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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name Big World 2: Rise of the Axis
      Description Big World Map with powers entering the war gradually
      https://axisandallies.fandom.com/wiki/Big_World_2_:_Rise_of_the_Axis
      e3664677-a870-420d-8687-610c4ba4cbb1-image.png

      Good Points

      • Everyone not at war initially
      • Reasonably balanced

      Bad Points

      • Japan a bit too weak.
      RogerCooperR M 2 Replies Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name Big World: April 1940
        Description 1940 on the Big World Map
        https://axisandallies.fandom.com/wiki/Big_World:_April_1940
        eeb81712-23b8-43e1-b836-9c43f7bfd356-image.png

        Good Points

        • Reasonably balanced
        • AI plays well
        RogerCooperR 1 Reply Last reply Reply Quote 2
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name Global War v3 Rules
          Description V3 rules on a large map
          https://axisandallies.fandom.com/wiki/Global_War_v3_Rules
          6e381b11-75f3-4ded-ad46-3669b3e192d6-image.png

          Good Points

          • Straightforward rules set
          • Interesting looking map details

          Bad Points

          • Russia falls to quickly
          RogerCooperR 1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name WW2 NWO 2.0 Neutrals
            Description World War 2 in Europe using the New World Order map, with neutral nations hostile to all
            https://axisandallies.fandom.com/wiki/WW2_NWO_2.0_Neutrals
            57d4f167-f963-42d0-83ca-989abaf0357a-image.png

            Good Points

            • AI handles units well

            Bad Points

            • The neutrals against everybody makes no sense historically and doesn't play well
            • Russia being active immediately makes them game for the Axis
            1 Reply Last reply Reply Quote 2
            • RogerCooperR Offline
              RogerCooper
              last edited by

              Name NekahNet's 1939
              Description World War on the Big World
              https://axisandallies.fandom.com/wiki/NekahNet's_1939
              2d0c6079-03cf-4c72-87a1-0cf0caadbb80-image.png

              Good Points

              • Reasonably balanced

              Bad Points

              • No victory conditions
              RogerCooperR 1 Reply Last reply Reply Quote 2
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name Age of Sturlungs
                Description The Icelandic civil war of the 13th century
                https://axisandallies.fandom.com/wiki/Age_Of_The_Sturlungs_0.0.2
                54c2f0bb-1141-4776-9187-a0e79567bb90-image.png

                Good Points

                • Unusual historical setting
                • Easy to understand rules

                Bad Points

                • Lack of fast units, airpower and sea borders makes for a dull game
                • The endless production mode does not fit the situation
                C board 3659B 2 Replies Last reply Reply Quote 2
                • C Offline
                  Cernel Moderators @RogerCooper
                  last edited by

                  @rogercooper Don't you think that the units balance is very bad in this game (that is, there are units which are too cost effective and other units which are virtually never-to-buy)? Myself, I've ditched the game because of this.

                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @Cernel
                    last edited by

                    @cernel That is also an issue. Nothing is worth building except Swordsman and Rockthrowers. But the fundamental problem is that game plays like WW1 in Iceland. The actual war was a conflict of raids on isolated villages and farm houses with only 1 tiny pitched battle.

                    RogerCooperR board 3659B 2 Replies Last reply Reply Quote 2
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name Hearts of Iron 2: Turning tide-1943
                      Description 1943 on a large map
                      https://axisandallies.fandom.com/wiki/Hearts_of_Iron_2:_Turning_tide-1943
                      8e0c7c44-80a5-46c1-adf5-384e183b5310-image.png

                      Good Points

                      • A rare 1943 scenario
                      • Everyone is in the fight immediately

                      **Bad Points

                      • It is hard to save Russia
                      1 Reply Last reply Reply Quote 3
                      • board 3659B Offline
                        board 3659 @RogerCooper
                        last edited by

                        @rogercooper The Iceland one looks interesting. Have you reviewed a scenario called Caribbean Trade War. (it's my 3rd favorite besides LOTR middle earth and Steampunk Advance)

                        1 Reply Last reply Reply Quote 1
                        • board 3659B Offline
                          board 3659
                          last edited by

                          I saw your review on Caribbean Trade War and I mostly agree. I would have made the Dutch and Spanish be on the opposite side so English, Dutch, and Sweden vs Spanish, France, and Danish. More historically accurate imo.

