on a large map
                              https://axisandallies.fandom.com/wiki/Hearts_of_Iron_2:_Turning_tide-1943
                              8e0c7c44-80a5-46c1-adf5-384e183b5310-image.png

                              Good Points

                              • A rare 1943 scenario
                              • Everyone is in the fight immediately

                              **Bad Points

                              • It is hard to save Russia
                              1 Reply Last reply Reply Quote 3
                              • board 3659B Offline
                                board 3659 @RogerCooper
                                last edited by

                                @rogercooper The Iceland one looks interesting. Have you reviewed a scenario called Caribbean Trade War. (it's my 3rd favorite besides LOTR middle earth and Steampunk Advance)

                                1 Reply Last reply Reply Quote 1
                                • board 3659B Offline
                                  board 3659
                                  last edited by

                                  I saw your review on Caribbean Trade War and I mostly agree. I would have made the Dutch and Spanish be on the opposite side so English, Dutch, and Sweden vs Spanish, France, and Danish. More historically accurate imo.

                                  The production values don't make that much sense but I think that's fine though it hurts the historical aspect of it.

                                  I disagree on the naval movement being too slow since most ships you will offensively use go 3 spaces and you usually don't need to travel a lot. I think how they divide some of the sea zones is the bigger issue.

                                  I think Fortresses needed an absorption gimmick like how tanks do in Axis and Allies 1914

                                  That being said I still like a lot of this game mainly how there aren't that many stacks besides probably the French and British in North America and the variety of units. The Native and Pirate ai was interesting and added a random element that prevented the game from becoming scripted though I think it could have been a bit more active since the natives usually just group up and while the pirates attack and are more aggressive, they mainly focus on one area and leave the other areas inactive.

                                  Ig I am glad it isn't just another WWII/I reskin since the Events add a lot though I think they needed to be explained more since they can catch you off guard the first time you play

                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @board 3659
                                    last edited by

                                    @board-3659 I am a historical wargamer, so I like the idea that some crucial aspects of a war be reflected in a mod.

                                    board 3659B 1 Reply Last reply Reply Quote 2
                                    • board 3659B Offline
                                      board 3659 @RogerCooper
                                      last edited by

                                      @rogercooper I can understand that and I sort of due though not as much

                                      RogerCooperR 1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @board 3659
                                        last edited by

                                        Name CTF2 Future Warfare
                                        Description Abstract game with futuristic theme
                                        https://axisandallies.fandom.com/wiki/CTF2_Future_Warfare
                                        e275e77c-12f4-444e-93e0-cd2147d7170f-image.png

                                        Good Points

                                        • An interesting little puzzle

                                        Bad Points

                                        • No victory conditions
                                        • Little replay value
                                        1 Reply Last reply Reply Quote 3
                                        • board 3659B Offline
                                          board 3659 @RogerCooper
                                          last edited by

                                          @rogercooper yeah I played it yesterday

                                          RogerCooperR 1 Reply Last reply Reply Quote 2
                                          • RogerCooperR Offline
                                            RogerCooper @board 3659
                                            last edited by

                                            Name World War 1 End of Empires
                                            Description World War 1 with upkeep costs, with a 1917 start
                                            https://axisandallies.fandom.com/wiki/World_War_1_End_of_Empires
                                            b9d10cb9-1299-4961-b224-4eab97d9571a-image.png

                                            Good Points

                                            • Low unit density makes for fast play
                                            • Upkeep costs for greater realism

                                            Bad Points

                                            • No advantage for defense
                                            • AI does not take upkeep costs into account
                                            board 3659B 1 Reply Last reply Reply Quote 1

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