                          The production values don't make that much sense but I think that's fine though it hurts the historical aspect of it.

                          I disagree on the naval movement being too slow since most ships you will offensively use go 3 spaces and you usually don't need to travel a lot. I think how they divide some of the sea zones is the bigger issue.

                          I think Fortresses needed an absorption gimmick like how tanks do in Axis and Allies 1914

                          That being said I still like a lot of this game mainly how there aren't that many stacks besides probably the French and British in North America and the variety of units. The Native and Pirate ai was interesting and added a random element that prevented the game from becoming scripted though I think it could have been a bit more active since the natives usually just group up and while the pirates attack and are more aggressive, they mainly focus on one area and leave the other areas inactive.

                          Ig I am glad it isn't just another WWII/I reskin since the Events add a lot though I think they needed to be explained more since they can catch you off guard the first time you play

                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @board 3659
                            last edited by

                            @board-3659 I am a historical wargamer, so I like the idea that some crucial aspects of a war be reflected in a mod.

                            board 3659B 1 Reply Last reply Reply Quote 2
                            • board 3659B Offline
                              board 3659 @RogerCooper
                              last edited by

                              @rogercooper I can understand that and I sort of due though not as much

                              RogerCooperR 1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @board 3659
                                last edited by

                                Name CTF2 Future Warfare
                                Description Abstract game with futuristic theme
                                https://axisandallies.fandom.com/wiki/CTF2_Future_Warfare
                                e275e77c-12f4-444e-93e0-cd2147d7170f-image.png

                                Good Points

                                • An interesting little puzzle

                                Bad Points

                                • No victory conditions
                                • Little replay value
                                1 Reply Last reply Reply Quote 3
                                • board 3659B Offline
                                  board 3659 @RogerCooper
                                  last edited by

                                  @rogercooper yeah I played it yesterday

                                  RogerCooperR 1 Reply Last reply Reply Quote 2
                                  • RogerCooperR Offline
                                    RogerCooper @board 3659
                                    last edited by

                                    Name World War 1 End of Empires
                                    Description World War 1 with upkeep costs, with a 1917 start
                                    https://axisandallies.fandom.com/wiki/World_War_1_End_of_Empires
                                    b9d10cb9-1299-4961-b224-4eab97d9571a-image.png

                                    Good Points

                                    • Low unit density makes for fast play
                                    • Upkeep costs for greater realism

                                    Bad Points

                                    • No advantage for defense
                                    • AI does not take upkeep costs into account
                                    board 3659B 1 Reply Last reply Reply Quote 1
                                    • board 3659B Offline
                                      board 3659 @RogerCooper
                                      last edited by

                                      @rogercooper imo Upkeep should be auto include in anything that is before guns tbh. Maybe even up to US civil war

                                      RogerCooperR 1 Reply Last reply Reply Quote 2
                                      • RogerCooperR Offline
                                        RogerCooper @board 3659
                                        last edited by

                                        @board-3659 said in Roger's Scenario Thread:

                                        @rogercooper imo Upkeep should be auto include in anything that is before guns tbh. Maybe even up to US civil war

                                        You need to be careful about including upkeep costs. The no upkeep method has the effect of slowing down offensives as you wait for your reinforcements to catch up (not a problem for the defender). You need to make defense stronger if you are using upkeep.

                                        board 3659B 1 Reply Last reply Reply Quote 1
                                        • SchulzS Offline
                                          Schulz
                                          last edited by

                                          Also Alsace-Lorraine-Paris route is shorter than Ruhr-Belgium-Picardy-Paris route which should have been the other way around.

                                          1 Reply Last reply Reply Quote 1
                                          • board 3659B Offline
                                            board 3659 @RogerCooper
                                            last edited by

                                            @rogercooper aren't most wars before the modern age advantageous to defensive positions

                                            RogerCooperR 1 Reply Last reply Reply Quote 1

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